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  1. #646
    steff's Avatar Active Member
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    Is the French folder realy named FrFr or frFR?

    Could you post 2 screens of you filestructure. The data and the frFR folder please.


    And pease visit all the traker, make an account and post your opinion to this question.

    http://87.118.108.82/bugtraker/index...ils&task_id=14

    And trak your bugs and feature wishes there....... NOW
    Last edited by steff; 12-01-2009 at 01:34 AM.

    [Development] NoggIt from now on.
  2. #647
    Skullbot's Avatar Member
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    Yep, I've already posted my opinion on this subject.
    About saving issues, compiling it with VS9 will most likely fix the problem.

  3. #648
    Zantas's Avatar Contributor
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    When I try top open a map in Noggit and small box pops up that says Mapview::Mapview() and after that Noggit closes

  4. #649
    akspa420's Avatar Contributor
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    Originally Posted by zantas92 View Post
    When I try top open a map in Noggit and small box pops up that says Mapview::Mapview() and after that Noggit closes
    I see that same box running rev. 78, but mine continues to run. I think it's a breakpoint in the VC10-compiled binary.

  5. #650
    Skullbot's Avatar Member
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    Yep, it's a VC10 breakpoint, I doesn't appear anymore after compiling with VC9.

  6. #651
    schlumpf's Avatar Retired Noggit Developer

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    Oh. No, its just a debugging messagebox I removed afterwards. It was not intended to be in there. That has nothing to do with VC10.

  7. #652
    Zantas's Avatar Contributor
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    when compiling with VC9 I encounter the problem that was fixed by compiling with VC10 so I'm kinda confused at the moment since

    working with VC9 wont work because I need VC10 components
    and working with VC10 gives me bug message and then Noggit closes.

  8. #653
    schlumpf's Avatar Retired Noggit Developer

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    How would you compile it yourself without code? Oo
    Why are you guys talking about compiling it.

  9. #654
    Zantas's Avatar Contributor
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    More confusion

    Well to take this from scratch.

    I've downloaded the latest release and extra files that might be needed.
    Im running on XP pro version and I still won't get this to work. The log files shows nothing cause it's not crashing cause of any error in the files that I've downloaded.

  10. #655
    schlumpf's Avatar Retired Noggit Developer

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    Filebeam - Beam up that File Scottie!

    This version now features partly ****ed up water. Still, saving is not complete as M2s and water are NOT saved.

    79: steff
    Fix save problem together with Schlumpf. Now no crash after saving.
    Insert the hole lines for testing in F7 mode.
    80: steff
    Fixed the Keypad movement Problem and integrated continuous movement over this keys.
    81: steff
    Add keypad functions.
    5 now toggles between 3 speed steps for all keypad keys.
    +/- now resizes m2 models
    Fog distant moved to shift and +/-
    82: steff
    To test MPQs without the effect that noggit loads them while you edit I exclude the
    patch-x.MPQ from the loading list.
    83: schlumpf
    checkboxUI: Added new constructor for something.
    dbc: glogging when not finding detail doodads. throwing unknown location when searching for area 0
    dbcfile: size_t is unsigned. hell was someone drunk when writing?
    directory: another int to size_t.
    Mapview: ctrl-shift click to remove textures works again.
    mapview: todo: fix that sky drawing to the minimap.
    menu: No need to include teh SQL shit.
    shaders: init of j = 0;
    sky: this should draw skies in 2d. needs to be fixed.
    statusBar: useless spaces and .f against warnings.
    texturingUI: major revamp of the texture listing and filtering. Might be ****ed up.
    toolbar: typo, .f
    treeview: .f
    video: fixed eof without crlf
    window: now iterating over children instead of going through an array.
    wowmapview: now printing to the log as the first thing after startup. also removed dependency to filters.txt (see texturingUI).
    84: steff
    Fix: FS#38 - Brush radius
    Now you can change the radius of all brushes alos over ALT and +/- and ALT, mouse left click and mouse drag.
    3D settings window now inits with the brush values and not with fixed ones.
    85: steff
    Change the brush init value to a round one.
    86: steff
    Fix the brush size problems with all sizable edit tools.
    +/- changes now the value exact and the start and ending values are correct now too.
    87: steff
    Numpad 5 now switches between the speeds 0.01 -> 0.1 -> 0.2 -> 0.3
    for Numpad object moving.
    88: schlumpf
    model: Made the drawing code simpler. Its now only doing two lists with a simplified for selection (with names) and a full with textures etc. Also, the bounding box is now applied afterwards.
    textureingui: another few changes on the way to fixing that thing. added some todos and deleted unused variables.
    wmo: also fixed bounding boxes here. they now always should be white and not have the color of the fog.
    vcproj: removed useless linker flag.
    89: steff
    Add singleton Settings class.
    Add setting for sub chunk lines to settings class.
    Implement the toggle of sub chunk line render depended on terrain mode 3.
    90: schlumpf
    video: added "CheckForGLError". One may use it for debugging purposes.
    mapview: using CheckForGLError now.
    maptile: removed bad or unused variables. there should be more to remove.
    maptile: changed liquid handling. now all liquids are in the maptile instead of the mapchunks. TODO: Get them into something even more global?
    maptile: also included MH2O loading again. this still is somehow wrong. ._.
    mapheaders.h: fixed one structure. isnt used anymore anyway.
    Liquid: added mh2o loading.
    91: steff
    Add new settings class to SVN. Sorry Schlupf
    92: steff
    Add Icons to media.
    Add tool to insert icon into exe.
    Add Project class.
    Update Bin.

  11. #656
    Reflection's Avatar Legendary
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    Very nice updates schlumpf & steff keep up the awesome work!

    Freelance Digital Artist
    https://reflectionartwork.deviantart.com
    You did not desert me
    My brothers in arms


  12. #657
    T@rget's Avatar Contributor
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    Looks nice, but I'm wondering, why was Zul'Gurub removed from the starting locations? Can someone send me a bookmark that lets you start there?

    Thanks in advance

  13. #658
    scinerko's Avatar Member
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    SCHLUMPF, NOGGIT RULEZ!
    This is just great work man ...Saving is great...Even movin objects WMOS ist awesome man .
    This noggit dont need to be better for me

  14. #659
    svedin's Avatar Contributor
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    This is so nice Schlumpf

    But were is the "Expansion 1 and 2" so i can select them?

    Ty Ty for the work man

  15. #660
    schlumpf's Avatar Retired Noggit Developer

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    I cant really help with all those "** was removed from the list???" as they haven't been. I don't really know why they would not be in there anymore. I only have seen a report in the bugtracker with maps missing after people edited the WDT file.

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