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  1. #121
    Cromon's Avatar Legendary


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    In the code for the injector.exe in the function StartupInject try change the following line
    DWORD dwFunction = dwBase + 0x6176;

    to that:
    DWORD dwFunction = dwBase + 0x6311;

    And in the vectoredHandler.dll the following line:
    if(ExceptionInfo->ExceptionRecord->ExceptionAddress == (LPVOID)((DWORD)GetModuleHandle(NULL) + 0x6176))

    to that:
    if(ExceptionInfo->ExceptionRecord->ExceptionAddress == (LPVOID)((DWORD)GetModuleHandle(NULL) + 0x6311))

    @everdox:
    0xCE6CAC is somewhere deep in the data section and nothing is referencing it or something near it. How did you get to that?

    [Announce] Model Edits 4.0.3a
  2. #122
    Maxunit's Avatar Active Member
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    Yea, Cromon, you are right. I noticed, that the MPQ file is for version 3.3.5/a and not for 4.x. I think I'm going to wait for updates for the MPQs I used in WoW 3.3.5 and earlier. If I only used the texture edits and re-created the MPQ, then it worked, but yea...only texture edits. So far I don't know about any Model Edits which work on 4.x

    EDIT:

    About the console output: I cannot give you a console output right now (if it requires the injector to be running next to wow.exe?), because I do not have your injector compiled on my pc anymore and I do not have Visual Studio 2010 or 2008 installed right now, still to lazy to re-install it since I formated my PC some days ago.

  3. #123
    kropek4's Avatar Member
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    Someone with W7 64 bit complie it, makes an error <,<

  4. #124
    RaptorMX's Avatar Member
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    Originally Posted by kropek4 View Post
    Someone with W7 64 bit complie it, makes an error <,<
    Compile it as console application not as Win32 application, thats why it was making errors to me.

    Originally Posted by Cromon View Post
    In the code for the injector.exe in the function StartupInject try change the following line
    DWORD dwFunction = dwBase + 0x6176;

    to that:
    DWORD dwFunction = dwBase + 0x6311;

    And in the vectoredHandler.dll the following line:
    if(ExceptionInfo->ExceptionRecord->ExceptionAddress == (LPVOID)((DWORD)GetModuleHandle(NULL) + 0x6176))

    to that:
    if(ExceptionInfo->ExceptionRecord->ExceptionAddress == (LPVOID)((DWORD)GetModuleHandle(NULL) + 0x6311))
    Not working, still need stick with old version to get model edits working.


    Originally Posted by Maxunit View Post
    Yea, Cromon, you are right. I noticed, that the MPQ file is for version 3.3.5/a and not for 4.x. I think I'm going to wait for updates for the MPQs I used in WoW 3.3.5 and earlier. If I only used the texture edits and re-created the MPQ, then it worked, but yea...only texture edits. So far I don't know about any Model Edits which work on 4.x

    EDIT:

    About the console output: I cannot give you a console output right now (if it requires the injector to be running next to wow.exe?), because I do not have your injector compiled on my pc anymore and I do not have Visual Studio 2010 or 2008 installed right now, still to lazy to re-install it since I formated my PC some days ago.
    Noggenfogger Undead to Sylvanas edit is working fine, also Night Elf Female V1 modification is working fine, same thing goes for BloodElf mod around in these forums, they arent just texture modifications but full blown character model edits with different hips, breasts, hands and legs.

    And no, WoW console output does not require injector to be running but you wont see your patch files in the console since wow wont load them, only way to see modified patch files to get loaded is by running injector.
    Last edited by RaptorMX; 01-09-2011 at 11:29 PM.

  5. #125
    flan's Avatar Member
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    Has anyone gotten a ItemDisplayInfo.dbc to load?

  6. #126
    RaptorMX's Avatar Member
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    Originally Posted by flan View Post
    Has anyone gotten a ItemDisplayInfo.dbc to load?
    You need do it trough cache not directly trough patch.

  7. #127
    flan's Avatar Member
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    Originally Posted by RaptorMX View Post
    You need do it trough cache not directly trough patch.
    Do you mean the Item.adb in the cache folder, or placing the ItemDisplayInfo.dbc in the data\cache\ folder and loading it with the injector from there?

  8. #128
    RaptorMX's Avatar Member
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    http://www.mmowned.com/forums/world-...er-4-0-3a.html

    Well, item.adb according to thread i linked.

  9. #129
    flan's Avatar Member
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    Originally Posted by RaptorMX View Post
    http://www.mmowned.com/forums/world-...er-4-0-3a.html

    Well, item.adb according to thread i linked.
    But im not really looking for item swaps, im looking to edit things like making robes become pants, making the big belt models just regular textures, etc

  10. #130
    RaptorMX's Avatar Member
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    Originally Posted by flan View Post
    But im not really looking for item swaps, im looking to edit things like making robes become pants, making the big belt models just regular textures, etc
    Oh then i cant help, DBC files for some reason cannot be yet loaded since we dont know how to load those files when loading mpq's, it might need another different kind of injector or different MPQ internal folder structure than before, so far only replacing m2, blp, skin and anim files with new ones is only way to get new models working with 4.0.3a and 4.0.6 PTR.

    It might be that our current tools cannot save DBC files at 100% correct format, DBC Editor is such an old tool that we need new up to date one.

    It might be that you can do what you want also trough item.adb
    Last edited by RaptorMX; 01-10-2011 at 09:04 PM.

  11. #131
    flan's Avatar Member
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    Originally Posted by RaptorMX View Post
    Oh then i cant help, DBC files for some reason cannot be yet loaded since we dont know how to load those files when loading mpq's, it might need another different kind of injector or different MPQ internal folder structure than before, so far only replacing m2, blp, skin and anim files with new ones is only way to get new models working with 4.0.3a and 4.0.6 PTR.

    It might be that our current tools cannot save DBC files at 100% correct format, DBC Editor is such an old tool that we need new up to date one.

    It might be that you can do what you want also trough item.adb
    Ah well thanks for the information man

  12. #132
    MoD's Avatar Miscellaneous Options Dev

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    Once again, good job and thanks a lot for your dedication!
    Last edited by MoD; 01-11-2011 at 07:14 PM.

  13. #133
    Aradroth's Avatar Active Member
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    Is this ever going to be made into an exe or something?

  14. #134
    michaelz94's Avatar Private
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    Where's the D/L?

    Okay, call me stupid, but where in this thread is the download link for this injector? I've only found out about model editing less than12 hours ago, and have spent the last 12 hours figuring this stuff out... so someone please give me a link to download this injector please.

  15. #135
    Hurt's Avatar Member
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    Originally Posted by flan View Post
    Has anyone gotten a ItemDisplayInfo.dbc to load?
    They probably changed the number of entries in that .dbc between 3.3.5 and 4.0.3a. Did you start with the 4.0.3a version of it?

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