Hello everyone,
so, I've been dabbling in creating custom modeled items for WoW (or for its modelviewer, to be more specific.. )
and I've run into a problem with converting the model from 3ds Studio Max 2010.
I don't know if the guides I used are outdated, if the corresponding tools are, or if I simply make a mistake without realizing it...
So, here I am seeking advice on this from those who have more experience with this... ^^'
For those who are curious:
I'm trying to convert this shoulder pad model I've made with custom textures.
Afterwards I'll try to either add it into the dbc files or replace an old shoulder pad model with this so I can use it in the modelviewer.
It's for this little sideproject of mine: http://handclaw.rampagingpolygons.co...mhammer_V1.jpg