[Goldfarming] MMOtoaster's Sarkoth Script, 400k+ GPH [1920x1080] menu

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  1. #91
    Angrycoder's Avatar Knight-Lieutenant
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    Originally Posted by remi87 View Post
    hey Angry,

    appreciate the help. It seems to be working after I put in that sleep command. But why isnt the script saving when I change stuff? I put False for picking up rare items and it still is picking up rare items etc... What could be causing it NOT to save anything I change in the script?

    1 last thing, when I kill the mobs in the celler, my character teleports to early before my ferrets pick up all the gold. Do you know where in the script I can change this?And if it doesnt work, where do I need to put a sleep command at?
    For looting, you need to change the False in the INI file, NOT in the script itself. The script will always do what the INI file says, reguardless of what you add to the script.

    For the gold, its best to just add some pickup radius. Getting ~20 will grab all the gold on the screen, and you wont need your ferrets at all to pick up gold. Tho you should still use them for the 10% GF they provide.

    As for adding a longer delay, its line 295ish.

    Code:
    Send($skillCompanion)
    RandSleep(5, 10, 50)
    Call("TownPortal")
    Just change to look like:

    Code:
    Send($skillCompanion)
    RandSleep(5, 10, 50)
    Sleep(3000)
    Call("TownPortal")

    [Goldfarming] MMOtoaster's Sarkoth Script, 400k+ GPH [1920x1080]
  2. #92
    qasdfr's Avatar Corporal
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    Misses open cellar often while notares's script always works.

    Also, I have 28k dps with sharpshooter and spike trap isn't a guaranteed kill on Sarkoth due to limited hatred, tried 4 and 5 seconds. Ball lightning is obviously the better choice.

    Takes too long standing around after killing Sarkoth before teleporting. This is valuable time that could be spent teleporting while ferrets are collecting the gold.'

    Good effort but i think i'll stick with notares's offering.
    Last edited by qasdfr; 06-28-2012 at 09:57 PM.

  3. #93
    Kelloy's Avatar Member
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    Got it working after some tweaking, thanks for the great script, some feedback:

    I also had an issue whereby my char would not properly scan for the cellar at the start, cursor was falling short of the cellar door, so I fiddled with some of the numbers and in the end changed the line:

    RandClick("middle", 1, Round(370*$y_ratio), 5*$x_ratio, 5*$y_ratio) ;waits ~1 second then [waypoint 2]
    Moving(1875)

    TO

    RandClick("middle", 1, Round(370*$y_ratio), 5*$x_ratio, 5*$y_ratio) ;waits ~1 second then [waypoint 2]
    Moving(2775)

  4. #94
    Angrycoder's Avatar Knight-Lieutenant
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    Originally Posted by Mindlapse View Post
    This is what I did to fix load time on VMware (changing $loadtime in script didn't do anything, but adding 2000 sleep after clicking resume fixed it)

    however, now it runs to the right places but does not correctly detect cellar

    it mouses over an open cellar and even shows the "Dank Cellar" when moused over, but it doesn't go in

    everything works fine when I don't run on VMware though but I want it to run on vmware
    This is probably the same issue as you had before. Just need to add longer sleep timers.

    Looks like line 205
    Code:
    RandMove(Round(300*$x_ratio),Round(80*$y_ratio), 5*$x_ratio, 5*$y_ratio) ;moves cursor over to the cellar so the proper blue pixel becomes highlighted
    Add a sleep timer below that line, to give the script longer to get the mouse in place.

    If its detecting it, but you are clicking outside of the cellar box, you can change line 214 to just MouseClick("left") so it doesnt move off the cellar.


    Lots of minor annoying issues to deal with when detecting the cellar. Its just a lot of trial and error for each PC.

  5. #95
    remi87's Avatar Member
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    Thanks Angry, Mind and everyone else who helped. It's running smoothing atm, well see if it can run for hours without Error. Great job Toaster and Shimizoki

  6. #96
    sangmin22's Avatar Private
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    it just asks for an update. and when i click no and press = or 0 nothing happens.

    i was suppoed to press 0 on top not the right side ok
    Last edited by sangmin22; 06-28-2012 at 10:05 PM.

