[Goldfarming] Dank Celler Gold and Loot [AutoIT Script] [WIZARD] [1920x1080] menu

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  1. #706
    Siegercz1916's Avatar Private
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    Originally Posted by jcunit View Post
    Having some issues aswell. It sometimes won't check the right area for the dark cellar and just go back to town. But even when it does find the cellar it casts mirror image and missclicks cause of it. I've removed mirror image from my skil bar now and it usually clicks on the right spot.

    Still losing some survivability without mirror and stil checking the wrong area quite often. Using a 1920x 1080 monitor.
    Same here...

    [Goldfarming] Dank Celler Gold and Loot [AutoIT Script] [WIZARD] [1920x1080]
  2. #707
    Knyghthawke's Avatar Sergeant
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    Originally Posted by jcunit View Post
    //Edit: Fixed most of my problems, only thing which stil remains is that in some cases it doesn't check the right area for the dark cellar.
    It doesnt do mirror if it finds the cellar. If it finds the cellar it clicks on it, so if you are popping mirror etc, its not finding the cellar.

    Are you running at the right res, in the right mode? Have mouse button 3 bound to move? Running any d3 mods?

    If Not @error Then
    GUICtrlSetData($lblStatus, "Status: Cellar - Found")
    $cellarCount += 1
    MouseClick("left", Round(255*$x_ratio),Round(290 * $y_ratio), 1) ;Entrance to cellar
    Sleep(800 * $movementSpeed)
    Moving($walktime)

    Else ;ABORT RUN
    GUICtrlSetData($lblStatus, "Status: Cellar - Not Found" & @CRLF)
    Sleep(10)
    mousemove(962,518,1) ;Keep me safE!
    Send($Hydra)
    Sleep(620)
    Send($MirrorImage)
    Sleep(400)
    send("{SHIFTDOWN}")
    sleep(200)
    Mouseclick("left")
    sleep(300)
    send("{SHIFTUP}")
    sleep(400)
    Call("TownPortal")
    If Not CheckDead() Then
    Call("LeaveGame")
    EndIf
    Return
    Last edited by Knyghthawke; 06-26-2012 at 08:31 AM.

  3. #708
    jcunit's Avatar Knight
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    I mixed up diamod skin and mirror images which was giving me problems. It does cast diamond skin before he checks for cellar.

    Code:
    If CheckFor("OldRuins", "Area") Then
    			Sleep(200)
    			GUICtrlSetData($lblLocation, "Location: Old Ruins")
    			Call("CheckRepair")
    			If $StartingGold = 0 Then Call("GoldPerHour")
    			;Start Run
    			MouseClick("middle", Round(0 * $x_ratio),Round(250 * $y_ratio)) ;starts the main run
    			Send("{3 down}")
    			Sleep(1900)
    			Send("{3 up}")
    			send($DiamondSkin)
    			Moving(100)
    			RandMove(Round(255*$x_ratio),Round(290 * $y_ratio), 1, 1) ;moves cursor over to the cellar so the proper blue pixel becomes highlighted
    			Sleep(350)
    			If CheckDead() Then
    .

  4. #709
    Tadgh111's Avatar Member
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    Originally Posted by supacoopa View Post
    Hey Guys,

    Loving the script and playing with this but I'm having a hard time making this efficient because 1 out of every 4 or 5 runs the cellar is there and open but
    because of the position I end up in the mouse over doesn't pick it up so I end up just leaving the game right then and there when it has the chance to continue.
    Can anyone give me the specific area of pickup and make the mouse move around a little more to find it?
    Hey chief, I may have what you need. I modified the 1.9 script to do the following:

    If it detects that there is NO cellar, it moves the mouse left and right in about a 150 pixel radius and constantly checks for cellar. If it finds it, it goes in.
    The only downside to this is that it takes about 1 whole second to do so. So if there are mobs near you its a bit risky.

    If anyone is interested in this, I'll post the code when I get home. Let me know.

  5. #710
    supacoopa's Avatar Private
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    Originally Posted by Tadgh111 View Post
    Hey chief, I may have what you need. I modified the 1.9 script to do the following:

    If it detects that there is NO cellar, it moves the mouse left and right in about a 150 pixel radius and constantly checks for cellar. If it finds it, it goes in.
    The only downside to this is that it takes about 1 whole second to do so. So if there are mobs near you its a bit risky.

    If anyone is interested in this, I'll post the code when I get home. Let me know.
    Yes, this is exactly what I'm looking for. Not so worried about the mobs to be honest. wearing a shield and have a follower for CC.
    Also if you can place that in the 2.0 script I think it might work better?

