Originally Posted by
wittekop
looks like it didn't. just got back home after running it for 2.5 hours, and the script got me stuck in the game menu on the profile screen (opens up when u click your character)
also noticed that, if he dies during the no cellar detected, teleport to town : he detects that you died, uses the proper delay to leave game + restart a new game, but on starting the new run instead of teleporting towards the cellar door he just walks left, right into the zombies + he dies again. then he detects that you're dead again, uses the proper delay to start a new game and from there he does teleport. i don't understand why theres a difference...
i wasn't watching the bot when he got stuck in the profile screen window, but i noticed that after teleporting to the area in front of the cellar door, when he uses diamond skin it happens that theres zombies in the area. when there's no cellar door he starts the townportal, but gets interrupted by getting hit by the zombies. the hits don't kill the char right away since he still has diamond skin, but the Sleep-delays are already counting and i think they reach the time in the script where it's supposed to leave game, before the checkdead function is activated ==> this makes the script think it's in the starting game menu and wants to click 'resume game' while it's not there yet. that way, the script starts clicking @ random points, thinking it's running the game, and accidentally clicks on your character, opening the profile info screen.
which leads me to the next question :
the checkwindow function : which window does it exactly check for ? i thought this was only checking if there's an error-code window. Or is it supposed to check the profile info window and the banner window as well?