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  1. #421
    Zantas's Avatar Contributor
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    Can noggit operate on Vista?

    For me it encounters error when trying to load anything inside it
    Tested everything now and nothing seems to function for me.

    [Development] NoggIt from now on.
  2. #422
    Tigurius's Avatar Member
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    Yes, I'm using Vista(x64) while developing and testing.
    Please post your log.
    Like my work? Support Me! ;D

  3. #423
    Bjarke's Avatar Contributor

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    When i first got vista i got scared, because my nogg was crashing, and would not save. I fixed it by running it as admin. but idk if it works for you :P

  4. #424
    Zantas's Avatar Contributor
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    Yes, I'm using Vista(x64) while developing and testing.
    Please post your log.

    Code:
    .\wowmapview.cpp:216 > Nogg-It Oct 20 2009, 19:46:09
    Game path: D:\Games\World of Warcraft\Data\
    .\wowmapview.cpp:257 > Locale: enGB
    .\mpq_libmpq.cpp:22 > Opening D:\Games\World of Warcraft\Data\common.MPQ
    .\mpq_libmpq.cpp:22 > Opening D:\Games\World of Warcraft\Data\common-2.MPQ
    .\mpq_libmpq.cpp:22 > Opening D:\Games\World of Warcraft\Data\expansion.MPQ
    .\mpq_libmpq.cpp:22 > Opening D:\Games\World of Warcraft\Data\lichking.MPQ
    .\mpq_libmpq.cpp:22 > Opening D:\Games\World of Warcraft\Data\patch.MPQ
    .\mpq_libmpq.cpp:22 > Opening D:\Games\World of Warcraft\Data\patch-2.MPQ
    .\mpq_libmpq.cpp:22 > Opening D:\Games\World of Warcraft\Data\patch-3.MPQ
    .\mpq_libmpq.cpp:22 > Opening D:\Games\World of Warcraft\Data\patch-4.MPQ
    .\mpq_libmpq.cpp:22 > Opening D:\Games\World of Warcraft\Data\patch-6.MPQ
    .\mpq_libmpq.cpp:22 > Opening D:\Games\World of Warcraft\Data\enGB\backup-enGB.MPQ
    .\mpq_libmpq.cpp:22 > Opening D:\Games\World of Warcraft\Data\enGB\base-enGB.MPQ
    .\mpq_libmpq.cpp:22 > Opening D:\Games\World of Warcraft\Data\enGB\locale-enGB.MPQ
    .\mpq_libmpq.cpp:22 > Opening D:\Games\World of Warcraft\Data\enGB\speech-enGB.MPQ
    .\mpq_libmpq.cpp:22 > Opening D:\Games\World of Warcraft\Data\enGB\expansion-locale-enGB.MPQ
    .\mpq_libmpq.cpp:22 > Opening D:\Games\World of Warcraft\Data\enGB\expansion-speech-enGB.MPQ
    .\mpq_libmpq.cpp:22 > Opening D:\Games\World of Warcraft\Data\enGB\lichking-locale-enGB.MPQ
    .\mpq_libmpq.cpp:22 > Opening D:\Games\World of Warcraft\Data\enGB\lichking-speech-enGB.MPQ
    .\mpq_libmpq.cpp:22 > Opening D:\Games\World of Warcraft\Data\enGB\patch-enGB.MPQ
    .\mpq_libmpq.cpp:22 > Opening D:\Games\World of Warcraft\Data\enGB\patch-enGB-2.MPQ
    .\wowmapview.cpp:331 > Opening DBCs
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\AreaTable.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\Map.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\LoadingScreens.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\Light.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\LightSkybox.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\LightIntBand.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\LightFloatBand.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\GroundEffectDoodad.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\GroundEffectTexture.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\LiquidType.dbc
    .\wowmapview.cpp:333 > Initializing Fonts
    .\wowmapview.cpp:341 > Creating Menu
    .\world.cpp:37 > World 451: development has no WDT file!
    .\world.cpp:37 > World 582: Transport176244 has no WDT file!
    .\world.cpp:37 > World 584: Transport176231 has no WDT file!
    .\world.cpp:37 > World 586: Transport181645 has no WDT file!
    .\world.cpp:37 > World 587: Transport177233 has no WDT file!
    .\world.cpp:37 > World 588: Transport176310 has no WDT file!
    .\world.cpp:37 > World 589: Transport175080 has no WDT file!
    .\world.cpp:37 > World 590: Transport176495 has no WDT file!
    .\world.cpp:37 > World 591: Transport164871 has no WDT file!
    .\world.cpp:37 > World 592: Transport186238 has no WDT file!
    .\world.cpp:37 > World 593: Transport20808 has no WDT file!
    .\world.cpp:37 > World 594: Transport187038 has no WDT file!
    .\world.cpp:37 > World 596: Transport187263 has no WDT file!