    Another issue I'm having is the bot program isn't vendoring items... like ever... lol

  6. #711
    KLockwork00's Avatar Private
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    I don't know whats happening but everytime my bot goes to vendor it gets stuck on the door portal beside the short bald merchant. Everything else is working good big ups man.

  7. #712
    chancity's Avatar Legendary
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    My GPH has go up 100k using this script. Anyone else give it a try?
    Originally Posted by chancity View Post
    For all of you that know what your doing or have an idea. I was doing some tinkering today and I got my runs down to 27 seconds open cellar and 13 seconds closed cellar.

    Chancity's Test run 27s open cellars. - Pastebin.com

    Attack time is now based off of your buffed dps, please change hydra to force weapon and give me some insight of what to change/do differently. Use the INI this script creates for maximum gold per hour. This isn't an update, it could be if enough of the people trying it like it. Also I know the skills are sloppy and the sleeps too because I was just playing around.

    Requirements
    REQUIRED BUILD-ish
    1. Left Click = Wave Force(Impactful Wave)
    2. Right Click = Archon(Improved Archon)
    3. Action Bar 1 = Diamond Skin(Crystal Shell)
    4. Action Bar 2 = Mirror Image(Duplicates)
    5. Action Bar 3 = Teleport(Wormhole)
    6. Action Bar 4 = Magic Weapon(Force Weapon)
    7. Passive 1 = Temporal Flux (Better for low dps because it can snare sarkoth.)
    8. Passive 2 = Evocation
    9. Passive 3 = Glass Cannon


    Edit this
    Code:
    $dps = 16000
    $attackTime = 160000 / $dps * 3.25
    Make sure your character sleeps long enough after killing sarkoth to teleport to pick up the loot

  8. #713
    Palos's Avatar Private
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    Originally Posted by chancity View Post
    My GPH has go up 100k using this script. Anyone else give it a try?
    Give what a try?

  9. #714
    Insany's Avatar Member
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    Originally Posted by chancity View Post
    My GPH has go up 100k using this script. Anyone else give it a try?
    basically i copy and paste this new script into the AI script?

  10. #715
    KLockwork00's Avatar Private
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    Well I've ran it for the past hour and a half or so and I just can't get it to vendor items at all i don't know what to do, she gets stuck on the door and then my toon eventually just leaves the game.

  11. #716
    KLockwork00's Avatar Private
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    anyway you could walk us through on how to copy this new script to our script directory and get it working properly?

  12. #717
    chancity's Avatar Legendary
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    Download this: http://bit.ly/Mw9ZEv

    Anagath was kind enough to make and give me his pictures for his laptop resolution. The new install package now supports 1366x768 resolution. On another note I took out $pngLoc because alot of the not so knowledgeable people are having troubles getting the script to work. Also remember with 27 second cellar run you want to edit this line:

    Code:
    $dps = 15100
    $attackTime = 160000 / ($dps * 3.25)  * 1000;Time (in ms) the script will shoot sarkoth with the right button

    Where pictures should be located.
    Code:
    If $pngLoc == "@ScriptDir" Then $pngLoc = @ScriptDir & "\pics\" & @DesktopWidth & "x" & @DesktopHeight& "\"
    Other than that I'm going to be gone for most the day and not in ventrilo.
    Last edited by chancity; 06-26-2012 at 11:54 AM.

  13. #718
    supacoopa's Avatar Private
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    Chancity,

    Any chance you'd be interested in developing a "from scratch" run for wizards that's not Sarkoth?

  14. #719
    supacoopa's Avatar Private
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    Originally Posted by Tadgh111 View Post
    Hey chief, I may have what you need. I modified the 1.9 script to do the following:

    If it detects that there is NO cellar, it moves the mouse left and right in about a 150 pixel radius and constantly checks for cellar. If it finds it, it goes in.
    The only downside to this is that it takes about 1 whole second to do so. So if there are mobs near you its a bit risky.

    If anyone is interested in this, I'll post the code when I get home. Let me know.
    Trust me the 1 second to guarantee my character can get into the cellar every time it's open greatly outweighs the downside of missing the cellar once out of every 3 runs or so.

  15. #720
    Tadgh111's Avatar Member
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    Originally Posted by supacoopa View Post
    Trust me the 1 second to guarantee my character can get into the cellar every time it's open greatly outweighs the downside of missing the cellar once out of every 3 runs or so.
    I'll download 2.0 when I get home and incorporate the check into that script.

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