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  1. #1
    covert_cat's Avatar Member
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    [Help] Custom Model Texture Problem

    I've decided to try making custom models. So I made a Shuriken model, intending for it to be a thrown weapon. I unwrapped the UVW and textured it in 3DS. I then used Glitchy's Obj to M2 to convert it, I'm sure I followed the steps correctly. It just shows up green, without my texture.
    I'm sure there's an easy solution, but right now I've got a splitting headache and am going to rest. If anyone can help me out, I will gladly +Rep when I'm next on.


    Extra stuffs:



    I'm aware of the size and the offset. That's just how big it was in 3DS, I need to scale it down later.

    MPQs with my custom item and a model I downloaded from MMOwned(which works fine), plus the DBC's containing the DisplayIDs:
    Here

    If you don't want to download it and think file placement could be a problem, here's what the files look like:


    Code:
    patch-enUS-7.mpq
      >DBFilesClient
        >Item.dbc
        >ItemDisplayInfo.dbc
      >Interface
        >Icons
          >inv_axe_magmadeep.blp
          >inv_thrown_shuriken.blp
    Code:
    patch-enUS-9.mpq
      >ITEM
        >OBJECTCOMPONENTS
          >WEAPON
            >axe_2h_magmadeep.m2
            >axe_2h_magmadeep00.skin
            >thrown_1h_shuriken.m2
            >thrown_1h_shuriken00.skin
      >Shuriken.blp
      >MAGMADIFF.blp
      >MAGMAENVI.blp
      >MAGMAFLOW.blp
      >MAGMALIGH.blp
      >MAGMASPEC.blp
      >MAGMAWAVE.blp

    [Help] Custom Model Texture Problem
  2. #2
    [Soul Eater]'s Avatar The God King of Tails
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    Urgh, god knows but it looks like you converted the texture UVW map instead of your edited one. What do ya mean by "you edited it in 3ds" , do you mean you textured it in 3DS max or? If that's the case, that's not gonna work. Unless you can find a way to save the texture in a PNG afterwards, it ain't gonna work. You need to unwrap the map first and then save the render, afterwards you edit the render in a program like photoshop and then you attach the render with material editor in 3ds max and then you export the model.

    EDIT:

    For the heck of it I downloaded the MPQ and I can't convert the BLP to PNG for some reason. Couldn't decode Shuriken.blp
    Critical Error: imageSize = 318095, mipmapSize = 318095, maybe not DXT1

    so I guess things were wrong during the BLP convertion.



    Last edited by [Soul Eater]; 08-30-2010 at 04:29 AM.

    Do the impossible, see the invisible
    Row row, Fight the power.

  3. #3
    covert_cat's Avatar Member
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    That's strange. I used the java BLP converter, and it worked fine for everything else I did.

    Also, I unwrapped the UVW to look like this:



    And my texture looks like this:



    It's not even that complicated. I just wanted to start simple.

    I'll try to convert the png again.

    Edit:
    XnView(blp viewer) crashes when trying to load a thumbnail of the image. o.O
    Last edited by covert_cat; 08-30-2010 at 03:14 PM.

  4. #4
    [Soul Eater]'s Avatar The God King of Tails
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    Did you used material editor to attach the texture? As far as I can see, you converted the UVW map instead of the texture itself imo. If you look closely it use the exact same green as your uvw map.

    Do the impossible, see the invisible
    Row row, Fight the power.

  5. #5
    covert_cat's Avatar Member
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    Yeah I noticed that. It's strange. Here's the 3DS file.
    I attatched the texture in the material editor.
    Diffuse Color>Bitmap>Shuriken.png

  6. #6
    [Soul Eater]'s Avatar The God King of Tails
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    Tried the convertion myself and it worked. Only in my case some spots are black, but that's because of the texture (I wouldn't advise using a white background if you gonna texture in white) .

    Don't got a download link and dunnow anymore where I got it, but try a PNG > BLP converter, and save your texture as indexed colors and afterwards as PNG in photoshop.

    Also, make a new scene, import your 3ds file, press m and then assign material again and choose the correct texture, it could also be that your scene is bugged for some reason. Afterwards, just do the usual convertion, OBJ > M2 via glitchy mes.

    Do the impossible, see the invisible
    Row row, Fight the power.

  7. #7
    covert_cat's Avatar Member
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    If I could +Rep you twice, I would.

    Indexed colours was the problem! /facepalm

    Thank you.

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