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  1. #16
    Citrus's Avatar Member
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    Re: Bald --> Not Bald

    Damn :/ I'm tired of looking at my ugly bald Troll.

    Bald --> Not Bald
  2. #17
    niGhTm4r3's Avatar Site Donator
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    Re: Bald --> Not Bald

    i still cant figure out how to remove the baldness, well, i managed to add a bit of hair, but its just the upper/lower scalp hair, thats all, i managed to add it with modifying CharSections.dbc, i still dont know how to add a hairstyle to it..
    im interested in a undead female hairstyle, preferably the first one

  3. #18
    houseplant2's Avatar Active Member
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    Re: Bald --> Not Bald

    i dont believe you can change it to another races hairstyle. it has to do with the information stored in the model itself. Unless you edit the m2 file(figure that one out let me know).

  4. #19
    schlumpf's Avatar Retired Noggit Developer

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    Re: Bald --> Not Bald

    you cant add others, there you're right.
    editing m2s? working. without animations and buggy sometimes.

  5. #20
    Citrus's Avatar Member
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    Re: Bald --> Not Bald

    Originally Posted by schlumpf View Post
    charhairgeosets.dbc:
    ID, RACEID, gender (0 male 1 female), ID2, hairstyleid, bald (0-< not)

    change hairstyleid or id2 for your raceid-gender combo. be sure you use existing values!
    This is wrong, the last number does not change the character from bald to not bald, the HairstyleID does.

    If you want to change a character from being bald to have a hair style it will look like this.

    ID, RaceID, Gender, Hairstyle Model(Not sure what this does when you change it), Hairstyle, Unknown

    235, 8, 0, 0, 0, 0: This is how it will look in the DBC if you're bald.
    235, 8, 0, 0, 5, 0: This is how you want it to look, where 5 can be 1-6 to give your character hair.

  6. #21
    schlumpf's Avatar Retired Noggit Developer

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    Re: Bald --> Not Bald

    bald (0-< not) is a boolean that indicates if bald. its set true on human and dwarf male hairstyle 1 (bald). i didnt say, i'd change that.

    believe me, i know what those fields mean.

  7. #22
    niGhTm4r3's Avatar Site Donator
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    Re: Bald --> Not Bald

    Originally Posted by schlumpf View Post
    you cant add others, there you're right.
    editing m2s? working. without animations and buggy sometimes.
    I've tried searching and i found nothing on model changing, im interested in changing a texture from a m2 file, the texture is in the m2 file if im not mistaken.

  8. #23
    greenhead62's Avatar Member
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    Re: Bald --> Not Bald

    Btw, how did you get the shoes to show?

  9. #24
    greenhead62's Avatar Member
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    Re: Bald --> Not Bald

    friendly bump :P

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