Speed Model: Singularity menu

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  1. #16
    d3rrial's Avatar Contributor Authenticator enabled
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    Originally Posted by Bloomfalls View Post
    Maybe. The only problem is that it wouldn't mix with the current art direction/color scheme. Maybe if I did using an Outland purple+green your idea could work. Since I'm going with Titans (again...) which is yellow/blue/cyan, that wouldn't fit.
    Hmm, will look cool anyways. If its too monotone in the end you are still able to change it

    Speed Model: Singularity
  2. #17
    Xel's Avatar ★ Elder ★
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    /me is following.

  3. #18
    Bloomfalls's Avatar Elite User
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    Time: Two hours and a half

  4. #19
    d3rrial's Avatar Contributor Authenticator enabled
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    If you don't already do, you should really start working for Blizzard

  5. #20
    SKU's Avatar Contributor
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    Originally Posted by Bloomfalls View Post
    There are no green stars, so that wouldn't make sense.
    Just move fast enough and stars will appear green. :P

    Looks great, keep it up.
    Last edited by SKU; 06-04-2010 at 05:54 AM.

  6. #21
    Bloomfalls's Avatar Elite User
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    Time: Three hours and a half



    Setting it up in-game.

  7. #22
    d3rrial's Avatar Contributor Authenticator enabled
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    It's a little bit to big

  8. #23
    Bloomfalls's Avatar Elite User
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    Time: Four Hours


    Got the model complete, with shaders, in-game. So I got to my goal. A bit too tight.

    Now I'll get to the process of fixing small details (such as size, position) and make a MPQ to release.

  9. #24
    d3rrial's Avatar Contributor Authenticator enabled
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    Looks awesome, but I think you should probably align the shield like a shield to the side of the characters arm, not in the hand. Also it looks a little bit weird to see the hand of the character. But else than that it is awesome! You made a nice shield in about 4 hours. I guess no one with blizzard could compete with you (I dont know if thats a correct english word)

  10. #25
    Mitron's Avatar Contributor
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    lol Sheep....
    Now I'll get to the process of fixing small details (such as size, position) and make a MPQ to release.
    Look really nice imo i like it ^^ simple is what i like

    ----------------------------------------------------------------

  11. #26
    Thunderofnl's Avatar Elite User C# / Java / PHP Programmer
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    looks great =D

  12. #27
    Bloomfalls's Avatar Elite User
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    Time: 5 hours




    Alright, fixed everything there was to fix, so it's release time. 5 hours from project start to release including 2D concept.

    Singularity 1.0

    Download Link: MEGAUPLOAD - The leading online storage and file delivery service

    Instructions are on the OP.

    There are MANY things I want to improve. My previous models took four to five times this one, but for a speed run I'm quite satisfied with the result I got. Anyway, beyond the speed modeling, these are the things I intend to improve:

    1) Improve the stars, not happy with them.
    2) Improve the textures.
    3) Improve the model a bit although I'm fairly happy with it.
    4) Add more special effects.

    Anyway thanks for C&Cs, every word/suggestion is welcome. I'll be reworking the entire model now, this time with more patience, since I got the initial goal achieved.

  13. #28
    Mitron's Avatar Contributor
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    her arm is partly sticking outta the power ? :O remove dat hehe

    well i like it ^^ as i said earlier, simple is what i like

    ----------------------------------------------------------------

  14. #29
    Bloomfalls's Avatar Elite User
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    It's simple for now.

    Anyway, I didn't quite explain what the hell was with that shield, but so to explain now:

    A friend of mine said Outerend was good portfolio material, but that the amount of time I took was obviously way out of the pipeline most companies work with, which is true. I decided to see how fast I could make a model for WoW from zero, given our current limitations.

    If you notice from my posts you'll see the bunk of the time was spent getting the model to work in-game. The actual model and texture work times were minor... around two-three hours. I got my pipeline to do wow models pretty good, but it's still too slow compared to getting my models to work in my actual job, where you have a proper editor and guidelines.

    I think that's more important than the model itself. With Tigurius' editor I presume the boring part will require you to spend much less time. For a speed run, it was a good result, but nowhere near the quality I wanted. So as happy as I am with the fact I finished a model in 4-5 hours, I'm not happy with the result. Then again I almost never am.

    Anyway, off to polish the model a bit, so I can have something better in some hours.
    Last edited by Bloomfalls; 06-04-2010 at 08:46 AM.

  15. #30
    Bloomfalls's Avatar Elite User
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