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  1. #1
    houseplant2's Avatar Active Member
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    [Question] Custom Model Question...

    I have been following the guides here for importing and exporting m2 files. they are working really well for me now but for some reason they keep coming out invisable. I dont know why. I have done 2 different pieces and both are invisable helms. I hardcoded the blp files and put them in the correct place. but i just cannot see them in game. the toon i have been testing them with has long hair so i can see when i put it on because my hair goes short. but no visual. same in model viewer. no visual. it doesnt crash just doesnt show when i select it. nothing. what scale should i be using when i use 3dstom2? i usually do 1 or 2. is that way to small or...im just at a loss. im obviously making a mistake somewhere. has anyone else had this problem or know how to solve it?

    [Question] Custom Model Question...
  2. #2
    merfed's Avatar キタ━━━(゜∀゜)━━━!!!!!


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    I usually don't do any scale in 3dstom2, I do all the scaling in the 3D program im editing in.

  3. #3
    houseplant2's Avatar Active Member
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    at the end of the command you put a number. least i did. i used 1. yea. i figured it out. there was this little black speck above my head. it was the helm...lol thanks for the help.

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