[AFK] survive with x% health exping for any class menu

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  1. #106
    owned727's Avatar Member
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    Originally Posted by grekb View Post
    I see lot of people still(!) cant calculate the right regen they need to balance the ticks of damage from the green fire. For the extra nabs just use this table. Go on the green fire and see what number of tick damage you receive. Then go use this table:

    Tick-Regen i need(single tick)-Double tick spot
    20 44 88
    21 46 92
    22 48 97
    23 51 101
    24 53 106
    25 55 110
    26 57 114
    27 59 119
    28 62 123
    29 64 128
    30 66 132
    31 68 136
    32 70 141
    33 73 145
    34 75 150
    35 77 154
    36 79 158
    37 81 163
    38 84 167
    39 86 172
    40 88 176
    41 90 180
    42 92 185
    43 95 189
    44 97 194
    45 99 198
    46 101 202
    47 103 207
    48 106 211
    49 108 216
    50 110 220
    51 112 224
    52 114 229
    53 117 233
    54 119 238
    if for some reason you need more numbers just ask
    If these numbers indeed work, add 1-19, b/c most people try to have little life so they control it w/ very little regen.

    [AFK] survive with x% health exping for any class
  2. #107
    yoyos's Avatar Member
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    As it was posted before, the visual ticks can be misleading. (ie take more damage than displayed)
    One should always calculate the total damage taken per cycle.

  3. #108
    suthek's Avatar Sergeant Major
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    I think you're best to do total damage of 4 cycles. then div by 20.
    it seems to be a loop of 4 different damages.

  4. #109
    optiks's Avatar Member
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    tried multiple combinations and came to a conclusion that it can never be balanced. every character has a bonus crit chance of 5% and that will always throw it off.
    you will get some combinations that can last for a few hours but thats about it. to make it run forever you either need a auto heal pot app or autoit script which will either use a pot at a certain interval or unequip and then reequip that item at a certain interval

  5. #110
    n00bmasta's Avatar Master Sergeant
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    crit does not affect it?

    Shamless bump for spreadsheet link here:
    http://www.ownedcore.com/forums/diab...guesswork.html ([AFK] XP Regen Spreadsheet. No more Guesswork!)

  6. #111
    B166ER's Avatar Private
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    Originally Posted by optiks View Post
    tried multiple combinations and came to a conclusion that it can never be balanced. every character has a bonus crit chance of 5% and that will always throw it off.
    you will get some combinations that can last for a few hours but thats about it. to make it run forever you either need a auto heal pot app or autoit script which will either use a pot at a certain interval or unequip and then reequip that item at a certain interval
    ive got it to work for over 30 hours without leaving the 10% range without a macro, i just adjust gems each level and i can keep it around that time still... some levels its more for like 8 hours but its always 8-30+ hours

  7. #112
    grekb's Avatar Active Member
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    In case someone want more number of the ticks table use this:

    https://docs.google.com/spreadsheet/...VFUMDMzT29FdWc

    Use this table only if you are preschool or kinda retarded and cant calculate your regen through this guide:
    3. Write down your current health(A)
    4. Go on the green staint for 1 cycle
    5. Write down your health(B)
    6. Do this equation" (regen i need)=[(A)-(B)]/5 .in simple words calculate the damage you receive and divide it by 5. thats the health regen /second you need for this to work for your champ.

    The table is not 100% accurate because the game rounds the damage of the ticks. for example a tick of actual damage of 63,83456 will show it as 64. That might seems very little but for a long time it ruins the balance of the regen.

  8. #113
    s0urce's Avatar Member
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    +155 XP each ~3sec = 155*20*60 = 186000 xp / hour
    i missing 22m xp to lvl up:
    22m / 186000 = 118 hours for a lvl up?

    Where is my mistake? or is it rly such bad as i calced?

  9. #114
    aykii's Avatar Member
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    Your calc is wrong. I get 11x 155XP per cycle which lasts 5 sec:

    12 * 60 * 11 * 155xp = 1.227.600 xp/h

    So for lvlup it would take u ~18h

  10. #115
    aykii's Avatar Member
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    Originally Posted by janekkowal View Post
    please provide the code for autoit. will test it
    I can provide u with the code im using, but this will not help you, as you need the memory address of your health percentage.This is a dynamic address as i couldnt figure out, how to get the static pointer to that value. So u need first to get your health percentage values address from cheatengine or similar program and replace the red hex value with yours.

    Code:
    Opt("WinTitleMatchMode", 2)
    Opt("MouseCoordMode", 0)
    
    #include <NomadMemory.au3> ;THIS IS EXTERNAL, GET IT AT THE AUTOIT WEBSITE
    
    $D3Exefile = "Diablo III.exe"
    $list = ProcessList()
    For $i = 1 To $list[0][0]
    	If $list[$i][0] = $D3Exefile Then
    		Global $ProcessID = $list[$i][1]
    		ExitLoop
    	EndIf
    Next
    Local $d3 = _MemoryOpen($ProcessID)
    If @error Then
    	MsgBox(4096, "ERROR", "Failed to open memory for process;" & $ProcessID)
    	Exit
     EndIf
     
    ;ConsoleWrite(_MemoryRead(0x09B0D914, $d3, 'float') & @crlf)
    
    While True
    	If _MemoryRead(0x09B0D914, $d3, 'float') < 0.045 Then
    		ControlSend("[CLASS:D3 Main Window Class]","","","{1}")
    	EndIf
    
    	Sleep(10000)
    WEnd

  11. #116
    janekkowal's Avatar Member
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    @aykii: I thought you are using ImageSearch option. I'm not keen on MemoryRead but nevertheless thank you
    We stand in between of two poison trails (my image on the first page) and get double of that exp (5sec, 22 hits, 155exp each). ~2.45m xp/h in 1p game.

    BTW:
    Maybe I'm wrong but I thought such exploits should be elite. Still curious what's out there :P
    Last edited by janekkowal; 09-09-2012 at 05:39 AM.

  12. #117
    aykii's Avatar Member
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    How does xp gain grow if there are 3 or 4 players in game? Hits are multiplied bye players count?

  13. #118
    janekkowal's Avatar Member
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    Nope, there isn't linear multiplication.

    I haven't done test by myself but heard that:
    1p ~41k/min [confirmed]
    2p ~82k/min [confirmed]
    4p ~100k/min

  14. #119
    alfgand's Avatar Member
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    fixed ?
    it doesnt work for me any more.. no more <10% hp boni.

  15. #120
    aykii's Avatar Member
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    What I have noticed is that if I put on my gear again, after lowering my health, I dont get the 10% bonus... Have to teleport to town and come back, then its fine. EU still working

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