Testing the water loading, is a bit laggy when i change adt with water, this is a minor glitch i found
i also noticed that if i start in open seas region it doesn't load at all any water (even if i go back to the coasts)
Testing the water loading, is a bit laggy when i change adt with water, this is a minor glitch i found
i also noticed that if i start in open seas region it doesn't load at all any water (even if i go back to the coasts)
I dont really know where those white areas come from. Sorry. That only happens with MH2O sometimes.
I also can't explain why it wont load when you are far away from the coast. That seems really weird to me as that water loading is completely independent from the position and the ADT file. You may look if the water rendering is turned off as seen in the view-menu.
Loading takes way longer as of now as I am dumping hell a lot of debugging information as you can see in the log.
don't worry is just for bug reporting, is not so annoying
anyway in the latest version the .adt saving is disabled? cuz no matter how much i press numpad0, is not saving anything, neither a single row of code in the log EDIT: seems that i have to press CTRL+S reading the previous post, is so?
indeed when i change .adt moving around can happen that it simply crashes..
her's the log (the part just before the crash)
obiviously i'm reporting just for help.\maptile.cpp:337 > [15][14] (254): 0
.\liquid.cpp:377 >
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.\maptile.cpp:337 > [15][15] (255): 0
.\liquid.cpp:377 >
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.\maptile.cpp:468 > Finished Processing all but MCNK's in .\world.cpp:1280 > 533 ms
.\maptile.cpp:484 > Entire loading of World\Maps\Azeroth\Azeroth_40_50.adt took .\world.cpp:1280 > 604 ms
.\maptile.cpp:542 > Finished Loading Textures for World\Maps\Azeroth\Azeroth_40_46.adt
.\maptile.cpp:542 > Finished Loading Textures for World\Maps\Azeroth\Azeroth_40_47.adt
.\maptile.cpp:542 > Finished Loading Textures for World\Maps\Azeroth\Azeroth_40_49.adt
.\maptile.cpp:542 > Finished Loading Textures for World\Maps\Azeroth\Azeroth_40_50.adt
.\maptile.cpp:542 > Finished Loading Textures for World\Maps\Azeroth\Azeroth_40_48.adt
.\maptile.cpp:734 > Unloading tile 35,50
.\maptile.cpp:236 > Loading tile from MPQ 40,45
.\maptile.cpp:468 > Finished Processing all but MCNK's in .\world.cpp:1280 > 1 ms
.\maptile.cpp:484 > Entire loading of World\Maps\Azeroth\Azeroth_40_45.adt took .\world.cpp:1280 > 51 ms
.\maptile.cpp:542 > Finished Loading Textures for World\Maps\Azeroth\Azeroth_40_45.adt![]()
Last edited by sirfranc; 12-21-2009 at 06:29 AM.
Could be the last or the first one. Please take the screen again with chunk lines (F7) on.
What version of WoW does this use
Wow enGB 3.2.2a
so enUS 3.2.2a would not work?
It uses all 3.* versions. Independant on locale or patch.
so does it workk with 3.3.0
A little preview of the copy function for noggit3.
[YT]MXX-hZjwk0U[/YT]
No. That feature does no crashes and works perfectly. Just like deleting does now.
Its really better to rewrite the whole ADT instead of editing an existing one.
Jepp, I test the new features all also ingame and we analyse the files with tools schlump written. Since the new save core its nicer to do such things![]()
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