Woa, I became contributor xD
So folks. Day 6 is over. Whats new?
First of all I managed to solve some main issues that I thought would brake my neck. So far so good.
The obj "reader" got written. Yes, since OBJ is a huge bitch and I dont like alien code in my project, the wheel had to be re-invented. Also some test scripts got made. In taliis I discovered, that if u dont test
your own code it will never work.
Okay. Some of you asked for test models ... and I changed my mind. Yes, I would like if you send in some test modelsCode:Tintai WMO 0.1 (c) 2011 by Tharo Herberg File: C:\TEMP\files\RedRidge_human_farm.obj ------------------------ | Vertexies: 4719 | Normals: 4719 | TextCoord: 3146 | Surfaces: 3534 | Used Sfaces:: 3534 | Total: 3534 | Textures: 13 | Batches: 22 | Groups : 2 File: C:\TEMP\files\RedRidge_human_farm.wmo ------------------------ | Vertexies: 4719 | Normals: 4719 | TextCoord: 3146 | Surfaces: 3864 (1288) | Materials: 1288 | Render Surf: 3534 | Textures: 13 | Batches: 22 | Groups : 2 Passed! 100%
But please keep an eye to the following limitations - more is Tîntai not able to handle. And I dont wish to clean up test models. Then i could just do them myself in the first place.
Test Model Howto
- The Model have to be in OBJ format!
- Some limitations: Less than 10k vertexies, more than 4 and less than 15 textures, no doodads, no invisible surfaces, only one mesh group
- Technical limitations: Every surface have to be in the present group, every surface need to have a material texture
- IMPORTANT The obj have to be "straight" and "flat". Every Vertex/Normal/Texture coordinate in a surface needs to be an equal index. Download the house model from above and check the 'f' entrys to see what I mean.
- No tits or penises -.-"
The Winner/s (everyone thats model get used) gains access to the first working Tîntai Beta. In other words: He gains the Right to use the tool way before it get relased.
I wonder if anyone would send in something xD