When I try to move WMO to a new location and save it doesn't appear ingame. Happens with both 1.3/1.4 versions, tested with both Copy method and just moving method.
Moving M2s works fine, so does texturing.
When I try to move WMO to a new location and save it doesn't appear ingame. Happens with both 1.3/1.4 versions, tested with both Copy method and just moving method.
Moving M2s works fine, so does texturing.
Got the WMO Offset? the program says it does it for you, but as ive seen, it dont do it all the time. If you know how to spawn WMOs, you should know what offset is. to make them appear ingame, simply take the nomal coords and then + or - 1 to make the offset. GL with your worldbuilding![]()
I'm not experienced with WMOs so is there a way to solve the problem without having to use other programs than Noggit? (I'm trying to film a movie about making an island with Noggit).
Not that i know off, but its not as hard as it sounds. a WMO is easy to make with cryect tools:
<Model id> <uniqe id> <coord1> <coord2> <coord3> <rot1> <rot2> <rot3> <rot-offset i think, cant rember xD> <rot-offset2> <rot-offset3> <coords-offset1> <coords-offset2> <coords-offset3> <doodad>
so it could be like this:
0 13371337 14872 34 21443 0 0 0 0 0 0 14873 35 21444 0
when saveing it adds more numbers to your coords. like 14872.82732 so dont be scared if it looks like hell when opening the adt. If you need help with adding WMOs / M2s then just PM me, ive learned a few ppl how to do it.