Heya,
1. I still die though, sometimes after mirror image the first target they attack is me, mirror image improves my surviability but it is far from perfect
2. I hope it's an issue with the pngs, but I'll find out tomorrow when I make my own.
3. Teleport issues, I might play with other teleport scripts. I don't mind missing a run or two if there's no helping it, but I wonder if there is a command that moves the mouse 3-4 times in a specific box to detect the cellar. Wormhole scripts doesn't seem to be that accurate in detecting cellars.
I saw input limit once-twice in the last 2-3 hours, not anymore though. I think blizzard will add it back later. Either way the extra command I added doesn't disturb the script in anyway, it's like a simple left click but holding shift down.
Anyway great work on the script, will def improve it with self-made pngs and a look at other wormhole scripts.
edit: Credits to fmflex from another forum, here is his teleport wormhole on a 800x600 resolution, just putting it up here before I play with it tomorrow:
Func Teleport()
MouseMove(59, 199)
_Send('z', Random(2000,2200))
Sleep(Random(100, 200))
EndFunc ;==>Teleport
and this is the command to use after you add the func at the end:
Teleport()
Last edited by asurada00; 06-13-2012 at 04:50 PM.
if anyone can modify jakesmurf_gold_farm_2.2b for wizards using teleport I would love you, im working on it but having alot of issues so still working on it...
I have a problem, its seems that my char dont run left for pick golds coz he is blocked by the chest.. any idea ?
and some times, some runs, when cellar is open, my mouse go in and click, some time, my cursor is too hight.. any idea why coordonate are changing ?
Sorry, reading stats is a BIT beyond the simple capabilities of autoit...without TONS of code anyhow.
My next revision will include logging, a run counter, death counter, repair counter, and rare/blue counter. Also I'm trying to implement 'Runs per hour', should be up within an hour or so...
Tadgh111, Thanks for posting your code. I've been running quite a few scripts from different authors and yours is by far the most reliable.
Looking forward to this next release.
Hey there folks!
This revision:
NOTICE: This build relies NOT AT ALL on diamond skin, so if you cant even take one single hit, this isnt for you.
-changes teleport to Holding down right-click instead of multiple sends. Works much more smoothly for me, if it doesnt for you, go ahead and swap it back
-Picks up and sells blues. You can change the amount of blues before going to sell by changing the $BluesBeforeSell variable.
-ToolTip Statistics:
1.--Successful Run Count
2.--Closed Cellar Run Count
3.--Blues/Rares picked up Count
4.--Repair Count
5.--Death Count
6.--BETA Runs per hour(both successful and closed-cellar runs are counted. This will break when you reload the script a second time. Autoit sucks ass at getting localtime, I'm working on it)
-Logging for persistence
-When you hit 'x' to quit game, it writes all your statistics to a file named runStats.txt(it will be created in the same directory as the script you are running(desktop, whereever)
-If you do not hit 'x' to quit, the logs will not be saved!
-Next time you start the script, it will load your old stats and keep running from there
Requirements
- 1920x1080 Fullscreen windowed Mode
- Required Build
- Middle-click bound to 'move'
- USE THE SCOUNDREL AND GIVE HIM THE BLIND MOVE. (DIRTY FIGHTING)
SCRIPT HERE
Last edited by Tadgh111; 06-13-2012 at 09:58 PM.
Thanks guy. Let me know if you spot any bugs with this one. It still has some of the nasty "cant find cellar problems" and the odd "too few teleports" but overall stability is decent.
Please let me know when you find any bugs or if it is missing the cellar EXTREMELY often.
I have a monster desktop, so my load times are non-existent, though I imagine this script won't work for some people who have the odd long load-time.
I just tried your script Tadgh, and there's one problem. It loots the blues before it loots the gold, which makes it skip all the gold then does a town portal. I'm not good with coding so I couldn't figure out how to fix it.
Wondering if people can look at this and see what im doing wrong with the whole detect to sell items, and drop white items
Im not a pro at Autoit, though Im learning.
this is a combination of alot of scripts and for the most part it runs very very well, it teleports to detect dank cellar, it then checks 3 places for pixel detect, goes in kills comes out checks if you need to repair, repairs if needed, then logs out resumes again, issue im trying to get in there is the sell feature for blues and dropping of whites where it will open inventory and remove all white items out of inventory.
Also has fixes for the loop of menus if you die while tping it detects this via pixel detect, and closes all screens then resumes.
Editedjakesmurf-wizardworm - Pastebin.com
If anyone wants to take a look at this please do
it is 1920x1080 resolution
skills as the orginal wormhole wizards
LC meteor molten impact
RC Arcane orb
1 familiar sparkflint
2 wave of force; impactful wave
3 magic weapon; force weapon
4 teleport; wormhole
I rarely die with this script works really damn good but just fills up inventory extremely fast. so need to get sell options working and blam!
Why wont this shit ****en work for me iv tried 10 different scripts all of them havent even entered the cellar im so fustrated ffs ppl got it working
i have to make money im a poor person someone please just giv me a proper script which works 100% ahhhh
can someone make a script that recycles the magics at the blacksmith intead of selling them?
If noone else can I will try and make one, but it will probably be really messy since I do not have any experience with this kind of stuff
Guys, am using the original build with the added imagesearch function, but am wondering that is there any one who could add 1 plus funcion to this script? I mean if you running the script for about 12 hour, it should make a few stopes. After 3 hour of running it should stop in the main menu for 15-20 min, than continue, cause blizzard added a new game creation limit and the script is quitting the game after the "game creation limit reached" message :-/
(my english is amazingly shit, i hope u can understand what am trying to say here)