    .\world.cpp:37 > World 610: Transport_Tirisfal _Vengeance_Landing has no WDT file!
    .\world.cpp:37 > World 612: Transport_Menethil_Valgarde has no WDT file!
    .\world.cpp:37 > World 613: Transport_Orgrimmar_Warsong_Hold has no WDT file!
    .\world.cpp:37 > World 614: Transport_Stormwind_Valiance_Keep has no WDT file!
    .\world.cpp:37 > World 620: Transport_Moa'ki_Unu'pe has no WDT file!
    .\world.cpp:37 > World 621: Transport_Moa'ki_Kamagua has no WDT file!
    .\world.cpp:37 > World 622: Transport192241 has no WDT file!
    .\world.cpp:37 > World 623: Transport192242 has no WDT file!
    .\world.cpp:37 > World 641: Transport_AllianceAirshipBG has no WDT file!
    .\world.cpp:37 > World 642: Transport_HordeAirshipBG has no WDT file!
    .\world.cpp:37 > World 647: Transport_Orgrimmar_to_Thunderbluff has no WDT file!
    .\wowmapview.cpp:347 > Does I haz shaderz?
    .\liquid.cpp:315 > Water Shader Loaded successfully
    .\liquid.cpp:360 > Water Shader Loaded successfully
    .\wowmapview.cpp:357 > Entering Main Loop
    .\world.cpp:75 > Loading world EmeraldDream
    .\menu.cpp:310 > Did not find matching loading screen. Check map.dbc for the entry please.
    .\maptile.cpp:198 >   Loading tile from MPQ 29,30
    .\maptile.cpp:323 > Finished Processing all but MCNK's in .\world.cpp:1225 > 1 ms
    .\maptile.cpp:339 > Entire loading of World\Maps\EmeraldDream\EmeraldDream_29_30.adt took .\world.cpp:1225 > 123 ms
    .\maptile.cpp:389 > Finished Loading Textures for World\Maps\EmeraldDream\EmeraldDream_29_30.adt
    .\maptile.cpp:198 >   Loading tile from MPQ 30,30
    .\maptile.cpp:323 > Finished Processing all but MCNK's in .\world.cpp:1225 > 1 ms
    .\maptile.cpp:339 > Entire loading of World\Maps\EmeraldDream\EmeraldDream_30_30.adt took .\world.cpp:1225 > 78 ms
    .\maptile.cpp:389 > Finished Loading Textures for World\Maps\EmeraldDream\EmeraldDream_30_30.adt
    .\maptile.cpp:198 >   Loading tile from MPQ 31,30
    .\maptile.cpp:323 > Finished Processing all but MCNK's in .\world.cpp:1225 > 1 ms
    .\maptile.cpp:339 > Entire loading of World\Maps\EmeraldDream\EmeraldDream_31_30.adt took .\world.cpp:1225 > 8 ms
    .\maptile.cpp:389 > Finished Loading Textures for World\Maps\EmeraldDream\EmeraldDream_31_30.adt
    .\maptile.cpp:198 >   Loading tile from MPQ 29,31
    .\maptile.cpp:323 > Finished Processing all but MCNK's in .\world.cpp:1225 > 1 ms
    .\maptile.cpp:339 > Entire loading of World\Maps\EmeraldDream\EmeraldDream_29_31.adt took .\world.cpp:1225 > 34 ms
    .\maptile.cpp:389 > Finished Loading Textures for World\Maps\EmeraldDream\EmeraldDream_29_31.adt
    .\maptile.cpp:198 >   Loading tile from MPQ 30,31
    .\maptile.cpp:323 > Finished Processing all but MCNK's in .\world.cpp:1225 > 1 ms
    .\maptile.cpp:339 > Entire loading of World\Maps\EmeraldDream\EmeraldDream_30_31.adt took .\world.cpp:1225 > 19 ms
    .\maptile.cpp:389 > Finished Loading Textures for World\Maps\EmeraldDream\EmeraldDream_30_31.adt
    .\maptile.cpp:198 >   Loading tile from MPQ 31,31
    .\maptile.cpp:323 > Finished Processing all but MCNK's in .\world.cpp:1225 > 2 ms
    .\maptile.cpp:339 > Entire loading of World\Maps\EmeraldDream\EmeraldDream_31_31.adt took .\world.cpp:1225 > 29 ms
    .\maptile.cpp:389 > Finished Loading Textures for World\Maps\EmeraldDream\EmeraldDream_31_31.adt
    .\maptile.cpp:198 >   Loading tile from MPQ 29,32
    .\maptile.cpp:323 > Finished Processing all but MCNK's in .\world.cpp:1225 > 1 ms
    .\maptile.cpp:339 > Entire loading of World\Maps\EmeraldDream\EmeraldDream_29_32.adt took .\world.cpp:1225 > 7 ms
    .\maptile.cpp:389 > Finished Loading Textures for World\Maps\EmeraldDream\EmeraldDream_29_32.adt
    .\maptile.cpp:198 >   Loading tile from MPQ 30,32
    .\maptile.cpp:323 > Finished Processing all but MCNK's in .\world.cpp:1225 > 1 ms
    .\maptile.cpp:339 > Entire loading of World\Maps\EmeraldDream\EmeraldDream_30_32.adt took .\world.cpp:1225 > 6 ms
    .\maptile.cpp:389 > Finished Loading Textures for World\Maps\EmeraldDream\EmeraldDream_30_32.adt
    .\maptile.cpp:198 >   Loading tile from MPQ 31,32
    .\maptile.cpp:323 > Finished Processing all but MCNK's in .\world.cpp:1225 > 1 ms
    .\maptile.cpp:339 > Entire loading of World\Maps\EmeraldDream\EmeraldDream_31_32.adt took .\world.cpp:1225 > 7 ms
    .\maptile.cpp:389 > Finished Loading Textures for World\Maps\EmeraldDream\EmeraldDream_31_32.adt
    .\MapView.cpp:458 > Initializing MapView.

