As it was posted before, the visual ticks can be misleading. (ie take more damage than displayed)
One should always calculate the total damage taken per cycle.
I think you're best to do total damage of 4 cycles. then div by 20.
it seems to be a loop of 4 different damages.
tried multiple combinations and came to a conclusion that it can never be balanced. every character has a bonus crit chance of 5% and that will always throw it off.
you will get some combinations that can last for a few hours but thats about it. to make it run forever you either need a auto heal pot app or autoit script which will either use a pot at a certain interval or unequip and then reequip that item at a certain interval
crit does not affect it?
Shamless bump for spreadsheet link here:
http://www.ownedcore.com/forums/diab...guesswork.html ([AFK] XP Regen Spreadsheet. No more Guesswork!)
In case someone want more number of the ticks table use this:
https://docs.google.com/spreadsheet/...VFUMDMzT29FdWc
Use this table only if you are preschool or kinda retarded and cant calculate your regen through this guide:
3. Write down your current health(A)
4. Go on the green staint for 1 cycle
5. Write down your health(B)
6. Do this equation" (regen i need)=[(A)-(B)]/5 .in simple words calculate the damage you receive and divide it by 5. thats the health regen /second you need for this to work for your champ.
The table is not 100% accurate because the game rounds the damage of the ticks. for example a tick of actual damage of 63,83456 will show it as 64. That might seems very little but for a long time it ruins the balance of the regen.
+155 XP each ~3sec = 155*20*60 = 186000 xp / hour
i missing 22m xp to lvl up:
22m / 186000 = 118 hours for a lvl up?
Where is my mistake? or is it rly such bad as i calced?
Your calc is wrong. I get 11x 155XP per cycle which lasts 5 sec:
12 * 60 * 11 * 155xp = 1.227.600 xp/h
So for lvlup it would take u ~18h
I can provide u with the code im using, but this will not help you, as you need the memory address of your health percentage.This is a dynamic address as i couldnt figure out, how to get the static pointer to that value. So u need first to get your health percentage values address from cheatengine or similar program and replace the red hex value with yours.
Code:Opt("WinTitleMatchMode", 2) Opt("MouseCoordMode", 0) #include <NomadMemory.au3> ;THIS IS EXTERNAL, GET IT AT THE AUTOIT WEBSITE $D3Exefile = "Diablo III.exe" $list = ProcessList() For $i = 1 To $list[0][0] If $list[$i][0] = $D3Exefile Then Global $ProcessID = $list[$i][1] ExitLoop EndIf Next Local $d3 = _MemoryOpen($ProcessID) If @error Then MsgBox(4096, "ERROR", "Failed to open memory for process;" & $ProcessID) Exit EndIf ;ConsoleWrite(_MemoryRead(0x09B0D914, $d3, 'float') & @crlf) While True If _MemoryRead(0x09B0D914, $d3, 'float') < 0.045 Then ControlSend("[CLASS:D3 Main Window Class]","","","{1}") EndIf Sleep(10000) WEnd
@aykii: I thought you are using ImageSearch option. I'm not keen on MemoryRead but nevertheless thank you
We stand in between of two poison trails (my image on the first page) and get double of that exp (5sec, 22 hits, 155exp each). ~2.45m xp/h in 1p game.
BTW:
Maybe I'm wrong but I thought such exploits should be elite. Still curious what's out there :P
Last edited by janekkowal; 09-09-2012 at 05:39 AM.
How does xp gain grow if there are 3 or 4 players in game? Hits are multiplied bye players count?
Nope, there isn't linear multiplication.
I haven't done test by myself but heard that:
1p ~41k/min [confirmed]
2p ~82k/min [confirmed]
4p ~100k/min
fixed ?
it doesnt work for me any more.. no more <10% hp boni.
What I have noticed is that if I put on my gear again, after lowering my health, I dont get the 10% bonus... Have to teleport to town and come back, then its fine. EU still working