[Help] WMO Problem. menu

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  1. #1
    mastki's Avatar Member
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    [Help] WMO Problem.

    I figured how to add my WMO's, all fine. Now got a diffrent problem.. Sometimes, some WMO's load up fine when I change their doodads, some dont.

    In Noggit, I got a mage tower, Inn (these both worked fine earlier) and some walls, towers and a gate. When I enter the game, however, I find I have NO wmo's around, at all..

    I also tryed changing the amount of doodads, no luck there, either.. Could someone, perhaps help me?:/

    [Help] WMO Problem.
  2. #2
    Eluo's Avatar Member
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    Maybe you..... have to replace the adt ?*g*
    Its just an idea...

  3. #3
    Xel's Avatar ★ Elder ★
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    I believe you're using Noggit 1.3.

    Are you sure that the WMOs treepaths haven't changed after
    patch 2.X.X. If so then Noggit and WoW Version 2.X.X would
    show them but WoW 3.X.X not. Check it out.

    If you're using noggit 1.4 just remove it from your computer and
    download 1.3.

    Also make sure your uniqueIDs are correct. (in your fileinfo.exe's txt file).

    Contact me if these don't help you out. :wave:

  4. #4
    mastki's Avatar Member
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    Gonna try what you said, Xel. and yeah, using Noggit 1.3. Only been using Redridge wmo's, gonna extract the file info and have a look at it


    All the doodads seem to be fine, in the file (All walls, gates and towers 0, mage tower and inn set to 1)

    I tryed editing something, that just caused a wow error when trying in-game.
    Last edited by mastki; 10-14-2009 at 07:21 AM.

  5. #5
    ~sInX's Avatar Contributor
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    Are you sure that the WMOs treepaths haven't changed after
    patch 2.X.X. If so then Noggit and WoW Version 2.X.X would
    show them but WoW 3.X.X not. Check it out.

    Treepaths weren't changed during the expansion... New patches were added but there was no alter in treepaths... Especially not the objects he's describing OR using.


    Also make sure your uniqueIDs are correct. (in your fileinfo.exe's txt file).
    Also, if his unique ids weren't correct, the object simply wouldn't show up in noggit regardless.

    Refresh your ADT mastki.

  6. #6
    Bjarke's Avatar Contributor

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    ...No body even said anything about the offset...Weird, i thought you guys was good at modelediting :P
    Go read one of the great tuts on how to spawn wmos, and read the coord offset part closely :P (If the offset is worng, the wmo wont show ingame, noggit "should" do this for you, but noggit sucks :P)

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