  5. #425
    Tigurius's Avatar Member
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    File-Upload.net - noggit3.exe
    test this version(still do not use productive!)
    Like my work? Support Me! ;D

  6. #426
    Skullbot's Avatar Member
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    Nice Changelog ^^.

    Bug report : Sometimes, when saving ADT file, Water disappear (InGame) and Cryect's AllWater.exe can't fix it.
    Map become corrupted, crash the client and doesn't appear in Noggit (but don't crash).
    I don't know how it can be fixed, but if you can : Here's the ADT File

    Edit : I will test the new release, I haven't seen the previous post, thanks Tigurius =)
    Last edited by Skullbot; 11-07-2009 at 10:46 AM.

  7. #427
    Zantas's Avatar Contributor
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    Maybe my computer sucks.
    Im trying to use this on my laptop atm
    and the laptop uses vista and that seem to increase memeoryusage of every process 10 times.

  8. #428
    Skullbot's Avatar Member
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    WoW ! ^^.
    I was about to post the "Brush speed" feature idea, but ... ^^
    Pretty good version this time, I love the new features ^^.

    I've noticed some little possible improvements :
    - When moving object with keypad, EnableKeyRepeat seems to be disabled.
    - When opening ADT, an empty window is displayed for unknown reason.
    - The 5 on keypad can be used with Alt and/or Ctrl to Move Z position of objects/WMOs.

    I will try saving a map with hole later ;p

  9. #429
    newtech's Avatar Active Member
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    Someone please wisper me if Noggit ever gets compatible with Intel :S

  10. #430
    Skullbot's Avatar Member
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    Another little bug found :
    When you select a map in the list and try to select another in the 2nd column, first selected map will be loaded on clicked ADT instead of selecting the other map.
    I don't know if you see what I mean ^^.

    Edit : Is it normal that Azeroth doesn't appear in the map list anymore ?
    Last edited by Skullbot; 11-07-2009 at 11:29 AM.

