Amazing! some times he dies at the road when trying to teleport town and some times Sakoth manage to get close to the door the bot wont loot items there
A bot is not going to mimic your play and intelligence for every given instance. Be glad that for such a small program it works well most of the time. I'm sorry but I don't have the stamina to do this run manually for 8 hours straight, so if it dies a dozen times and still nets me a couple million gold, I'm satisfied.
1366x768 is close to a a 16:9, but not exactly... id just like to point that out. Also, lower resolutions is has issues with. When calculating positions the best I can do is get close... but it in no way will be perfect. You are most likely just too far from the base of the scale to have an accurate representation. You'll most likely have to just adjust the coords.
Dying at the road is normal... mobs spawn, and they are random. Until I can figure out how to detect them they will sometimes kill you.
As for sark getting too close to the door... You can try and bump up your dps a tad. (This will happen naturally when you get some money) buy gear with GF/MF/Dex. Then you can kill faster and get more for it. You wont run into that problem anymore.
Can.... Can I.... Hug you?
-Darkling Lord
Shim, wouldn't a Leave Game call instead of a TP when it doesn't detect a cellar be a 'better' choice? You don't get interrupted when leaving game. It might be a few seconds longer but would probably result in way less deaths for people.
What do you think?
Does anyone know if this would run faster using 64-bit Autoit versus the 32-bit version?
I see what your saying but I also disagree, 2 snare traps (when it doesn't detect cellar open) Slows them down enough to tp out (on mine anyway), Yea you get the rare chance of death from archer mobs, But with leaving game you wait 10 seconds which is pretty much death in the background anyway.
Been running 1.3.5 now for a while flawless on mine. Great work shim.
32 - for 32 bit systems.
64 - for 64.
32 for me doesn't run in 64 bit system. But regarding the script I think it's the same scripts just compatible with both 64 and 32
TP is faster. If I get hit by a quill beast, I would die in 1 maybe 2 shots, so it's not a matter of interrupts, it's getting hit. Also there are times where zombies almost reach me through the caltrops as my TP fires off, so a prolonged log out would definitely mean a death.
That was a guess not educatedAnd i wasnt busting ur balls :P. Ideas is what this is all about right! Loving this bot and what people are having to say here...has helped me fine tune mine aswell. Finally up to 304% GF about to run a test hour and check the results! Will post back.
Try it on the other one again in find out... ive heard some people claim that bug. I've never experienced it.
I love it when I dont have to explain things because other people here already understand it... Its a race against time, TP vs Logout, if your going to be hit youre going to die. Might as well use the faster one.
@belowme - What I just heard you say is... "800 runs and 3 deaths... Wow, this is working really well, lets change it!"
Shouldnt run any faster one way or the other. In THEORY though, it may run a tad faster on x64. If I remember right x64 emulates a x86 system inside of it for compatibility, so you might get a tad more speed if you dont have to emulate it. But I would imagine thats on the order of a few ms, which really doesnt matter.
-Darkling Lord
I wasn't requesting it for me specificallyI have adjusted my setup to run pretty much flawless now. Every once in awhile those damn quillbeasts get a lucky crit though
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