Hey everyone,
For the past hours I've been trying to edit item textures, more specific, the textures that make up a robe. The result is the infamous green error texture.
This is how I did it:
- I acquire the paths to the item textures by using the Item and ItemDisplayInfo dbc's. In my case (Durable Robe) that would be:
* Robe_B_05Brown_Chest_TL_M.blp
* Robe_B_05Brown_Chest_TU_M.blp
* Robe_B_05Brown_Pant_LL.blp
* Robe_B_05Brown_Pant_LU.blp
* Robe_B_05Brown_Sleeve_AL.blp
* Robe_B_05Brown_Sleeve_AU.blp
I used MyWarcraftStudio to extract these files from common.mpq. I noticed that the dimensions of these blp's were 128 x 64, according to MWS.
I use an application that's named 'BLPConverter.exe' out of the box together with 'mass blp convert.bat' to change the blp files to the png format. The output png files have the same dimension (128x64)
After editing I use the same tool to convert the png file back to blp. I reconstruct the tree hierachy used in the original mpq and pack everything into patch-9.MPQ. (MWS viewer correctly displays the blps)
http://dl.dropbox.com/u/2754079/hierachy.png
Where did I go wrong? Dimensions? Color? The conversion process?
Kind regards