[Goldfarming] [Barbarian] Sarkoth Goldfarming Script [AutoIT Script] [1920x1080] menu

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  1. #181
    Travincall's Avatar Sergeant
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    Originally Posted by Fastolph View Post
    finaly yesterday night i found the solution and with a 100% of successfull.... just used the original and updated script and then changed the full window mode to a window mode. Then with my original size of screem at 2500 i put the game in window mode. In this mode we can change the size of the window just push into the down right corner and resize as we want. Is fast and easy to find the place where the mouse go into de Blue light.... try all and youll see it work

    now im at work and i dont know i since this morning update all has changed... can we use the same script or now only we can pray????

    need to change times???

    waiting answers... and sorry for my english i know it such
    ty all brothers!
    I still can't get this script to work and I know how to script for the most part. He just never ends up in the same place because the first click is never in the same place. It's like they changed the spawn point to be different everytime. He is either right on the blue or completely off. I adjusted and then he was getting it when he shouldn't be but not getting it when he should lol. The problem lies somewhere else and I believe its at the beginning since that's the only place I can see that changes all the time.

    [Goldfarming] [Barbarian] Sarkoth Goldfarming Script [AutoIT Script] [1920x1080]
  2. #182
    Fastolph's Avatar Private
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    Originally Posted by motjedan View Post
    Its not the dps, got a dps of 17k.
    Its the matter that, when I get hit, the teleport will get cancelled.

    But I fixed it already, bypassed the townporting when the cellar isnt there. So it instantly presses escape and quits the game.
    Then I made a new $loadtime so it waits 12 sec before its gonna click resume game.

    Working fine now, but it seems to miss a lot of cellars, because the pointer is a bit too high.
    Gonna look into that now.
    Hi bro i have the same problem. Can you say how we must solve that?????? Which numbers and where must we change in the script?? Waiting your answer and ty a lot

  3. #183
    Travincall's Avatar Sergeant
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    CAN ANYONE SOLVE THIS? He clicks on the opening of the cave but instead of going in it he just crashed into the wall. I figured out that if you middle click (bound to move) he just crashes but if you left click he will walk around the wall and go inside. So it sounds like its a simple fix I just need him to left click instead of right click. here is my script

    baba123 - Pastebin.com

  4. #184
    acewhoace's Avatar Sergeant
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    Originally Posted by Travincall View Post
    CAN ANYONE SOLVE THIS? He clicks on the opening of the cave but instead of going in it he just crashed into the wall. I figured out that if you middle click (bound to move) he just crashes but if you left click he will walk around the wall and go inside. So it sounds like its a simple fix I just need him to left click instead of right click. here is my script

    baba123 - Pastebin.com
    The code looks right to me. Code is located at lines 99 - 102 of your script. This is from the original script. Try replacing the entrance cellar location to this (Line 101):

    Code:
    MouseClick("left",Round(290*$x_ratio),Round(270*$y_ratio)) ;Entrance to cellar
    Also add this back in if you are not running at 1920x1080 and change @Desktopwidth and @Desktopheight to whatever your resolution is. Code below replaces Lines 58-59 of your code.

    Code:
    $default_resolutionX = 1920
    $default_resolutionY = 1080
    $x_ratio = @Desktopwidth / $default_resolutionX
    $y_ratio = @Desktopheight / $default_resolutionY

  5. #185
    rockyjack's Avatar Private
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    Anyone here can modify the code to make it work with Monk ?
    Thank in advance.

  6. #186
    Nuvis's Avatar Private
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    I can't even seem to get it to click on resume game correctly.
    1920X1080 Fullscreen windowed

  7. #187
    Nuvis's Avatar Private
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    Found the issue, however, it feels like part of the movement to the cellar isn't in the script. I move far enough to see it, attempt to click it and instantly pop earthquake / ect.

  8. #188
    kejus's Avatar Private
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    any update? for the barbarian script?

  9. #189
    alokilua00's Avatar Private
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    it didnt pick up any thing and repair...help pls!
    im running in 1600x900
    Last edited by alokilua00; 06-14-2012 at 12:15 PM.

