One of the problems im having is that, its not using skills. I've changed the key bindings in the autoit file already. Also, the mouse doesn't seem to be moving in the right places.i.e. it doesn't hover over the dank cellar to check if its there, its little to the right.
this is weird. when i start the script(=) it shows -9223372036854775807% cellular spawn. working on 1280x720 resolution. maybe cuz im on a laptop?
I've had this issue where it didn't send my ferrets for the 2nd time in the cellar. Then I realized I didn't have enough discipline when it tried to use the skill since I kill faster than in previous versions of the script and haven't regen'ed the discipline yet, so I had to comment that 2nd ferret out. So it's good to learn what works for you and tinker with it if you need to.
Just tried using this on my laptop(1280x720). I'm getting everything to load properly and recognize if the cellar is open or not, but once the cellar is indeed open, my char can't get into the cellar because he gets stuck by the little stone wall that's just outside the cellar. It seems my char isn't pathing downward initially enough in order to clear the stone wall for the cellar whenever it's an open cellar run. Any way to fix this?
First problem sounds like you havn't changed the .ini file key bindings, If im correct the ini settings override the script (easier ui for users). Seconds issue I'm not so sure on, have to ask shim but check the movement speed entered in the settings maybe scripts thinking your running faster then you actually are.
On topic of script: Gonna try a few different half hour runs to see which loots more money, ie without magics, without gems etc. Will post back my results later on tonight.
I'm not sure whats up, but I let it go this morning and last night, each time I came home (and woke up) it was at the character select with my toon naked (red durability). I think maybe lag related, sometimes my laptop overheats and gfx lags a bit but the prior author's versions never seemed to be affected by that so it might be something else.. sorry if im vague :X
First of all let me thank you for your awesome script and the people from who it was inspired, you have made an unplayable game playable again and i love you for it!!!
I have had one bug after the latest update in that it doesn't seem to be stashing legendaries anymore, it picks them up, but then sells them to the merchant. Its really not that bad, i wouldn't come close to the amount of money i have now without your script, but maybe you can take a look at it or even if you know about the bug have a fix for it.
again a 1000 times thanx!!!
grt,
blaat2
$skillPreperation = "a"
should be
$skillPreparation = "a"
Not that it affects the script at all, just pointing it out![]()
If you are running into the wall like that after it finds the cellar, it means your mouse is not clicking on the cellar, but rather right next to the cellar. If you click ON the cellar, you will auto path into it. But clicking next to the cellar means you would just run a straight line to where you clicked (other side of that wall). You want to look for:
Adjust the RandClick("left", Round(300*$x_ratio), Round(80*$y_ratio), 5*$x_ratio, 5*$y_ratio) ;Entrance to cellarCode:;Checks if Dank Cellar is Open LogWrite("Checking - DankCellar") $Pixel2 = PixelSearch(0,0, Round(600*$x_ratio), Round(600*$y_ratio),0x334FB7,3) If Not @error Then $ExpectedState = "DankCellar" LogWrite(" Moving - To DankCellar") RandClick("left", Round(300*$x_ratio), Round(80*$y_ratio), 5*$x_ratio, 5*$y_ratio) ;Entrance to cellar
Either lower the random click variable (which i believe is the 5*$x and 5*$y) down to like 2 or 3. Or just watch where the mouse is actually clicking and if its too far right, then you would adjust ("left", Round(300*$x_ratio) to ("left", Round(290*$x_ratio). Just keep playing with it til it clicks in the right area. If its too high or low, adjust the Y value.
Can anyone help me with my problem? My guy seems to find the cellar every time it's up but once he enters it, he just stops moving. He is frozen at the entrance doorway and doesn't kill Sarkoth. After a while, he TPs out.
Anybody?
Do you realize i liked it?