[Request] Old poison animation. menu

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  1. #16
    Glitchy's Avatar ★ Elder ★
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    If that did nothing that means that it is not an animation but it is a animation that is attached to you when you preform that spell like fire blast or any other insta cast. I will try to look more into it, but i don't think this data is held in the m2. but i think more in the DBC files

    [Request] Old poison animation.
  2. #17
    Cloud_007's Avatar Member
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    Originally Posted by Glitchy View Post
    If that did nothing that means that it is not an animation but it is a animation that is attached to you when you preform that spell like fire blast or any other insta cast. I will try to look more into it, but i don't think this data is held in the m2. but i think more in the DBC files
    Okay, thank you.

    If you need anything from pre-patch 2.1, please let me know.

  3. #18
    LrdZanny's Avatar Member
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    extract the spell animations for all the rogue poisons from pre 2.1 and replace them in a current version mpq possibly.

    That, or edit the current poisons to use casting animations again

  4. #19
    Cloud_007's Avatar Member
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    Bumpy Bump!

  5. #20
    Joevlol's Avatar Contributor
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    I was about to post a topic so maybe a few of us could work on getting these back but ofc searching first found this, i'd be happy to help work somthing out. Will have a play around when i get some time, but untill then... Bump for great rogue justice

  6. #21
    Joevlol's Avatar Contributor
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    i found 2.0.6 version of wow on my laptop and decided to take a looksie, since this was before the animation got removed i belive

    And well... i had alook around the DBC files, extracted them using MWCS and opened with DBC editor.

    There is infomation in them, spell names, links to .mdx files, sounds and alot of stuff, i even saw a space for a text string to be entered.

    All the i'd match thottbot if it helps, just type '/s' so example would be 'http://www.thottbot.com/s11201' for the crippling poison effect.

    Only real problem is there are alot of collums and numbers for anyone of my experience to understand, hopefully there are people who do understand them here and can help us out.

    Overall tho' i am sure the info is stored in the DBC, and swapping the m2's will be no help

  7. #22
    Cloud_007's Avatar Member
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    Bumpy Bump

  8. #23
    Joevlol's Avatar Contributor
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    Come on, bump. Surley people want this back in-game..

  9. #24
    Cloud_007's Avatar Member
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    Bumpy bump!

  10. #25
    Cloud_007's Avatar Member
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    Bumpy bump!

  11. #26
    Cloud_007's Avatar Member
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    bumpy bump!

  12. #27
    Glitchy's Avatar ★ Elder ★
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    Ok i THINK it might be server side... Here is the real test.

    Install a client less then 2.1 go onto a private server higher then 2.1 and see if the poison proc you want still works

  13. #28
    Joevlol's Avatar Contributor
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    Will give it a shot when i get free time. There's a few thing similar to this i'd like to edit but not sure how...

    One example is the Honor trinket that heals you. "http://www.wowhead.com/?item=24551"

    I'd love to change it so that when you use it (this is only for undead, not sure on other animations) the character raises his arms above his head like when using healthstones and stuff.

    I'll probably get time to try tommorow

  14. #29
    dreamhacker's Avatar Member
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    Changing animations is a bit tricky. Been trying to do it with the Windfury animation, but the result is that the animation disappears all-together when I use old animation files. (Anyone know why?) However, in a lot of cases the animation is still in the files, as it's used by other spells, and thus it's only a matter of looking it up.

    However, in the case of the poison, it's most likely removed from the DBCs. Taking Crippling Poison as an example, the DBCs show that it only got one animation at procc, which is at the target. The "caster animation" needs to be set to refer to the animation you want.

    If you extract the SpellVisual.dbc and look the poisons up there, you'll notice only one field has a value (field 3). That would be the effect occuring at the target. The two fields before that, determine what animation YOUR character should use. In the current DBCs, both these fields are set to 0. What you need to do, is to set the second of these two fields to the animation ID of the procc, found in the SpellVisualKit.dbc (you can find the animation by either looking up another spell having the exact same animation when it proccs or is done casting, or grab the SpellVisualEffectName.dbc from an older WOW install).

  15. #30
    Cloud_007's Avatar Member
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    Originally Posted by dreamhacker View Post
    Changing animations is a bit tricky. Been trying to do it with the Windfury animation, but the result is that the animation disappears all-together when I use old animation files. (Anyone know why?) However, in a lot of cases the animation is still in the files, as it's used by other spells, and thus it's only a matter of looking it up.

    However, in the case of the poison, it's most likely removed from the DBCs. Taking Crippling Poison as an example, the DBCs show that it only got one animation at procc, which is at the target. The "caster animation" needs to be set to refer to the animation you want.

    If you extract the SpellVisual.dbc and look the poisons up there, you'll notice only one field has a value (field 3). That would be the effect occuring at the target. The two fields before that, determine what animation YOUR character should use. In the current DBCs, both these fields are set to 0. What you need to do, is to set the second of these two fields to the animation ID of the procc, found in the SpellVisualKit.dbc (you can find the animation by either looking up another spell having the exact same animation when it proccs or is done casting, or grab the SpellVisualEffectName.dbc from an older WOW install).
    Do you think you could do it? Please, try it on Crippling Poison, it'll be greatly appreciated. I have no idea on how doing this, so yeah. =/

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