Tîntai WMO Editor Showoff: Old Ironforge menu

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  1. #31
    Phragah's Avatar Member
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    +1 for support!

    Tîntai WMO Editor Showoff: Old Ironforge
  2. #32
    diviee3's Avatar Sergeant Major
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    If you don't have any test models yet, I have one here

    I'm not sure if I followed the rules correctly, I don't really know much about modeling. I ripped this building from the game PSO - I'm pretty sure it has a nice and low poly count. It has 13 textures.

    Last edited by diviee3; 08-18-2011 at 12:53 PM.
    WARNING: The above post may contain sarcasm and/or sophisticated satire. Any psychological damage sustained is purely your fault.

  3. #33
    Bigwill0208's Avatar Active Member
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    Looking forward to this..

  4. #34
    tharo's Avatar Contributor
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    Future Releases/Infos will be published in my Blog

  5. #35
    tharo's Avatar Contributor
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    FYI
    ----------------------------------------------
    How to get proper OBJ + MTL files with Blender
    ----------------------------------------------

    0. Remove default cube (press DEL and ENTER)

    1. Import / create model

    2. Select all meshes (Select -> Select All by Type -> Mesh)

    3. Export to OBJ (File -> Export -> Wavefront .obj)
    - enable following options in exporter
    Material Groups
    Rotate X90
    Apply Modifiers
    High Quality Normals
    Copy Images
    Selection Only
    Objects as OBJ Objects
    UVs
    Normals
    Materials

    - select empty folder
    - give your exported file name with "obj" extension
    - click on "Export OBJ" button

    4. Your model is now all files in this folder (OBJ, MTL, number of images)
    - textures must be power of 2 sized
    tenchars

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