[Goldfarming] [Barbarian] Sarkoth Goldfarming Script [AutoIT Script] [1920x1080] menu

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  1. #271
    cittris's Avatar Member
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    HAHA! That got it working. Now it loops continuously. Resumes game, teleports, leaves, resumes etc

    [Goldfarming] [Barbarian] Sarkoth Goldfarming Script [AutoIT Script] [1920x1080]
  2. #272
    tofuartist's Avatar Sergeant
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    Originally Posted by cittris View Post
    HAHA! That got it working. Now it loops continuously. Resumes game, teleports, leaves, resumes etc
    So still not working? :/

  3. #273
    cittris's Avatar Member
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    Nah it's not but it just appears that the images that are used don't match up to what i am siplaying so it can't detect anything properly. So i am in the process of redoing the image myself.

    Knew it would be something on my end. Ill post back. And again, thanks for your help mate, i know it's late.

  4. #274
    BlackSack's Avatar Knight-Lieutenant
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    I dont know why your getting that error but I just wanted to point out that the ImageSearch library is no longer needed in the Include folder, hopefully that will remove 1 suspect in your troubleshooting process

  5. #275
    darkwolfjp's Avatar Private
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    My resolution only reach 1440x990, got any ideas?

  6. #276
    LATM's Avatar Contributor
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    Tofu, your script clicks on my templar's icon during the kill sarkoth sequence, and makes the loop fail. has happened to me 2 out of 6 sarkoth kills, I think i just need to make the cursor idle in the bottom left instead of the top left.

    Other than that, very fast, but I'm scared about giving up grim harvest. Gonna go play with it for a second and get back to you...


    @darkwolf - these are modified versions of notares. if you want to see 130 pages of people asking resolution questions and answers, refer to that thread and apply the changes here. I'm pretty sure its mostly the .pngs at this point.

    Also, since this is an auto-it script, I would recommend running it in a vm anyway so that you don't lose the ability to use your computer. vm's can use any resolution, even ones your monitor doesn't support.


    @tofu - you changed earthquake to leftclick, but the coordinates for earthquake were directly over the follower icon. this was an easy fix, simply moved the X value a little to the right and it works fine.

    you also spam stomp for some reason before entering the cellar, this results in stomp being on cool down when it comes time to enter the cellar, and he does not use it during the script. this supports my notion that stomp is not actually needed at all, stomp can be replaced by grim harvest with your skills as it is and it will work. try it out.

    Just tested it, works perfectly. Here's the list of things to change to make this easy.

    1. fix mouse coordinate for earthquake
    2. remove call for "2" when running to cellar
    3. switch the order of "2" and "4" in the cellar kill
    4. replace stomp with grim harvest.
    5. profit.

    ##6. you must use the unforgiving passive in this method, the 10% fury generation will not work.
    Last edited by LATM; 06-17-2012 at 10:40 AM.

  7. #277
    BlackSack's Avatar Knight-Lieutenant
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    - Added all the 1.9 fixes
    - Cellar finding fix
    - Allow you to choose which tab items and gems are put in individually
    - Allow you to specify a second tab for items after the first one fills up (configure at line 76)
    - Logs event and disables stashing when both tabs are full to avoid wasting time and spoiling stats when trying to stash items when its impossible
    - Made it only count down 'runs till vendor' on successful runs to stop him going to sell after only 2 real runs and 4 aborted ones
    - Stopped it clicking the first tab before each type of gem is stashed as in original 1.9 - unnecessary
    - Does not go into infinite loop if stash is which surprisingly is still not fixed in the original version
    - made it stash magic (if enabled) before tombs to avoid unnecessary tab switching
    - made the GUI show Runs till vender first because it always ends up vanishing off the edge after a long time
    - Made the mouse click (for ancients) in lower left instead of upper left to fix potential problem LATM mentioned
    - Earthquake on aborted runs to avoid death by zombies (seem to be more these days maybe its just me)


    I did not add the sprint yet because I am testing to see if i get more gold with grim harvest or with the sprint.. collecting data on this now, also with the sprint he seems to spend longer in the cellar killing the sakroth, do you have timing data to show how much time is saved overall? Clearly the failed runs are faster which is probably enough to make an improvement ill see what my tests show!