  7. #97
    remi87's Avatar Member
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    The bot is still picking up rare items even those I set the neccessary values to false in the .au3 script and the .ini file. I am running in on VMware and I have auto it set as "run as an administarator." thanks for any help

  8. #98
    FearlessMonkey's Avatar Private
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    Originally Posted by qasdfr View Post
    Misses open cellar often while notares's script always works.

    Also, I have 28k dps with sharpshooter and spike trap isn't a guaranteed kill on Sarkoth due to limited hatred, tried 4 and 5 seconds. Ball lightning is obviously the better choice.
    I'm curious about this - I have less damage than you with sharpshooter, and spike trap with the lightning rod rune has only once not killed him - he was low enough though that even my templar could kill him with one hit (his damage being pretty dang low because he is wearing all that MF and GF )

    I stopped using ball of lightning because of the changes to the way mobs handle pathing when you attack them - Sarkoth advancing was causing him to actually get to me before he died which is terrible for the scripts because they will still catch the items and gems, makes you run all over the place; was with 21k damage, using SS (I have increased it since then). When I tested out the spike trap - he never had a chance to move, he would die where he stood.

    Sorry it did not work for you, though I would love to look into why - since you have more damage than I do.

    -FearlessMonkey

  9. #99
    chaosad1's Avatar Member
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    Wow, I am very impressed with the spike trap suggestion. It kills as fast, maybe faster, than cluster arrow.

  10. #100
    FearlessMonkey's Avatar Private
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    Originally Posted by chaosad1 View Post
    Wow, I am very impressed with the spike trap suggestion. It kills as fast, maybe faster, than cluster arrow.
    Glad to hear it is working for you! I really liked the idea for cluster arrow killing faster, but having to move closer was a problem. The other issue I had was that my damage was too low for it to be feasible (at the time, now I think it would work). I feel like spike traps really is the best of both worlds because it can be implemented into existing DH scripts without changing any code.

    Currently I am rolling around 28k damage with SS, which I feel is pretty good with the 269% GF and 158% MF. I need to run this more often though to be able to afford to upgrade my pieces that would make a difference!

  11. #101
    bidoof01's Avatar Member
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    After a 1 hr test, my GPH was 367 with 317 GF, not like the 400k+ advertised but still a good script. Not sure why the character keeps opening the inventory screen each time.

  12. #102
    FearlessMonkey's Avatar Private
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    Originally Posted by bidoof01 View Post
    After a 1 hr test, my GPH was 367 with 317 GF, not like the 400k+ advertised but still a good script. Not sure why the character keeps opening the inventory screen each time.
    I believe it opens up the inventory to maintain the GPH checks. Toaster would need to verify, but that sounds correct. As for the GPH not being quite 400 for you, you may find that running it for longer than one hour will increase it. Seems that with the random drops of gold amounts, this can vary pretty significantly. Give it a shot for longer than an hour when you have time and let me know how much it is reporting per hour, I am curious (if you don't mind swinging back and posting another figure )

    I only have 269% GF and I was averaging around 320k GPH with shim's script, I have not tested this one enough to really know what it can do. If the iLvl 63 is working, and the runs are at 28 seconds each, then shoot - this will be the fastest way for me to actually make money because those items have a chance of selling, and if nothing else - I can salvage them later and sell the mats.

    That can add up to a lot of gold, pretty quickly!

    Edit: Fixed a typo

  13. #103
    nibbles99's Avatar Member
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    After completing a run and teleporting to town its pausing for 5-6 seconds before actually leaving the game. Any clue what could be causing this? Aside from that delay the script is awesome! Thank you for your hard work.

  14. #104
    keintibzzz's Avatar Private
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    After running the script for awhile, it doesn't seem to be stashing. The information tab has Manage at 1 and after TPing back to town. It stays idle for a about 15-30 seconds before logging out.

  15. #105
    quickbooster's Avatar Member
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    I think somet times it sends the pathing information too soon, for my pc anyway even though i have SSD, and then it doesn run all the way needed to spot the cellar. Any ideas? Have tried increasing the loadtime but it doesnt seem to have any effect at all

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