err.. aren't most instances large mesh files? this program is a heightmap editor, not a mesh editor..
Hmm, maybe I didn't word it correctly. If so, my apologies. What I was refering to was something similar to what this person did in this thread http://www.mmowned.com/forums/showof...ath-baron.html
He lowered the floor in UD strath for a quick path to Baron Rivendare. So this only works in a handful of instances such as UD Strat and ZF? I was just wondering if this could be done in Sethekk or any other high-end instance.
Seems as if he removed a wmo allowing him to fall through the floor, and then noggit edited the land up so he could run on it to barons room.
I'm so lost. Just removing a .wmo would cause you to fall? I saw the video of a dwarf doing something similar. She was running "under" the typical floor under all the other players. The nonedited UD Stratholme has a gate right before the first skeletons. So removing this(how do you even remove it?) causes you to fall? And wouldn't you noggit the land down not up? When I was playing around with noggit all I could do was view .blp files.
I open the file then i choose a area lets say Ogrimmar then it doesnt respond and closes, i am using Vista.
DJRehab, Im sure that WSG is PvPZone 5.
THIS WAS TAKIN FROM THE EMUPEDIA WEBSITE!!!
[LINK]
Last edited by freezer1012; 03-08-2008 at 09:05 AM.
This doesn't seem to work for me.
Whenever I click on the terrain it crashes.
got it to work very nice i got much lag whith it uses much cpu but i take cheat engine and use the speed hack then it moves smothley and made my own BG edits:P
ok let me try to explain it to you in a big wmo like strath there's lots of mini wmos that make up the city he removed one of them so you fall through where the mini wmo was and land on the ground under and there he made a path on the ground under so at the end of the path you pop out outside of barons room :wave:
does anyone know why this is happening?
ImageShack - Hosting :: notexturesjv4.jpg
this is supposed to be arathi basin, but all (except buildings) of the textures are missing. help, please!![]()
it's a bug in 0.16 apparently.
I would also like to note that it appears that the editor isn't saving the MCLQ data chunk correctly, the height value is set to zero on save.