So neat to be able to see the game on your own screen at least, even though it's so incomplete. Please keep the updates coming.![]()
So neat to be able to see the game on your own screen at least, even though it's so incomplete. Please keep the updates coming.![]()
Please water me.
I might be wrong, but i saw others with the same problem. Try to download the newest version of D3Sharp from https://github.com/raistlinthewiz/d3sharp
im a monk and you cant really do anything but explore
[Debug] [BNetRouter]: - [Exception] Google.ProtocolBuffers.UninitializedMessageException: Message missing required fields: partition_id, data
at Google.ProtocolBuffers.GeneratedBuilder`2.Build()
at Google.ProtocolBuffers.AbstractBuilder`2.Google.ProtocolBuffers.IBuilder.WeakBui ld()
at D3Sharp.Net.BNet.Packets.BNetRouter.Identify(IConnection connection, CodedInputStream stream)
zzzz im soo close yet so far! S.O.S
Just wanted to say THANKS!!! Compiled my own and got into the game no problems. Even just running around in the game is totally cool!!! Keep up the great work![]()
I have also been getting this with every method I have tried:
[Debug] [PacketRouter]: - [Exception] Google.ProtocolBuffers.UninitializedMessageException: Message missing required fields: partition_id, data
in Google.ProtocolBuffers.GeneratedBuilder2.Build()
in Google.ProtocolBuffers.AbstractBuilder2.Google.ProtocolBuffers.IBuilder.WeakBuil d()
in D3Sharp.Net.Packets.PacketRouter.Identify(IClient client, CodedInputStream stream) in D:\Research\D3Emus\d3sharp_master\source\D3Sharp\Net\Packets\PacketRouter.cs:lin e 46
TownInitiziale compile worked for me, tnx everybody!!!