Ok. Am i the only one with this problem? It seems to happen randomly. Sometimes after 3 games, sometimes 20. Pherhaps it happens after a set amount of caves though, and is related to going to town.
Ok. Am i the only one with this problem? It seems to happen randomly. Sometimes after 3 games, sometimes 20. Pherhaps it happens after a set amount of caves though, and is related to going to town.
OK I had a quick crack at this script, my findings:
1. The first time the cellar spawned, my DH entered the room and just spammed firing at the wall in the direction of the mobs.
2. If the cellar doesn't spawn, my DH seems to die often whilst waiting the 10 seconds to logout of the game.
3. GPH and "gold gained" doesn't seem to be working.
EDIT:
- GPH and Gold Gained do seem to be working, it just updates after a few runs.
- After adding a small delay once entering the cellar, my DH gets stuck on the table as reported above.
- Also if my DH kills in the corridor, it leaves gold on the ground in the main cellar room that the ferrets haven't picked up.
Last edited by dunkem; 07-11-2012 at 08:01 AM.
New version of the script doesn´t work well for me. Character is sometimes not moving at the checkpoint, sometimes after leaving game it clicks on leave diablo and script stops...
my bot somehow can't see the cellar i tried pausing the script after the character stopped and tried to teleport and when i went near the cellar it was there....
Line4371(file:"C:\bot\thaelion.exe"):
error.variable.used.without.being.declared.
I'm facing an death issue, that's because the table in the entrance..
Once i die, the scripts hangs, and doesn't release or anything
http://i45.tinypic.com/33w8r42.jpg
I will be posting a very updated version of this script this evening, I think i have found the issues you guys have reported to me, but again, this will need some time to be tested.
Features in new version:
- Better detection of being in the cellar.
- Use Potion if lower than x health.
- Optional teleport on failed run.
- Updated combat logic.
- Updated inventory management
- - Sell after x runs
- - Configurable loot options by quality
- - Faster Looting(experimental)
- Stop running after x runs
Please stay tuned for the update.
I am looking for a few people to privately test this version before i release it here, pm me if you are interested in testing this version.
Awesome. PM'ed.
Last version 1.9.5 works well for me except the table bug.
Impressive again.
Hello, Ive got problem with bot, not working properly.
After starting, the bot is able to enter the game, move down slightly then standing and after few secs I get the error:
"The game did not properly load... Are you using English language? Do not use custom themes!"
Can anyone help me? Ive bind "move" to "mouse 3 button" and using 800x600 res
Quick fix for the "table bug"
Hey there!
Everybody who has the problem moving and attacking the wall after entering the cellar, try the following:
Change line 111 from
$loc6[0] = 255 ;enter hallway
$loc6[1] = 190
to
$loc6[0] = 400 ;enter hallway
$loc6[1] = 300
Maybe this helps!
Greez
it seems to take agesd at the start, and then when it does enter the cellar it click towards the wall, stands there for 20 seconds, and then kills sark, or dies.
i'v got this > http://puu.sh/HFMs
when i press Space, the mouse go over Resume Game but nothing happends... no click.. nothing