Problem with reskinning BE to human and DK sword to frostmourne menu

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  1. #1
    Paratroopr508's Avatar Member
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    Problem with reskinning BE to human and DK sword to frostmourne

    So I'm brand new at model editing and watched the guides posted above, but when I try to put in the new skins I get glitches as seen in these pictures. This is my first ever model editing so help is appreciated. I'm specifically trying to turn blood elf males into human males, and the Greatsword of the ebon blade into frostmourne.

    They aren't exactly equivalent in CASC files so I'm not sure how to smoothly transition them. If someone could help walk me through how to fix these errors (this is my first time after all) or just send me the fixed version it'd be much appreciated.
    Attached Thumbnails Attached Thumbnails Problem with reskinning BE to human and DK sword to frostmourne-wowscrnshot_120614_151426-jpg  
    Last edited by Paratroopr508; 12-06-2014 at 08:03 PM.

    Problem with reskinning BE to human and DK sword to frostmourne
  2. #2
    Paratroopr508's Avatar Member
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    I dont understand whats wrong with the file attachment thing sorry
    Attached Thumbnails Attached Thumbnails Problem with reskinning BE to human and DK sword to frostmourne-wowscrnshot_120614_151426-jpg  

  3. #3
    Nicorn's Avatar Contributor
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    Files need to be approved. upload it to imgur and post link so everyone can see it instantly

  4. #4
    Paratroopr508's Avatar Member
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  5. #5
    Method's Avatar Contributor Modding Enthusiast CoreCoins Purchaser
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    These problems should be obvious, but here's your answers:

    1. You took the model file over for Frotsmourne, but you didn't take Frostmournes texture file, the texture for the DK blade is being put on frostmournes model and causing the "Glitch" (It isn't) you just need to take over the correct texture file.

    2. That helmet was designed for the Blood Elf model , not the new human male model introduced with Draenor, therefore the new humans model is ruining the helmet, this is common for model switches and it's often tricky to fix, most people just disable helmets because of this. For instance, if you converted a blood elf > Gnome, the blood elf helmet "Template" would be used instead of the Gnome head "Template". If you put on a helmet, it'd probably show up above your head, instead of your head.

    3. Same thing with hair models, the game thinks you're still using blood elf assets and doesn't display anything, you have to take over the new human hair assets, which is a more complicated swap yet again. After you have the model file for the beard, it'll usually use the old assets (Blood Elf in your case) for the textures. (probably going to go badly due to texture resolution in comparison to new models but it should stretch, I guess)
    Last edited by Method; 12-06-2014 at 10:43 PM.

  6. #6
    Paratroopr508's Avatar Member
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    Ok so write off helmet for now? Because at the moment its also missing the jaw/beard. So going sans helmet would look awkward too. Oh well, I guess for now I'll just have to give up on that.

    I'ts not obvious to me. I've never done this before. I'm not understanding how to copy the texture for frostmourne over.
    The Greatsword files are as follows:
    Sword_2h_deathknight_B01.m2
    *_B_01_Q.m2
    *_B_01_Q00.skin
    *_B_0100.skin
    *_B_01Alpha.blp
    *_B_01Blue.blp
    *_B_01Green.blp
    *_B_01Purple.blp
    *_B_01Red.blp

    Frostmourne is as follows (there's also ones for broken frostmourne but I think its safe to say leave those out)
    Sword_2h_Frostmourne_D_01.blp
    *_D_01_glow.blp
    *_D_01.m2
    *_D_02.m2
    *_D_0100.skin

    I'm not sure what needs to be renamed to what in order to copy over the texture. I've tried to line up the .skin and .m2 files as best I can figure out. I'm guessing D02 > B01Q and 0100 to 0100 .skin. not sure what to do with the .blp
    Last edited by Paratroopr508; 12-06-2014 at 10:38 PM.

  7. #7
    Method's Avatar Contributor Modding Enthusiast CoreCoins Purchaser
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    Use some common sense.

    M2 = Model

    Glow = Weapon Effect

    Skin = Texture.

    BLP = Texture.

    Convert:

    main BLP > BLP
    main skin > Skin
    Main M2 > M2 (You've done this already)

    And it should work.

    Protip, get a BLP editor so you can view the files and see what they actually are, the Blue, Green, Pruple, Red models are completely meaningless.

  8. #8
    Paratroopr508's Avatar Member
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    Well gosh I didn't mean to offend you with being new at this. I have no idea what the "main" blp is when the Greatsword has 5? It has 2 skin files to frostmournes 1. I'm guessing the m2 files convert over with B_01_Q = D_02

    The BLP editor idea is legitimate advice though, I'll try to google some up

    Using the editor I was able to fix up the issue and see that the alpha.blp was the runic overlay, and renamed the frostmourne glow to that. I then renamed the generic .blp file into all hte other colors of the greatsword and now it seems to be working perfectly. Too bad about the human though.
    Last edited by Paratroopr508; 12-06-2014 at 10:57 PM.

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