[Model Reskin] Druids of Azeroth - New Shapeshift Skins menu

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  1. #1096
    SpiritWolf's Avatar Contributor
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    Originally Posted by Andrige View Post
    Oh and SpiritWolf, you might wanna reconsider your role model, a random dude on the internet is nothing to look up to. That goes for ehm, everyone on the internet, actually. As soon as someone gets behind the veil of the anonymousity of the web they aren't quite the person which they really are. Even though I am the exception of course (contradicting? nowai), but you get what I mean hopefully...
    And regarding drawing? Knock yourself out I guess?

    Lol hun, you knw thats not what I ment >_> I'm jsut saying.. I'm a bigger fan of your work o_O' Srry if that sounded weird o_O'''

    [Model Reskin] Druids of Azeroth - New Shapeshift Skins
  2. #1097
    w00ty's Avatar Active Member
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    Simple beautiful.

  3. #1098
    NoNameSt's Avatar Member
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    This is exactly what all druids have been looking for. Thank you much.

  4. #1099
    supradin's Avatar Member
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    simply awesome

  5. #1100
    himynamebob1's Avatar Member
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    i love these new forms

  6. #1101
    Jkfremin's Avatar Member
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    One question:

    I really like all of the Tauren models for the shapeshift forms, but I prefer the Tauren Lynx over the standard cat form you have provided.
    Is there a way to get the standard forms for Dire Bear and Cheetah , but the Tauren Lynx instead of the standard Catform?

    (Thanks for the skins. Awesome job)

  7. #1102
    RoNN|3's Avatar Member
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    Andrige, very nice job mate. Keep it up!
    I did some experiments of my own, and I am having some trouble with the cat form skin.
    If I change a single pixel in the original file (even in your file) I get this black rectangle on the back that should be transparent. Have you, or anyone else experienced something similar?

  8. #1103
    RoNN|3's Avatar Member
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    I am sure I didn't paint over any transparent pixels. I tried both PNG2BLP and TGA2BLP converters, as well as different compressions when adding them to MPQ archive. Results are always the same. It's not the model viewer either, they apear like this ingame too. Everything is working well with other skins that include transaprent pixels, such as EntSkinBrown.blp. Any suggestions?

  9. #1104
    Andrige's Avatar Contributor
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    Originally Posted by RoNN|3 View Post
    Andrige, very nice job mate. Keep it up!
    I did some experiments of my own, and I am having some trouble with the cat form skin.
    If I change a single pixel in the original file (even in your file) I get this black rectangle on the back that should be transparent. Have you, or anyone else experienced something similar?

    Yes, you're fiddling around with the format .png when you in fact should be working with .tga.

    The black rectangles that you speak of is what happens when you use .png, as that area needs an alpha-channel to define where the transparency is which can be used in TGA. So, get the TGAtoBLP2 and BLP2toTGA executables somewhere on the net, then it should work just fine.
    Just don't forget that TGA > PNG in every way when it comes to texturing.


  10. #1105
    RoNN|3's Avatar Member
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    Seems both of my converters weren't working. I got the TGA2BLP one from curse.com and it seems to handle transparency well.

  11. #1106
    RoNN|3's Avatar Member
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    Changing few pixels worked fine. But how do you get around this? (Don't think there are two files, since your skin works well)

  12. #1107
    Andrige's Avatar Contributor
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    First off: Extract the texture you want to use, either as .BLP and convert to TGA or if you use MyWarcraftStudio v.10.0 you have the option to extract image and then select the format as .TGA so you don't need to convert blp > tga.

    Secondly: Open the .TGA file you extracted and go to "Channels" tab which is just nearby the "Layers" tab by default. Make sure that there is a channel named "Alpha 1", this is the transparency channel.

    Tip: You can easily ctrl-click the small preview window there to effectively get the marking of the channel. This goes for every layer/channel, ctrl-clicking those rocks. This is useful to be able to paste other channels from another file if so needed by clicking the filled square with a white circle inside at the bottom of the Channel/Layer menu, this will create a channel for you.

    And then lastly: You have used PNG to recolour it. When you did use PNG, did you notice that that part of the mane which is blue, can't be seen when you were editing it? Use TGA! PNG does this since it can't do this semi-transparency that WoW uses, since it can't be transparent and still have data lying underneath that transparency is my guess. PNG is made for the web, TGA is more advanced in this sense.


  13. #1108
    nachoaxel's Avatar Member
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    *_* Those models are teh smex!
    And the ghostwolf looks fabulous! I MUST get it on my shammy.

  14. #1109
    loiro's Avatar Member
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    stupid questiin maybe

    Hey first of all thanks alot for this skins they are just great.
    Great Work u did.

    And now about the stupid question(maybe).

    is there possible to have the bear and worgen form?

    since i used the worgen from, my bear is normal. Edit: Got it working

    And it is possible to remove the weapon from worgen? ANd if the worgen got "hitbox fixed"?

    Thanks alot, u made me even more addicted to my druid.
    Cheers
    Last edited by loiro; 04-21-2008 at 07:18 AM.

  15. #1110
    RoNN|3's Avatar Member
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    I did use .TGA all the way in my example. I think I get it now, thanks for being helpful. My Adobe Photoshop 7.0 is too old (or I need to reconfigure something). It doesn't load the alpha1 channel and I cannot save a .TGA file with one. Actually, when it loads a TGA it treats the alpha1 channel as transparent, ie:



    instead of these 2:


    But I could change some other files such as EntSkinBrown.blp since it has no data lying underneath the alpha1.

    EDIT: Googled a little bit. This solves it: Adobe Forums - No alpha channel with Photoshop 7 targa files
    Last edited by RoNN|3; 04-21-2008 at 08:51 AM.

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