Hi, I tried many times and it will run into the cellar only the first time. Do I need to add the sleep as suggested so it will have a first move before smoke so it could reach the cellar. Pls help T_T!
Toaster, can you work on recognizing and stashing Jewelcraft Paterns?
In the past week I've looted 8 blacksmith designs so I believe the jewelcraft ones may be droping too. 2 days ago I had lucky and saw the bot was vendoring a JC patern worth 9mil. The bot loots and vendors this BLUE loot as if was garbage items.
I'm at work now but later on I'll try your script. I've been using Shimi's tuned and optimized to my environment but I prefer to use a more standard script and be part of active project where people contribute debuging and improving new functionalities.
So, keep it going![]()
@MMOToaster,
Firstly Kudos to you for improving the script! With Shimizoki away, I'm now moving on to testing and improving your script.
Another thing tho, If you have at least 40k-50k or more DPS, its better to use cluster arrows with Loaded for bear. sarkoth dies in just less than 2 secs, but I set the attack timer to 2.5 - 3 sec just incase my crit dmg did not do enough dmg to sark.
Another issue is that I have been confused about. With my 55k DPS and GF @ 302%, especially after I run it for long hours, my GPH always drops to 350k. The first or 2 hour of botting shows 400k-450k. So I don't know if the GPH calculation is accurate or not, or due to RNG
Hello, thanks for the feedback. I will add the Cluster Arrow tip to the mainpost ASAP.
Regarding the GPH issue, It could be both RNG or wrong calculations, I will work on improving the calculations to be 100% accurate, as I as well sometimes experience the same as you, while other times It goes up about 100k after a few extra hours, its weird indeed. I must admit I didn't write the actual GPH function, I saw it in another Sarkoth script about a week ago, and thats when I started improving Shimozikos script. I will take a look at it and see what I can do. Cheers
However for using cluster arrows, might have to change the code a little bit because cluster arrow's range is quite short. But the range is just acceptable right at the entrance into the room.
ToCode:RandClick("middle", Round(120*$x_ratio), Round(1020*$y_ratio), 10*$x_ratio, 10*$y_ratio,1,0) ;moves to doorway leading to rare inside cellar
Code:RandClick("middle", Round(7*$x_ratio), Round(765*$y_ratio), 10*$x_ratio, 10*$y_ratio,1,0) ;moves to doorway leading to rare inside cellar
EDIT: Regarding GPH issue, I've noticed that if I actually had 10 cellar spawns in the row, my GPH will skyrocket to 1.5m to 2m GPH. This is absurd and its not accurate at all. I tend to believe now that the most accurate GPH is after you run the bot for 5-6 hours or more.
Based on my runs so far, @ 302% GF, 55k DPS, Lightning speed runs on my SSD load times, My GPH is 350k
Last edited by theavalonman; 06-29-2012 at 06:12 AM.
Thank you for the codeblocks, I've added the Cluster Arrow option to the mainpost.
Regarding the GPH; Something must be terribly wrong in the calculations, will certainly fix it once I figure it out. I'm currently at 100 runs with 55% spawn at a GPH of 425K, with only 266% GF.
Thank for the heads up
EDIT: Can you time your runs for me? Start as soon as your character spawns in Old ruins, and stop it when you press Leave Game. I get 27~ sec atm. Does your ferrets spawn correctly, and did you make sure it doesnt miss the Cellar some times even when it's open? It's a known problem for some, and might have to add a sleeptime to line 366.
Last edited by MMOtoaster; 06-29-2012 at 06:19 AM.
Np mate, codeblocks make it look easier to read. Also If I have time I will try to rewrite the pathing from the checkpoint to the cellar, IMHO with the moving times you set (which is fast and great), I think the 2nd SS is not really needed.. infact it screws up the 3rd SS timing which can cause occasional accidental deaths, especially when TPing back to town or moving into the cellar. May have to tweak the times a little? Or maybe its just my internet delay to the game server