  11. #431
    schlumpf's Avatar Retired Noggit Developer

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    Originally Posted by newtech View Post
    Someone please wisper me if Noggit ever gets compatible with Intel :S
    No, we totally hate Intel so much, we refuse to ever get it working with YOUR ****ING INTEL CPU THAT IS SO FUKKEN DIFFERENT FROM MY .. Oh wait. I have a Intel CPU. Disregard that.

    Originally Posted by Skullbot View Post
    Another little bug found :
    When you select a map in the list and try to select another in the 2nd column, first selected map will be loaded on clicked ADT instead of selecting the other map.
    I don't know if you see what I mean ^^.

    Edit : Is it normal that Azeroth doesn't appear in the map list anymore ?
    Azeroth should appear. That one is weird. Is there something in the log about it?

    That you cant reselect it is due to the screen just being checked for a click inside the virtual 64*64 tile box. You need to click outside of that before you can select a new map from the second column. We plan to redo the menu anyway.

    Originally Posted by Skullbot View Post
    WoW ! ^^.
    I was about to post the "Brush speed" feature idea, but ... ^^
    Pretty good version this time, I love the new features ^^.

    I've noticed some little possible improvements :
    - When moving object with keypad, EnableKeyRepeat seems to be disabled.
    - When opening ADT, an empty window is displayed for unknown reason.
    - The 5 on keypad can be used with Alt and/or Ctrl to Move Z position of objects/WMOs.

    I will try saving a map with hole later ;p
    -We know that EnableKeyRepeat (as if it would exist..) is not enabled. We will get this at some point (as it requires saving the currently pressed key somewhere and then needs checking for that one in MapView::tick() and this is a bit .. We are just too lazy.) Its on our todo.
    -That empty window will be filled with detail information about the selection at some point.
    -Isn't there z move already? Did you try all keys?

    Originally Posted by zantas92 View Post
    Maybe my computer sucks.
    Im trying to use this on my laptop atm
    and the laptop uses vista and that seem to increase memeoryusage of every process 10 times.
    There are plenty of memory leaks in the current versions (and they wont disappear soon ._.). Live with it. Try restarting it every once in a while when moving about multiple ADTs.

    Originally Posted by Skullbot View Post
    Nice Changelog ^^.

    Bug report : Sometimes, when saving ADT file, Water disappear (InGame) and Cryect's AllWater.exe can't fix it.
    Map become corrupted, crash the client and doesn't appear in Noggit (but don't crash).
    I don't know how it can be fixed, but if you can : Here's the ADT File

    Edit : I will test the new release, I haven't seen the previous post, thanks Tigurius =)
    Water really is a bad topic when it comes to Noggit. Additionally, AllWater is FUKKEN OUTDATED. You shouldn't use this tool as it tends to destroy whole ADTs without the use of NoggIt. (Is this a plus or minus?)

  12. #432
    Zantas's Avatar Contributor
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    Well I'm aware there are memoryleaks, but Mine crash instantly on all maps except the test ones.


    I've come to the conclussion that it's a combination of leaks and vista on laptop just drains the power out of any program.

  13. #433
    schlumpf's Avatar Retired Noggit Developer

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    Originally Posted by zantas92 View Post
    Well I'm aware there are memoryleaks, but Mine crash instantly on all maps except the test ones.


    I've come to the conclussion that it's a combination of leaks and vista on laptop just drains the power out of any program.
    Hm. That would be a biit strange. Anything in the log?

  14. #434
    Skullbot's Avatar Member
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    EnableKeyRepeat is an existing SDL function, but I don't know if you use SDL to handle user's input ^^.

    I will look to the log about Azeroth ... Edit : Here's the log file

    We can modify Z pos with Middle-Click + Alt but NoggIt doesn't seems to detect my Mouse's middle click so I have to emulate it with MouseEmu.
    I saw that Key-5 is not used so it can be more user-friendly if it could be used this way.

    About the AllWater tool, how can I get my water back on my ADT without this ? ;p

    Also, I've tested hole tool, and it finally works fine, gg ^^.
    Last edited by Skullbot; 11-07-2009 at 02:11 PM.

  15. #435
    Zantas's Avatar Contributor
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    The log doesn't say anything went wrong.


    I just crash everytime i load any map.

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