[Gold/Item Farming] Shimizoki's Sarkoth DH Script [AutoIt] menu

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  1. #1051
    edsel6502's Avatar Corporal
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    Originally Posted by weih View Post
    im using a 16:9 system... and resolution is 1366x768 T.T
    You are using a non supported resolution as well.

    [Gold/Item Farming] Shimizoki's Sarkoth DH Script [AutoIt]
  2. #1052
    kimiro's Avatar Private
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    Amazing! some times he dies at the road when trying to teleport town and some times Sakoth manage to get close to the door the bot wont loot items there

  3. #1053
    Moonwalkr's Avatar Sergeant
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    Originally Posted by kimiro View Post
    Amazing! some times he dies at the road when trying to teleport town and some times Sakoth manage to get close to the door the bot wont loot items there
    A bot is not going to mimic your play and intelligence for every given instance. Be glad that for such a small program it works well most of the time. I'm sorry but I don't have the stamina to do this run manually for 8 hours straight, so if it dies a dozen times and still nets me a couple million gold, I'm satisfied.

  4. #1054
    Shimizoki's Avatar Knight-Lieutenant
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    Originally Posted by weih View Post
    im using a 16:9 system... and resolution is 1366x768 T.T
    Originally Posted by edsel6502 View Post
    You are using a non supported resolution as well.
    1366x768 is close to a a 16:9, but not exactly... id just like to point that out. Also, lower resolutions is has issues with. When calculating positions the best I can do is get close... but it in no way will be perfect. You are most likely just too far from the base of the scale to have an accurate representation. You'll most likely have to just adjust the coords.

    Originally Posted by kimiro View Post
    Amazing! some times he dies at the road when trying to teleport town and some times Sakoth manage to get close to the door the bot wont loot items there
    Dying at the road is normal... mobs spawn, and they are random. Until I can figure out how to detect them they will sometimes kill you.
    As for sark getting too close to the door... You can try and bump up your dps a tad. (This will happen naturally when you get some money) buy gear with GF/MF/Dex. Then you can kill faster and get more for it. You wont run into that problem anymore.

    Originally Posted by Moonwalkr View Post
    A bot is not going to mimic your play and intelligence for every given instance. Be glad that for such a small program it works well most of the time. I'm sorry but I don't have the stamina to do this run manually for 8 hours straight, so if it dies a dozen times and still nets me a couple million gold, I'm satisfied.
    Can.... Can I.... Hug you?
    -Darkling Lord

  5. #1055
    blahblah1227's Avatar Member
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    Originally Posted by Shimizoki View Post
    Are you saying that in the small loot script I uploaded you can successfully loot legendaries but in the bot you cannot? If this is the case then I am highly confused as it is the same script.
    If I am misunderstanding you then im sorry... Look in the loot function for the line: (65ish Loot, 580ish Bot)
    Code:
    $LegendaryCount += LootGear(___________________)
    between those parenthesis you should see 2 numbers, double check they are the same in both scripts.
    Yea I'm confused too and I check both codes before posting they r the same.. But from lookin at my INI file its all correct to pick up legendary items rite? Would there be any slight chance that there could be a bug and to fix is to change to false then true?

  6. #1056
    belowme81's Avatar Active Member
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    Shim, wouldn't a Leave Game call instead of a TP when it doesn't detect a cellar be a 'better' choice? You don't get interrupted when leaving game. It might be a few seconds longer but would probably result in way less deaths for people.

    What do you think?

  7. #1057
    Moonwalkr's Avatar Sergeant
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    Does anyone know if this would run faster using 64-bit Autoit versus the 32-bit version?

  8. #1058
    mrjreed's Avatar Member
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    Originally Posted by belowme81 View Post
    Shim, wouldn't a Leave Game call instead of a TP when it doesn't detect a cellar be a 'better' choice? You don't get interrupted when leaving game. It might be a few seconds longer but would probably result in way less deaths for people.

    What do you think?
    I see what your saying but I also disagree, 2 snare traps (when it doesn't detect cellar open) Slows them down enough to tp out (on mine anyway), Yea you get the rare chance of death from archer mobs, But with leaving game you wait 10 seconds which is pretty much death in the background anyway.

    Been running 1.3.5 now for a while flawless on mine. Great work shim.

    32 - for 32 bit systems.
    64 - for 64.

    32 for me doesn't run in 64 bit system. But regarding the script I think it's the same scripts just compatible with both 64 and 32

  9. #1059
    Moonwalkr's Avatar Sergeant
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    Originally Posted by belowme81 View Post
    Shim, wouldn't a Leave Game call instead of a TP when it doesn't detect a cellar be a 'better' choice? You don't get interrupted when leaving game. It might be a few seconds longer but would probably result in way less deaths for people.

    What do you think?
    TP is faster. If I get hit by a quill beast, I would die in 1 maybe 2 shots, so it's not a matter of interrupts, it's getting hit. Also there are times where zombies almost reach me through the caltrops as my TP fires off, so a prolonged log out would definitely mean a death.