  10. #190
    alllle123's Avatar Member
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    are pepole geting this celler click bugg to work? mine still misses celler 80% of the times becus he leaps to the middle of the road sometimes and sometimes near the trees

  11. #191
    Hompacko's Avatar Sergeant
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    I'm having some trouble with running this on my laptop. Either it misses the cellar, or for some reason right at the start(where you get the checkpoint) the esc menu comes up, and screws up the whole script. I can run it perfectly fine on my desktop computer without any edits.

    The laptop has 1920x1080 res, but maybe because it has a faster ssd it's affecting things? I've already played around with the load times and wait times, but it still doesn't work. Anyone have any ideas?

  12. #192
    motjedan's Avatar Private
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    Originally Posted by Travincall View Post
    I still can't get this script to work and I know how to script for the most part. He just never ends up in the same place because the first click is never in the same place. It's like they changed the spawn point to be different everytime. He is either right on the blue or completely off. I adjusted and then he was getting it when he shouldn't be but not getting it when he should lol. The problem lies somewhere else and I believe its at the beginning since that's the only place I can see that changes all the time.
    barbarian 1920x1080 - Pastebin.com

    I've changed some stuff in the script to make it simpeler and less easy to get stuck.

    - changed cellar entrance xratio to 335 and yratio to 260. It should now get 99% of the cellars.
    - removed all townports, except the one at the start when it needs to repair.
    - removed all checkdead
    - removed checkexit at the beginning (just did this one because I had a stuck before and I don't know what this does. Could be this function is needed)
    - instead of townporting it immediately presses escape and just quits the game. Had to add a new loadtime of 13000.

    I have a dps of 17.7k and GF of 220% with templar.
    Gonna test it now, hopefully it will be more stable now.
    Last edited by motjedan; 06-14-2012 at 05:37 PM.

  13. #193
    gameihacker's Avatar Private
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    Please help, I have been trying this for 8 hours straight and cannot seem to get consistent/accurate cellar entrance. The problem (like many others) seems to be coming from the initial pathfind and leap. I have watched it run countless times, and have observed about 3 different possible landing locations after leap. 1 is directly in the middle of the road (most common), 1 is a bit further down closer to the edge, and 1 jumps directly near the bottom edge of the path (this is the one that works).

    I have tried running the "Leap Fix" updated script, as well as the latest updated script posted here--still without success.

    I am running 1280x1024 but know a code to translate to this, and have changed the D3Pref.txt so Diablo 3 opens in a correctly windowed instance to fit the scale.

  14. #194
    motjedan's Avatar Private
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    for 1920x1080 the sweetspot for the cellar entrance is xratio 335 and yratio 260.

    next to the additional %GF, the templar is quite usefull for the heals he does, when u get hit.

    server is under maintenance now for 4 hours, lets see what they did after.

  15. #195
    LATM's Avatar Contributor
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    Alright friends, time to actually contribute.

    Here is my Port of 1.6E for Barbarians, with two important things to pay attention to.

    1. Contains all the updates of 1.6E. [gui stashing, better imaging, etc] This means you need to set up all the imagesearch blah blah etc. Use the new 1.6E pictures and stuff.

    2. Changes the skills from useless axe throw & unused left click, to 60 fury generation pre-buff and Barbarian companions.

    a. I kill Sarkoth with ONLY 10K DPS, meaning I can use a Sun Keeper for this script. 10K is just about the bare minimum though.
    b. Barbarian summons protect me on failed runs. I NEVER die. with 10k hp. If you have more than 10k hp, you will definitely never die.
    c. you're going to need to update your skills to match mine. I left the third passive open because there is no good third option, pick whatever you want.
    d. DOES NOT require taunt. You can use grim harvest for 15% bonus.

    LATM's 1.6E Barb Port Pastebin
    LATM's SKILL BUILD

    Here's a screenshot of my stats, as a benchmark for how low your stats can be and have it actually work. [Goldfarming] [Barbarian] Sarkoth Goldfarming Script [AutoIT Script] [1920x1080]-aduid-jpg

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