[Noggit] WMOs do not appear ingame (Version 1.3/1.4) menu

User Tag List

Results 1 to 4 of 4
  1. #1
    Xel's Avatar ★ Elder ★
    Authenticator enabled
    Reputation
    1179
    Join Date
    Jul 2008
    Posts
    2,906
    Thanks G/R
    94/51
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    [Noggit] WMOs do not appear ingame (Version 1.3/1.4)

    When I try to move WMO to a new location and save it doesn't appear ingame. Happens with both 1.3/1.4 versions, tested with both Copy method and just moving method.

    Moving M2s works fine, so does texturing.

    [Noggit] WMOs do not appear ingame (Version 1.3/1.4)
  2. #2
    Bjarke's Avatar Contributor

    Reputation
    146
    Join Date
    Dec 2006
    Posts
    319
    Thanks G/R
    3/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Got the WMO Offset? the program says it does it for you, but as ive seen, it dont do it all the time. If you know how to spawn WMOs, you should know what offset is. to make them appear ingame, simply take the nomal coords and then + or - 1 to make the offset. GL with your worldbuilding

  3. #3
    Xel's Avatar ★ Elder ★
    Authenticator enabled
    Reputation
    1179
    Join Date
    Jul 2008
    Posts
    2,906
    Thanks G/R
    94/51
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I'm not experienced with WMOs so is there a way to solve the problem without having to use other programs than Noggit? (I'm trying to film a movie about making an island with Noggit).

  4. #4
    Bjarke's Avatar Contributor

    Reputation
    146
    Join Date
    Dec 2006
    Posts
    319
    Thanks G/R
    3/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Not that i know off, but its not as hard as it sounds. a WMO is easy to make with cryect tools:
    <Model id> <uniqe id> <coord1> <coord2> <coord3> <rot1> <rot2> <rot3> <rot-offset i think, cant rember xD> <rot-offset2> <rot-offset3> <coords-offset1> <coords-offset2> <coords-offset3> <doodad>

    so it could be like this:

    0 13371337 14872 34 21443 0 0 0 0 0 0 14873 35 21444 0

    when saveing it adds more numbers to your coords. like 14872.82732 so dont be scared if it looks like hell when opening the adt. If you need help with adding WMOs / M2s then just PM me, ive learned a few ppl how to do it.

Similar Threads

  1. Object not appear ingame
    By Black Twister in forum WoW ME Questions and Requests
    Replies: 0
    Last Post: 01-11-2010, 04:14 PM
  2. [Question] WMO doesn't show ingame using cryects & noggit
    By Xel in forum WoW ME Questions and Requests
    Replies: 2
    Last Post: 08-07-2009, 03:19 PM
  3. [Question]WMO's Not Visible Ingame
    By gregzoid2 in forum WoW ME Questions and Requests
    Replies: 4
    Last Post: 08-28-2008, 12:04 PM
  4. Items Not appearing ingame
    By Szharz in forum World of Warcraft Emulator Servers
    Replies: 11
    Last Post: 06-10-2008, 02:08 PM
  5. [Question] .WMO's added in Noggit dont appear ingame
    By MooseBoi in forum WoW ME Questions and Requests
    Replies: 3
    Last Post: 05-14-2008, 02:03 AM
All times are GMT -5. The time now is 03:15 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search