  10. #1060
    drek112's Avatar Member
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    Originally Posted by belowme81 View Post
    Shim, wouldn't a Leave Game call instead of a TP when it doesn't detect a cellar be a 'better' choice? You don't get interrupted when leaving game. It might be a few seconds longer but would probably result in way less deaths for people.

    What do you think?
    Why not check your gear if your dying....ive maybe died twice while running the script in the 50 runs ive watched. Thats nothing.

  11. #1061
    Moonwalkr's Avatar Sergeant
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    Originally Posted by mrjreed View Post
    I see what your saying but I also disagree, 2 snare traps (when it doesn't detect cellar open) Slows them down enough to tp out (on mine anyway), Yea you get the rare chance of death from archer mobs, But with leaving game you wait 10 seconds which is pretty much death in the background anyway.

    Been running 1.3.5 now for a while flawless on mine. Great work shim.

    32 - for 32 bit systems.
    64 - for 64.

    32 for me doesn't run in 64 bit system. But regarding the script I think it's the same scripts just compatible with both 64 and 32
    Yeah I'm running 32bit in a 64bit system, so just curious. It seems fine for this and other scripts so I've never bothered to change it due to laziness.

  12. #1062
    belowme81's Avatar Active Member
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    Originally Posted by drek112 View Post
    Why not check your gear if your dying....ive maybe died twice while running the script in the 50 runs ive watched. Thats nothing.
    2 deaths in 50 runs is pretty crazy though. That is a lot IMO over the course of running the bot for hours. I had 3 deaths in 800 runs last night.

    Was just bouncing ideas off him.

  13. #1063
    drek112's Avatar Member
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    Originally Posted by belowme81 View Post
    2 deaths in 50 runs is pretty crazy though. That is a lot IMO over the course of running the bot for hours. I had 3 deaths in 800 runs last night.

    Was just bouncing ideas off him.
    That was a guess not educated And i wasnt busting ur balls :P. Ideas is what this is all about right! Loving this bot and what people are having to say here...has helped me fine tune mine aswell. Finally up to 304% GF about to run a test hour and check the results! Will post back.

  14. #1064
    Shimizoki's Avatar Knight-Lieutenant
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    Originally Posted by blahblah1227 View Post
    Yea I'm confused too and I check both codes before posting they r the same.. But from lookin at my INI file its all correct to pick up legendary items rite? Would there be any slight chance that there could be a bug and to fix is to change to false then true?
    Try it on the other one again in find out... ive heard some people claim that bug. I've never experienced it.

    Originally Posted by belowme81 View Post
    Shim, wouldn't a Leave Game call instead of a TP when it doesn't detect a cellar be a 'better' choice? You don't get interrupted when leaving game. It might be a few seconds longer but would probably result in way less deaths for people.
    What do you think?
    Originally Posted by mrjreed View Post
    I see what your saying but I also disagree, 2 snare traps (when it doesn't detect cellar open) Slows them down enough to tp out (on mine anyway), Yea you get the rare chance of death from archer mobs, But with leaving game you wait 10 seconds which is pretty much death in the background anyway.
    Been running 1.3.5 now for a while flawless on mine. Great work shim.
    Originally Posted by Moonwalkr View Post
    TP is faster. If I get hit by a quill beast, I would die in 1 maybe 2 shots, so it's not a matter of interrupts, it's getting hit. Also there are times where zombies almost reach me through the caltrops as my TP fires off, so a prolonged log out would definitely mean a death.
    Originally Posted by drek112 View Post
    Why not check your gear if your dying....ive maybe died twice while running the script in the 50 runs ive watched. Thats nothing.
    Originally Posted by belowme81 View Post
    2 deaths in 50 runs is pretty crazy though. That is a lot IMO over the course of running the bot for hours. I had 3 deaths in 800 runs last night.
    Was just bouncing ideas off him.
    I love it when I dont have to explain things because other people here already understand it... Its a race against time, TP vs Logout, if your going to be hit youre going to die. Might as well use the faster one.
    @belowme - What I just heard you say is... "800 runs and 3 deaths... Wow, this is working really well, lets change it!"

    Originally Posted by Moonwalkr View Post
    Does anyone know if this would run faster using 64-bit Autoit versus the 32-bit version?
    Originally Posted by Moonwalkr View Post
    Yeah I'm running 32bit in a 64bit system, so just curious. It seems fine for this and other scripts so I've never bothered to change it due to laziness.
    Shouldnt run any faster one way or the other. In THEORY though, it may run a tad faster on x64. If I remember right x64 emulates a x86 system inside of it for compatibility, so you might get a tad more speed if you dont have to emulate it. But I would imagine thats on the order of a few ms, which really doesnt matter.
    -Darkling Lord

  15. #1065
    belowme81's Avatar Active Member
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    I wasn't requesting it for me specifically I have adjusted my setup to run pretty much flawless now. Every once in awhile those damn quillbeasts get a lucky crit though

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