Basically I had found a certain gate that I wanted removed.
I found the specific .m2 that related to it and removed it, but I still seem to be colliding with an invisible wall where it used to be. I've tried removing the 'standard' collision boxes that I know of, but it seems to be irrelevant.
I can't find this m2 referenced in any of the instances WMO's or ADT's, so I figured it's worth a shot asking here.
Is there a way this model could be embedded in another model being used at that location? Is there any way to track it down to find out where the collision is happening?