[Guide] Fix jaws for X -> scourge swaps menu

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  1. #31
    meepmeep's Avatar Member
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    I've tried this guide to fix jaw in my BeF > UdM conversion and it works on model viewer but not in game my jaw is still missing. I am sure i'm using the correct patch-enUS because i've done it over 5 times with the same results. please help!

    [Guide] Fix jaws for X -> scourge swaps
  2. #32
    Kryostasys's Avatar Member
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    Once you've converted the DBC file, you need to edit the 7th column (G if you're viewing the CSV in Excel).

    Find all of the UDM rows and change the 7th value to 2, 3, or 4.

  3. #33
    solo88's Avatar Member
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    Ok, i'm viewing it in excel and have succeeded in changing the "G" column to 2

    Now i am unsure of what to do, the guide does not detail if i take special steps when viewing in excel :s
    Last edited by solo88; 05-25-2008 at 06:02 AM.

  4. #34
    Grymskvll's Avatar Contributor
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    Originally Posted by solo88 View Post
    Ok, i'm viewing it in excel and have succeeded in changing the "G" column to 2

    Now i am unsure of what to do, the guide does not detail if i take special steps when viewing in excel :s
    What extra steps did you have in mind? :confused:

    Just save and pack it into an mpq once you've edited it.
    Infiltrate, ejaculate, evacuate

  5. #35
    dashu's Avatar Active Member
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    nice to know, thx

  6. #36
    Varu's Avatar Knight-Captain
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    Oh hai thuuurr, am in ur threadz loling as I give yew rep for epic sauce ^_^


  7. #37
    Supasta's Avatar Member
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    im still helza confused on pic 3!

  8. #38
    Dro123's Avatar Member
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    Thanks hated having no jaw

  9. #39
    Treekatoris's Avatar Member
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    hey,

    first, thank u very much.

    can u make a video guide please? i think its much better to unterstand it for newbs like me.

    regards


    EDIT: maybe you can explain how to combine the dbc filde with the mpq filde. thanks
    Last edited by Treekatoris; 06-16-2008 at 01:43 PM.

  10. #40
    Anapodo_papaki's Avatar Member
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    Great help mate thanks a lot.Finally my ud male has a freaking jaw.
    cheers

  11. #41
    Razzko's Avatar Active Member
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    Still noone figured how to fix the jaws with closed helms thing?

    I'll quote myself for reference:
    Originally Posted by Razzko View Post
    Thanks a lot for this guide, I've wanted to fix jaws for a long time now.


    But there's this problem... I've model changed nightelf female -> scourge male and followed this guide. It does work all good without helms or with 'open' helms such as engi goggles, but as soon as I equip any type of hood the jaws hide.

    [img=http://img260.imageshack.us/img260/7888/wowscrnshot011808134535fy8.th.jpg]
    [img=http://img260.imageshack.us/img260/1474/wowscrnshot011808134542mv6.th.jpg]

    Is there any way to make it work properly everywhere?

  12. #42
    GTRz's Avatar Member
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    awesome works great :-D

  13. #43
    Crysto's Avatar Contributor
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    I'm trying to change my Human Female to look like a 'real' Human Male, and I need to somehow fix the lack of texture where the Moustache, Sideburns and Chin would be.

    After doing what I think is the correct changes to the DBC file and adding it back into the MPQ file WoW won't load up through WoWME and if I attempt to load it with the standard WoW launcher it tells me the file is corrupt.

    Is this still something you can do with these files? Or is it because I'm editing this particular model that it doesn't load?

  14. #44
    Grymskvll's Avatar Contributor
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    Originally Posted by Crysto View Post
    and adding it back into the MPQ file
    Don't tell me you edited one of Blizzard's mpq's.
    Infiltrate, ejaculate, evacuate

  15. #45
    Crysto's Avatar Contributor
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    I followed the same steps the guide outlined, extracted the 'CharacterFacialHairStyles.dbc' from the Patch-ENUS.MPQ file, edited it to what I thought to be correct and then replaced the file in the MPQ, saved and ran WoW again.

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