SharpWoW - The new Mapeditor for WoW menu

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  1. #76
    akspa420's Avatar Contributor
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    The software works with both 3.x and 4.x files. At the moment, WMO rendering is mirrored (looks kinda bizarre to be honest). I have not tested the latest svn build on cataclysm files though, so no idea how complete/incomplete support is at the moment.

    SharpWoW - The new Mapeditor for WoW
  2. #77
    Evolution's Avatar Contributor
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    There are no words! It's just... too awesome! Are there any versions out there that support texture edit that I can grab?

    Edit:
    Almost forgot, +rep!
    Last edited by Evolution; 08-30-2012 at 06:47 PM. Reason: rep
    "I was right in the middle of a fking reptile zoo, and somebody was giving booze to these goddamn things."

  3. #78
    yunalol22's Avatar Banned Authenticator enabled
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    I look ^ ^
    It is coming soon?

  4. #79
    Cromon's Avatar Legendary


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    Just to keep you up to date:
    Currently im in holidays thus no new commits .

    But whats new?
    - Initial load no longer blocks the window thanks to the Tasks-API.
    - Rendering from the top in 2D
    - minimap creation of the ADT advancing fast

  5. #80
    Cromon's Avatar Legendary


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    Thats how the minimap is currently generated as a file:


    Currently not correct:
    - Models are missing (just not programmed yet, not a bug :P)
    - Those weird borders between the chunks (dunno where they come from...)
    - Filename is not according to the md5 directory (also just not implemented yet)

  6. #81
    steff's Avatar Active Member
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    Ah nice Again less work for me to do by hand
    You should only render WMOs and dont forget the water to include in rendering!
    Noggit dev Team - https://nogg-it.blogspot.com - https://modcraft.superparanoid.de - https://twitter.com/Noggit3Read the FAQ and post bugs on the bugtraker

  7. #82
    Wynch's Avatar Private
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    It's great, very good job and thanks, I have really wanted to try it.
    And I'm glad to see the progress

  8. #83
    Dracbane's Avatar Private
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    I can't wait to get my new PC up and running tomorrow to test this. Been using my mac book for weeks watching your progress lol

  9. #84
    darkman83's Avatar Private
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    Thanks for the Minimap thing - YAY!

    Now the Worldmap is left over xD
    So maybe for Worldmap only allow to render the proportions in right place, so painting in other applycation you don't have to do it from ground up and don't mess around with the proportions, to be correct!
    Last edited by darkman83; 09-12-2012 at 05:05 PM.

  10. #85
    etourmi's Avatar Member
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    Bonjour Cromon, j'ai vue que tu était Suisse, tout comme moi ^^' Malheureusement je ne parle pas bien l'anglais pour ma part, j'ai quelques questions, aurait-tu Skype ? Si oui, tu pourrais me le passer en MP ? Si tu la pas, je préfére poser mes divers questions ici :

    Pourquoi je n'arrive pas lancer Sharpwow ?
    Est-t'il compatible avec un fichier 4.3.4 ?
    De même pour un 5.0.4 ?

  11. #86
    Cromon's Avatar Legendary


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    @etourmi: J'vais t'envoyer une message avec mon skype. Mais pour tes questions:
    1. Aucune idée, peut être tu n'as pas installé WoW, peut être t'as ouvrit les MPQ dans WoW, peut être, peut être, peut être..... Il y a beacoup des possibilitées pour ca.
    2. Plus ou moins
    3. Un petit peu

    @All:
    Tried to make the entry point selection with 2 possibilities. First one as it is with that "weird" image generated from the WDT and the other using the worldmap. Basically good idea, but you can see the problem when i blend the to versions onto eachother:


    Scale and coordinate system is not identical, yay!! -.-'

  12. #87
    darkman83's Avatar Private
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    No it isn't ^^
    Any Updates? Huh, seems i like a Twitter Stream from you *rofl*
    Need any Update on this Thing i can get! It's Glorius!

  13. #88
    akspa420's Avatar Contributor
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    Originally Posted by darkman83 View Post
    No it isn't ^^
    Any Updates? Huh, seems i like a Twitter Stream from you *rofl*
    Need any Update on this Thing i can get! It's Glorius!
    Follow the updates to the source code here: Changes - sharpwow - The all-round editor for World of Warcraft - Google Project Hosting

    edit: https://i.imgur.com/8dNZql.jpg
    WMO's are rendered in a strange mirrored way. I guess the Z axis is reversed or something. (the screenshot is taken inside of Zul'Gurub, but the models look like they're outside the instance. Very weird, but at least the app kinda works now

    Here's a debug build of the latest available source code: http://sdrv.ms/PISljU
    You will need .NET 4.5 and possibly the SlimDX runtimes (but probably not, since the dll is included in the package).
    Last edited by akspa420; 09-21-2012 at 10:19 PM. Reason: Added debug build

  14. #89
    Boboddy's Avatar Private
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    Having a hard time running this. Here's the message I get before crashing.

    https://i.imgur.com/FTpgb.png

    I'm running Win7 x64 with two AMD Radeon HD 7770 graphics cards. I have all frameworks installed up to 4.5. I'm really looking forward to using this software, so if someone could help I'd really appreciate it

  15. #90
    darkman83's Avatar Private
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    With no Commit Message the google Code Project is useless xD
    As of that im Asking for another Source for Update on the Coding Process!

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