maybe thud is coming soon?![]()
Yes
Yes, but need to restart MapHack sometimes
Yes, but need to restart D3 sometimes
No, says it's attached but nothing is visible in game
No, stuck on waiting for process
maybe thud is coming soon?![]()
yea think will happen vry soon![]()
deleted. sorry![]()
Last edited by doctorjunior; 03-12-2018 at 12:40 PM. Reason: solved
would be nice to filter out elite minions and illusionist on the minimap. its kinda hard to see the "real" elite with all the yellow dots.
in case you need, here are some code snippets
Code:public static bool isEliteIllusionist(this Enigma.D3.MemoryModel.Core.ACD monster) { try { if (!monster.isElite()) return false; //avoid attribute read with precheck for better performance return monster.GetAttributeValue(AttributeId.SummonedByACDID) != -1; //if summoned illu this is != -1 } catch (Exception e) { return false; } } public static bool isElite(this Enigma.D3.MemoryModel.Core.ACD monster) { try { switch (monster.MonsterQuality) { case Enigma.D3.Enums.MonsterQuality.Unique: case Enigma.D3.Enums.MonsterQuality.Rare: case Enigma.D3.Enums.MonsterQuality.Champion: case Enigma.D3.Enums.MonsterQuality.Boss: //case Enigma.D3.Enums.MonsterQuality.Minion: //minions should not count as elite return true; default: if (IsTreasureGoblin(monster)) return true; return false; } } catch (Exception e) { return false; } } public static bool IsTreasureGoblin(this Enigma.D3.MemoryModel.Core.ACD Acd) { switch (Acd.ActorSNO.Value) { case (int)SnoActor.treasureGoblin_A: //5984 case (int)SnoActor.treasureGoblin_B: //5985 case (int)SnoActor.treasureGoblin_C: //5987 case 5988: // (int)SnoActor.treasureGoblin_D: //5988 case (int)SnoActor.treasureGoblin_E: //408655 case (int)SnoActor.treasureGoblin_F: //408989 // Blood Thief case (int)SnoActor.treasureGoblin_G: //391593 case (int)SnoActor.treasureGoblin_H: //413289 case 410576: case 410586: case (int)SnoActor.treasureGoblin_A_Slave: //326803 case (int)SnoActor.treasureGoblin_D_Splitter: //408354: case (int)SnoActor.treasureGoblin_D_Splitter_02: //410572: case (int)SnoActor.treasureGoblin_D_Splitter_03: //410574: case (int)SnoActor.treasureGoblin_J: //429161: case (int)SnoActor.treasureGoblin_I: //428663: case (int)SnoActor.treasureGoblin_J_FX_WhatsNew: // 434631: case (int)SnoActor.treasureGoblin_J_WhatsNew: //434630: case (int)SnoActor.treasureGoblin_K: return true; default: return false; } }
Hi guys tried everything but Enigma won't open.
I get the warning popup but then no Enigma in task manager (it disappears). I run it as admin and have d3 64bit open in windowed-fullscreen.
I have the most current version of .Net framework (4.7.1 I believe).
Am I doing something wrong? Need Enigma!
P.S. I am not even getting logs.
Last edited by olojins; 03-12-2018 at 05:45 PM.
i am not sure why it happen. but the tornados of the rift boss saxtris are shown as monsters on the minimap, which is confusing.
mabye the IsValidMonster function should also check for ActorType.Monster
Code:public static bool IsValidMonster(this Enigma.D3.MemoryModel.Core.ACD acd) { return acd.Hitpoints > 0.00001 && (acd.ObjectFlags & 1) == 0 && acd.ActorType == Enigma.D3.Enums.ActorType.Monster && acd.TeamID == 10; }
Alex how i can AD that lines? or where to see the real elite
Please mark your way to the mini-map
enigma32 make pylon points on the map
Maybe plugins support would be the easiest things for you and programmers.
cooooooool~gd job:p
Hi, make sure you downloaded and started the newest version.. file with r6 ending
I use the r6 but nothing happens.
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