nice work nice work !just a tool to add m2s/wmos in noggit + load adts without pressing a key and some better texturing tool for big places and its imba
then after that it seems to just need to be updated with patches/xpacs ;D
nice work nice work !just a tool to add m2s/wmos in noggit + load adts without pressing a key and some better texturing tool for big places and its imba
then after that it seems to just need to be updated with patches/xpacs ;D
----------------------------------------------------------------
GOD- I'm loving the new stuff! One thing I have to say is, I think Nogg-IT could learn from Yias. I mean, it has so many great features that Nogg-IT could better itself with. When you look at Yias though, you can see that it is a very new and early program. Still, things like spawning .WMOs and quick edit mode (WHICH IS AMAZING BTW) could work WONDERS in Nogg-IT.
Will all comeI first have to implement the basic UI then holes, Texturepicker, Model browser etc will follow.
Yias is also a good tool. I talked with cromon some times. And many things that are in Yias will come in noggit too. The thing is that we need to recode the noggit core to save 3xx files right. Tigu is working on that Job and i hope that we soon can release a working version. But time will tellI hope it because then all my work on the UI will not be wasted time.
Next I will add a photoshop like toolbar where you can switch the modes and open all the upcomming features. I will post images then and release a new Demo if the toolbar is ready.
And on the end of the next week I will open the Modcraft page for all interested people.
I hope to see many of you there![]()
Last edited by steff; 10-09-2009 at 05:03 AM.
<3333333
-Now I just need to stop being such a noob and start making some edits.
Yea we should all start using this noggit to make edits. Then not be able to save them. sounds like alot of fun
IMO, all the other updates should be put aside and only saving should be main priority considering all those new features are useless if you cannot save.
/AFK shower
IMO, all the other updates should be put aside and only saving should be main priority considering all those new features are useless if you cannot save.
/agree tbh. Ofc the new user interface looks very nice, and is imho is a blatant necesity - however, saving is what drives noggit. Without Save, the UI = worthless. Nice job you've done so far though.
The join the team and help to get save to work
I have not the big skills in wow datastructure. So i work on other things that i can handel. Tigu do nothing else then save files and clean up the code that do it
So if i am ready with the hole UI i hope that save is ready too. But from saving you can not post screens
An why we post screens and demo builds... to see if the changes we made other people like and maybe they have tips for us to do it better.
Last edited by steff; 10-10-2009 at 03:15 AM.
Yeah, looks awesome. Can't wait tbh, and if it does have a wmo/m2 adding option, will make my life easier :P (failing at manually adding wmos currently >_>)
Please test if the saved adts work with wow etc.
Saving is temporarily at KeyPad_0
Only for testing Purpose, not for productive use!!!
File-Upload.net - Noggit.zip
Hmm where's the default saving folder, because I've tried with the num pad 0, Keyboard 0 and k in emerald Dream, Kalimdor and azeroth, and in the older noggit save folder (wowfolder\World\Maps...) doestn't appears anything, I don't know if it's a bug, or I'm bit stupid (the most probably XD)
Your a bit stupid :P
Saveing works fine for me and everything works ingame!