SharpWoW - The new Mapeditor for WoW menu

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  1. #91
    akspa420's Avatar Contributor
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    Originally Posted by Boboddy View Post
    Having a hard time running this. Here's the message I get before crashing.

    https://i.imgur.com/FTpgb.png

    I'm running Win7 x64 with two AMD Radeon HD 7770 graphics cards. I have all frameworks installed up to 4.5. I'm really looking forward to using this software, so if someone could help I'd really appreciate it
    I'm trying to figure out why it won't work for you. I have 2x Radeon 6850's, and win7 x64, so at the very least, we're closer than most users in drivers/software :P
    I'm thinking it has something to do with the "ClickOnce" certificates that the project seems to rely on. I've yet to get a 'publish-able' build, as when I disable that in the project, it doesn't let me build the project :S I'm not a programmer, so it's going to take me a bit to figure out, but I'll keep on trying.

    SharpWoW - The new Mapeditor for WoW
  2. #92
    Boboddy's Avatar Private
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    It's driving me insane. I tried running it on a different computer with a lower end gfx card and it gave a different error, but still crashed. This seriously would make my job as a model editor a hell of a lot easier, I just can't get it to work :'(

    I appreciate your help though akspa420, I was able to publish the files no problem after turning off the click once security, but it didn't matter same error.

  3. #93
    akspa420's Avatar Contributor
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    Weird. I'm also trying to figure out why WMO's are mirrored. It seems to be a rotation bug having to do with WMO's that are made up of multiple wmo chunks (stormwind, stratholme, ironforge, zul'gurub). I'm theorizing here, but I think that the problem is caused by the wrong interpretation of the rotation flags in the ADT - which I'm fooling around with and trying to get working better.

    As for the crashing, you may need to install the mysql dot net connector along with slimdx's runtimes. That, and it seems like it has to be running from inside Visual Studio (2012), since the code currently only handles a few different exceptions, and not some of the more wacky conditions that the program encounters during runtime.

  4. #94
    Cromon's Avatar Legendary


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    About the Exception at the constructor of the device. Sadly i cannot provide you more information about it in the program because the program only gets the information from DirectX that it failed to create an interface to you graphics adapter. The rest of the information is printed on the debug stream of the attached debugger if enabled in the control panel of DirectX. So if you want some more information you have to install the directX control panel and for D3D9 set all the debug and output levels to maximum. Then you can use DebugView and let it monitor SharpWoW, it will show whats printed from DirectX on the native debug steam.

    /Edit:
    Control panel: http://www.3dcenter.org/download/directx-control-panel
    DebugView: http://technet.microsoft.com/en-us/s.../bb896647.aspx

    About the WMO:
    Yes, the rotation already cost me hours and hours of WTF?! and trying. So i temporally gave up...
    Last edited by Cromon; 09-24-2012 at 05:29 AM.

  5. #95
    Boboddy's Avatar Private
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    Cromon - Thanks for your reply. I installed those applications but the Control Panel is just grayed out (none of the controls are acceessible). Here's what I got when I ran the application with the DebugView open though:

    Code:
    00000001	0.00000000	[8056] 24/22:23:38.479 Thr(023034b8) PDSwarmConn.cpp PDSwarmConn::logStats:665: I: PDSwarmConn stats: (final) type 'none' pid '' ip '72.211.145.230:43980' hash '74A0FB82AE603E6CEBBAD14CFFA946341353CEB9' sent '0' received '0'
    And here's a screenshot of all 3 programs:


  6. #96
    Cromon's Avatar Legendary


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    Seems like it needs the SDK to run properly... Download the DirectX SDK from here
    Download: DirectX SDK - (June 2010) - Microsoft Download Center - Download Details

    And in C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Utilities\x86 you find the dxcpl.exe there you can set the debug output level to more and "use debug version of d3d9"

  7. #97
    John479's Avatar Private
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    I don't know if it's possible but can you make the program spawn gameobjects with tools to rotate, and move, possibly snap also then just export the gameobject spawns as an sql?

  8. #98
    Wynch's Avatar Private
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    I tried the program and I was excited. Very good job.
    The only "complicated" is the management of WMO and M2 (rotation, rotation, height ...)

    Good Job
    Last edited by Wynch; 09-25-2012 at 08:51 AM.

  9. #99
    Boboddy's Avatar Private
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    Originally Posted by Cromon View Post
    Seems like it needs the SDK to run properly... Download the DirectX SDK from here
    Download: DirectX SDK - (June 2010) - Microsoft Download Center - Download Details

    And in C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Utilities\x86 you find the dxcpl.exe there you can set the debug output level to more and "use debug version of d3d9"
    I installed it and re ran SharpWoW. Still got the same error. Is there something else I need to do? :|

  10. #100
    steff's Avatar Active Member
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    I have only the slimDX sdk installed and it works fine.
    Noggit dev Team - https://nogg-it.blogspot.com - https://modcraft.superparanoid.de - https://twitter.com/Noggit3Read the FAQ and post bugs on the bugtraker

  11. #101
    Drewan's Avatar Member
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    Im kinda new to this stuff so what exactly are the download links for this to get it working/what do i need? XD

  12. #102
    Simping's Avatar Member
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    When I press on SharpWoW it opens and then it says "SharpWoW has stopped working"
    Do you know how I can fix this?
    It looks like an awesome program and I really want to try it out

  13. #103
    mambuke's Avatar Member
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    Nice work with this, dude. I'll be following this thread for updates. I have no rep to give you; Anyway, I will ensure that you receive proper credit for the work that I get done with this program.

  14. #104
    Cromon's Avatar Legendary


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    About sharpwow:
    Currently working on the detail doodad stuff and saving. Saving comes a long pretty good, detail doodads are a bit odd...

    On a side note, found my ASUS pad this weekend and got a fun idea, thats the result

  15. #105
    Cromon's Avatar Legendary


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    Working with android makes a lot of fun! Im thinking of seriously working with that platform! Sadly today i havent really got time to achieve big progress, but created a little camera based on touch interaction:

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