    Maybe we should make the section of code that handles moving to the cellar and the attack to its own function then we can swap out different stratagies depending on Build, pickup radius, DPS, armour etc to make it more flexible and of course find the optimum income!

    - Note this is using LATM's build

    Here it is
    [AutoIt] BlackSack's 1.9 with OCR, tab choosing, logging - Pastebin.com

    BTW whats with all this putting the Trues and Falses in quotes.. so we can use an .ini file? Not worth IMO, just as easy to configure it in the script! But thats just me :P

  8. #278
    LATM's Avatar Contributor
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    blacksack, I already fixed that problem, refer to my post from above

    and nice work, as always

  9. #279
    Zadira's Avatar Private
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    i think all this scripts does not stash sets... can smb say its color... or make function stashsets ?
    and as for me tofu's script work longer..., maybe i need to change some timings ?
    and also have problem with templar...

  10. #280
    LATM's Avatar Contributor
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    Originally Posted by Zadira View Post
    i think all this scripts does not stash sets... can smb say its color... or make function stashsets ?
    and as for me tofu's script work longer..., maybe i need to change some timings ?
    and also have problem with templar...
    refer to my fix for the templar, refer to blacksack's [hopefully updated in a second] version for all your stashing needs.

  11. #281
    pinoyako's Avatar Private
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    It's not detecting the cellar. I was watching it and even the cellar was there it keeps teleporting back to town. I tried Tofuartist and BlackSack script and it's still the same.

    I'm running 1920x1080 Fullscreen Windowed.

  12. #282
    BlackSack's Avatar Knight-Lieutenant
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    Lol LATM, looks like I should setup my email alerts! I took a break while writing my last post to check on the bot so couldent see your reply until I posted but I think I applied the same fix as you already and the ground stomp is not a problem because im not using that skill set in my version yet - I have a feeling losing grim harvest will reduce income but im testing now to see the income change need to run for a few hours for accurate conclusion

    im getting 26s for failed runs at the moment and 24 with sprint will be a very close contest to see if it makes up for loss of harvest, need to test for a few hours for accurate conclusions

    @Zadira the code for stashing sets does exist in the script that I have seen but since i have not been lucky enough to find any yet I dont know if it works or not but that part of it was written by notareas not us.

    Does anyone else notice more zombies waiting to kill you on the path today? i seem to be getting killed alot more lol
    Last edited by BlackSack; 06-17-2012 at 11:01 AM.

  13. #283
    LATM's Avatar Contributor
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    ... what loss of grim harvest? I'm using sprint+grim harvest... ? I simply took tofu's and replaced stomp with grim harvest and it works perfectly, you can have both.

    Also, because sprint now uses bump people out of the way [with tofus] never get killed while running

    the 2 seconds aren't that important, but the survival ability is almost as important by itself.

  14. #284
    peymanc's Avatar Private
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    Hi,
    I am using version 1.9 and now getting this error when trying to run the script. "Line 22 #include <Tesseract.au3> Error: Error opening the file."
    Is this is another script I should download from somewhere? I have tried restarting my PC.
    Thanks
    Last edited by peymanc; 06-17-2012 at 11:15 AM.

  15. #285
    BlackSack's Avatar Knight-Lieutenant
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    @LATM ohh sorry didnt realise you made a way to swap it back in please can you share your modified script so i can incorporate it, sounds perfect now definitely better income!

    @peymanc, yes you need to get Tesserect and the library as shown in my post on page 16 post #236

    Also has anyone noticed that the script occasionally mistakes items with an X through them for rubies and stashes them.. thats kinda annoying

    edit: Also i noticed even with my multiple cellar entrance detection i STILL saw it miss the entrance a few times, i dont know what causes this variation in the running, i suspect the presence of zombies blocking the path, hopefully Gangway! will make the run more repeatable
    Last edited by BlackSack; 06-17-2012 at 11:17 AM.

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