[Question] How do I extract .bin maps, when I have editted a zone? menu

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  1. #1
    Pretzal's Avatar Member
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    [Question] How do I extract .bin maps, when I have editted a zone?

    What I have done:
    Made a custom zone, where water usually is, in Kalimdor, north of moonglade. The area works fine! Could use more than 3 textures, but it works .

    My problem:
    Trying to add waypoints to my NPC's. The NPC gets REALLY glitchy, and its height keeps getting fixed/reset (As reported by ArcEmu console under debugging mode). Without waypoints the creatures fine seemingly. Havent tried it under combat.

    The cause:
    By deleting/renaming/removing the maps folder, the npc works again with waypoints. Thus, the cause is the server is going by the servers maps and the client using a different set.

    The [Potential] Solution:
    Well, it would seem easy - Put the patch in the data folder, extract maps again, copy paste. But it doesant work. According to the ad.exe console, It only is reading upto patch-3.MPQ and common-2.mpq etc. But not MY patch.

    I have tried to merge the mpq's of my patch and common-2.mpq, but it hasnt worked. (The file sizes, are still exactly the same it seems)

    Any suggestions as to how i get my new custom maps .bin contents? (I could probably word that a bit better)

    Thanks in advance.

    [Question] How do I extract .bin maps, when I have editted a zone?
  2. #2
    schlumpf's Avatar Retired Noggit Developer

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    Fix ad to use your patch too. Or do the dirty hack and combine your files into an official patch.

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