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  1. #166
    steff's Avatar Active Member
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    I am still working on some UI improvment.
    Later we will change to a new UI framework but for the next Version i add some things to make it more comfortable.

    I added a statusbar and a menubar. The ? opens the helppage. And over the view menu you can turn all windows on and off again.

    Next i will rework all windows.



    Last edited by steff; 09-27-2009 at 05:55 AM.

    [Development] NoggIt from now on.
  2. #167
    I Hypnotoad I's Avatar Contributor
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    Originally Posted by steff View Post
    I am still working on some UI improvment.
    Later we will change to a new UI framework but for the next Version i add some things to make it more comfortable.

    I added a statusbar and a menubar. The ? opens the helppage. And over the view menu you can turn all windows on and off again.

    Next i will rework all windows.



    I love you.. errm.. No Homo..

    ..

    unless you're a girl? xD


    Dragon[Sky] can get into our signatures, AND our pants.



  3. #168
    DavidTwo2009's Avatar Active Member
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    So of course once again I downloaded Noggit, had that DLL problem. So I downloaded the .DLLS and now I get this error. I am getting almost CLOSE to getting on Noggit. Hoping you can diagnose this error here.

  4. #169
    akspa420's Avatar Contributor
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    Have you installed any Microsoft Visual C++ 2005/2008 runtimes? There's a good chance you don't have them at all, and that's why you're having so many problems. See: Download details: Visual C++ 2008 Redistributable Package (x86) and
    Download details: Visual C++ 2005 SP1 Redistributable Package (x86)

  5. #170
    steff's Avatar Active Member
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    No I am not a girl. But thank you
    I will upload a folder with all files in this evening.
    Hope it will help.

  6. #171
    Demonshade's Avatar get in da van, i got epix

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    Hi Steff
    /AFK shower

  7. #172
    schlumpf's Avatar Retired Noggit Developer

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    DavidTwo2009: The log would tell more. Additionally: You need all those textfiles etc Noggit had earlier.

  8. #173
    DavidTwo2009's Avatar Active Member
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    Alright then, Schlumpf. Apparently Noggit f***ed up my WoW. Probably because I forgot to take out of model edits out of the Data folder. Repaired it though so it's fine. So I am going to try to download some more things for Noggit again and try once more at it.

  9. #174
    Tigurius's Avatar Member
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    So fixed the alpha for maps with 4096 instead of 2048 bytes in MCAL_Entry(like Northrend):
    Like my work? Support Me! ;D

  10. #175
    I Hypnotoad I's Avatar Contributor
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    Wow! You guys are really progressing fast!
    Just a wild guess, but I'm thinking you'll be done the final version hopefully by Halloween!

    (Just in time to make a badass Halloween themed world-edit!)

    Will you be releasing the newest version in the next few days? (The one with the new UI and working Northrend Textures)
    Last edited by I Hypnotoad I; 09-28-2009 at 05:06 PM.


    Dragon[Sky] can get into our signatures, AND our pants.



  11. #176
    schlumpf's Avatar Retired Noggit Developer

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    Latest version: Filebeam - Beam up that File Scottie!

    *Added handling for mossing .txt files ._.
    *Now showing filenames again, when selecting.
    *We now print the whole path of a file to the log when loaded from the disk. Maybe people will get when they have currupted files in their folder then.
    *Textuirng Brush Radius is now ß.1 tp 100.
    *Add Menu points.
    *Build the View menu and add hide/unhide functions for some windows.
    *? views the help page. Left mouse click close the help page now too.
    *Fixed BigAlpha for new ADTs(4096 MCAL)
    *Several changes.
    *Worked a bit on shaders and liquids. More to come. Sadly ._.
    *Now, the texturingUI is loading ALL tilesets. Really all ones. No need for two textfiles now. Only needed: filter.txt. ._.
    Last edited by schlumpf; 09-28-2009 at 05:43 PM.

  12. #177
    homer91's Avatar Active Member CoreCoins Purchaser
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    Keep up good work!! Good to see this project going well!

  13. #178
    schlumpf's Avatar Retired Noggit Developer

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    Well, I won't work on this much in the next time.

    I'm going to move tomorrow / today. Additionally, I'll start working on first October. Therefore, I won't really have time to do something on Noggit nor I even want to.

    Maybe, Tigurius, Steff and the others pretending to work on Noggit may release something in the next time. But don't expect too much.

    Have fun with Yias.

  14. #179
    pyriel's Avatar Member
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    Code:
    .\wowmapview.cpp:345 > Does I haz shaderz?
    .\shaders.cpp:211 > Shader program "shaders\pixel\arbfp1\psLiquidWater.bls" failed to load. Reason:
    .\shaders.cpp:218 > 	"line 1, column 1:  error: invalid vertex program header
    "

    cant find these anywhere, can someone post the shaders for me? googles scratching its head on that bls file...

  15. #180
    Demonshade's Avatar get in da van, i got epix

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    Originally Posted by schlumpf View Post
    Well, I won't work on this much in the next time.

    I'm going to move tomorrow / today. Additionally, I'll start working on first October. Therefore, I won't really have time to do something on Noggit nor I even want to.

    Maybe, Tigurius, Steff and the others pretending to work on Noggit may release something in the next time. But don't expect too much.

    Have fun with Yias.
    . Bye schlumpf, good luck with moving and the new job
    /AFK shower

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