would you happen to know what part i edit to change the timing, i have change tha parts that say moving(###) without success also played with the sleep numbers
I like to compare Diablo 3 with Duke Nukem Forever... They both took many years to make (for a video game) and both had extraordinarily high expectations, and both bombed. I mean I would say Diablo 3 is better but still... :\
Is the network disconnect detection working for you guys? I'm getting disconnected from server while in the game and the bot just stops function and gets stuck in a loop.
Same thing happens to me right now. Once I got disconnected from server, I couldn't log back on. Also i got a question about the custom loot. Ex: I wanted to loot a Grim Hellion Bow of Death. What i did was i cut out "Grim H" and saved as a PNG. Putted into my folder C:\Users\xxxx\Desktop\Auto Scripts\1920x1080\ . But what's next? What do i have to config in the Ini file?
I have instead tried to use it on my brothers computer screen using the resolution stated in the original post.
However, I am encountering following problem:
1. I login, and stay at the character screen.
2. I turn the bot-script on, and press " = ".
3. In a few seconds the mouse starts to move one time, but it will not find the resume game button.
NOTE: I tried to start the script as above, and helped it by manually press "RESUME" (while script was running), but it would not move. It did target the monsters, but it wouldn't move, teleport, use any spell or anything.
Additionally, I have made new print screens all over the "RESUME" text and copied it over the other resume picture.
What can I do to solve this?
Still I am deeply thankful for your time!
for the bout going not far enough to actually check whether the cellar is there or not the problem must lie within these lines of code:
RandClick("middle", Round(500*$x_ratio), Round(250*$y_ratio), 5*$x_ratio, 5*$y_ratio) ;starts the run [waypoint 1]
Moving(1125)
Send($skillSmokeScreen)
Moving(440)
RandClick("middle", 1, Round(370*$y_ratio), 5*$x_ratio, 5*$y_ratio) ;waits ~1 second then [waypoint 2]
Moving(2875)
RandClick("middle", Round(400*$x_ratio), Round(600*$y_ratio), 5*$x_ratio, 5*$y_ratio) ;middle of courtyard [waypoint 3]
Moving(50)
Send($skillSmokeScreen)
Moving(25)
Send($skillPreperation)
Moving(750)
Send($skillCaltrops)
Sleep(300)
RandMove(Round(300*$x_ratio),Round(80*$y_ratio), 5*$x_ratio, 5*$y_ratio) ;moves cursor over to the cellar so the proper blue pixel becomes highlighted
because my mouse checks the upper left corner of the screen thinking the cellar should be there(as seen in the screenshot:) while not being far enough in the courtyard
I'm having the same problem. The cursor doesn't hover over the cellar at an accurate position. It assumes dank is closed every run!
Any fix would be much appreciated :\
Any Idea if the 3a patch changed nerfed our thing ??????????????????????????