[Development] NoggIt from now on. menu

Shout-Out

User Tag List

Page 47 of 69 FirstFirst ... 434445464748495051 ... LastLast
Results 691 to 705 of 1031
  1. #691
    sirfranc's Avatar Active Member
    Reputation
    182
    Join Date
    Apr 2009
    Posts
    304
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Testing the water loading, is a bit laggy when i change adt with water, this is a minor glitch i found



    i also noticed that if i start in open seas region it doesn't load at all any water (even if i go back to the coasts)

    [Development] NoggIt from now on.
  2. #692
    schlumpf's Avatar Retired Noggit Developer

    Reputation
    755
    Join Date
    Nov 2006
    Posts
    2,759
    Thanks G/R
    0/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I dont really know where those white areas come from. Sorry. That only happens with MH2O sometimes.

    I also can't explain why it wont load when you are far away from the coast. That seems really weird to me as that water loading is completely independent from the position and the ADT file. You may look if the water rendering is turned off as seen in the view-menu.

    Loading takes way longer as of now as I am dumping hell a lot of debugging information as you can see in the log.

  3. #693
    sirfranc's Avatar Active Member
    Reputation
    182
    Join Date
    Apr 2009
    Posts
    304
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    don't worry is just for bug reporting, is not so annoying
    anyway in the latest version the .adt saving is disabled? cuz no matter how much i press numpad0, is not saving anything, neither a single row of code in the log EDIT: seems that i have to press CTRL+S reading the previous post, is so?

    indeed when i change .adt moving around can happen that it simply crashes..
    her's the log (the part just before the crash)
    .\maptile.cpp:337 > [15][14] (254): 0
    .\liquid.cpp:377 >
    ########
    ########
    ########
    ########
    ########
    ########
    ########
    ########


    .\maptile.cpp:337 > [15][15] (255): 0
    .\liquid.cpp:377 >
    ########
    ########
    ########
    ########
    ########
    ########
    ########
    ########


    .\maptile.cpp:468 > Finished Processing all but MCNK's in .\world.cpp:1280 > 533 ms
    .\maptile.cpp:484 > Entire loading of World\Maps\Azeroth\Azeroth_40_50.adt took .\world.cpp:1280 > 604 ms
    .\maptile.cpp:542 > Finished Loading Textures for World\Maps\Azeroth\Azeroth_40_46.adt
    .\maptile.cpp:542 > Finished Loading Textures for World\Maps\Azeroth\Azeroth_40_47.adt
    .\maptile.cpp:542 > Finished Loading Textures for World\Maps\Azeroth\Azeroth_40_49.adt
    .\maptile.cpp:542 > Finished Loading Textures for World\Maps\Azeroth\Azeroth_40_50.adt
    .\maptile.cpp:542 > Finished Loading Textures for World\Maps\Azeroth\Azeroth_40_48.adt
    .\maptile.cpp:734 > Unloading tile 35,50
    .\maptile.cpp:236 > Loading tile from MPQ 40,45
    .\maptile.cpp:468 > Finished Processing all but MCNK's in .\world.cpp:1280 > 1 ms
    .\maptile.cpp:484 > Entire loading of World\Maps\Azeroth\Azeroth_40_45.adt took .\world.cpp:1280 > 51 ms
    .\maptile.cpp:542 > Finished Loading Textures for World\Maps\Azeroth\Azeroth_40_45.adt
    obiviously i'm reporting just for help
    Last edited by sirfranc; 12-21-2009 at 06:29 AM.

  4. #694
    steff's Avatar Active Member
    Reputation
    75
    Join Date
    Jan 2008
    Posts
    191
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Could be the last or the first one. Please take the screen again with chunk lines (F7) on.

  5. #695
    sirfranc's Avatar Active Member
    Reputation
    182
    Join Date
    Apr 2009
    Posts
    304
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by steff View Post
    Could be the last or the first one. Please take the screen again with chunk lines (F7) on.
    sure
    this time the water is displayed correctly, but i have underlined the missing chunk in the previous screen
    anyway seem that is the first chunk of the .adt



    anyway i'm noticing a lot of crashes when moving between .adts.. is pretty annoying : /

  6. #696
    TimUsher's Avatar Member
    Reputation
    4
    Join Date
    Apr 2009
    Posts
    45
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    What version of WoW does this use

  7. #697
    sirfranc's Avatar Active Member
    Reputation
    182
    Join Date
    Apr 2009
    Posts
    304
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Wow enGB 3.2.2a

  8. #698
    TimUsher's Avatar Member
    Reputation
    4
    Join Date
    Apr 2009
    Posts
    45
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    so enUS 3.2.2a would not work?

  9. #699
    schlumpf's Avatar Retired Noggit Developer

    Reputation
    755
    Join Date
    Nov 2006
    Posts
    2,759
    Thanks G/R
    0/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    It uses all 3.* versions. Independant on locale or patch.

  10. #700
    TimUsher's Avatar Member
    Reputation
    4
    Join Date
    Apr 2009
    Posts
    45
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    so does it workk with 3.3.0

  11. #701
    steff's Avatar Active Member
    Reputation
    75
    Join Date
    Jan 2008
    Posts
    191
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    A little preview of the copy function for noggit3.

    [YT]MXX-hZjwk0U[/YT]

  12. #702
    I Hypnotoad I's Avatar Contributor
    Reputation
    147
    Join Date
    Aug 2007
    Posts
    873
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by steff View Post
    A little preview of the copy function for noggit3.

    [YT]MXX-hZjwk0U[/YT]
    Great job on this feature guys! I honestly hope this add doesn't crash and burn like Beket's.. But then again.. Its Real programmers now. =D


    Dragon[Sky] can get into our signatures, AND our pants.



  13. #703
    schlumpf's Avatar Retired Noggit Developer

    Reputation
    755
    Join Date
    Nov 2006
    Posts
    2,759
    Thanks G/R
    0/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    No. That feature does no crashes and works perfectly. Just like deleting does now.

    Its really better to rewrite the whole ADT instead of editing an existing one.

  14. #704
    steff's Avatar Active Member
    Reputation
    75
    Join Date
    Jan 2008
    Posts
    191
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Jepp, I test the new features all also ingame and we analyse the files with tools schlump written. Since the new save core its nicer to do such things

  15. #705
    Reflection's Avatar Legendary
    Reputation
    783
    Join Date
    Mar 2008
    Posts
    3,377
    Thanks G/R
    1/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by steff View Post
    A little preview of the copy function for noggit3.

    [YT]MXX-hZjwk0U[/YT]
    Amazing o.o

    Freelance Digital Artist
    https://reflectionartwork.deviantart.com
    You did not desert me
    My brothers in arms


Page 47 of 69 FirstFirst ... 434445464748495051 ... LastLast

Similar Threads

  1. [Selling] Honorbuddy 3 days from now
    By firell in forum World of Warcraft Buy Sell Trade
    Replies: 0
    Last Post: 12-22-2013, 04:35 PM
  2. [PSA] Y'all Better Be Careful From Now On!
    By Truency in forum World of Warcraft General
    Replies: 10
    Last Post: 02-06-2013, 08:11 AM
  3. [Development] NoggIt from now on.
    By schlumpf in forum World of Warcraft Model Editing
    Replies: 849
    Last Post: 02-11-2010, 03:24 PM
All times are GMT -5. The time now is 12:55 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search