Originally Posted by
theblackmage
1) extract the corrupted ashbringer .m2
2) convert your custom .png to a .blp
3) put the .m2 under the path for the ashbringer
4) put the .blp under the path of the corrupted ashbringer (its going to change both the corrupted ashbringer and ashbringer)
Note you could use m2modder to change the .blp that the .m2 calls on if you don't want your edit to call on the custom .blp for both the corrupted ashbringer and ashbringer. Please look at Glitchy's Guide for Custom Models to find out how to change the .blp that the .m2 calls on.