[WIP][Custom Model] Dark Matter Blade menu

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  1. #61
    Yamakid's Avatar Banned
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    Originally Posted by AZO View Post
    once again... ****ing intense.
    your texturing skills are incredible. I love your sense of creativity, honestly man. get a degree for this stuff, and do this for a living.
    /\
    / \
    ||
    ||

    This

    [WIP][Custom Model] Dark Matter Blade
  2. #62
    dr0n3's Avatar Member
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    This is ****ing sweet.

  3. #63
    Goshujinsama's Avatar Member
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    thanks peeps

    anyways still screwing around trying to make it work. atm Tigurius is helping me alot trying to make everything work. still far from working how i want it to, but we got a start ;'D


    DA: http:thedarkhell.deviantart.com

  4. #64
    [Soul Eater]'s Avatar The God King of Tails
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    http://www.mmowned.com/forums/model-editing/218799-beta-glitchy-mes-3-0-a-17.html

    Meh dunnow if that actually can help ya but that's how I kinda fixed my problem. To summarize, it was because of the scaling, but your texture = green so the only reason I can think of is because your texture is abit corrupt because wrong settings or colors. Like maybe you made the texture 1025 x 1024 or something dunnow.

    Do the impossible, see the invisible
    Row row, Fight the power.

  5. #65
    Goshujinsama's Avatar Member
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    yah i know. i have to see whats up with that. But the main problem is that the model is getting screwed up during the convertion. like normals flip triangles collapse etc. so first we need to figure out whats up with that :P

    but dude do you have the glitchy mes 3+ installer around ?. if so could you upload it ?

    DA: http:thedarkhell.deviantart.com

  6. #66
    Tigurius's Avatar Member
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    The texture is green because it's not in the correct path. Correct Path would be: CustomItem\dmT.blp
    :P
    Like my work? Support Me! ;D

  7. #67
    [Soul Eater]'s Avatar The God King of Tails
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    Originally Posted by Goshujinsama View Post
    yah i know. i have to see whats up with that. But the main problem is that the model is getting screwed up during the convertion. like normals flip triangles collapse etc. so first we need to figure out whats up with that :P

    but dude do you have the glitchy mes 3+ installer around ?. if so could you upload it ?
    Nop srry don't got the installer anymore, it seems all of Glitchy links are also down so your best of PMing him if he can upload it to another host, his main site is also down for some reason. Am not really up to date nowadays so dunnow if Glitchy gave up on his MES or is retiring.

    And bleh wrong treepath, also one of the possible reasons lol. Well it kinda fits it since if the texture can't be found/corrupt then you always get a green one lol.

    Do the impossible, see the invisible
    Row row, Fight the power.

  8. #68
    Goshujinsama's Avatar Member
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    ah that did the trick .. its still **** up tough xD



    but mistakes during convertion is pretty normal. Like when i convert from maja to 3ds max i always have flipped normals here and there.

    and from .3ds to .m2 i always had non mistakes.

    not sure who i can clean up mdx convertion bugs tough >.<.

    ahh and thats a shame soul. it seems nobody has the installer. Guess ill have to pm him

    DA: http:thedarkhell.deviantart.com

  9. #69
    rain321cz's Avatar Member
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    If you are still looking for it, someone reupped MES MESsetup.exe

  10. #70
    Nnicky44's Avatar Member
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    Looks totally awesome, hope you get it working properly ingame, gl.

  11. #71
    rain321cz's Avatar Member
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    Any news, dude ? ^^

  12. #72
    Arun's Avatar Member
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    looks nice!

  13. #73
    Goshujinsama's Avatar Member
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    Thats not the right version of glitchy either. but anyways i haven't been able to make more progress yet. school and work are being a bitch, but because i still only have Tigurius's his converter that works with converting mdx filez i have been browsing around on warcraft3 mod forums looking at how they build models before exporting to mdx. I figured that if i am able to make a mdx file that works in warcraft 3 the converter of Tigurius should be able to properly convert it to M2.

    so yah. when i got a day off ill try out a few tutorials i found which hopefully will fix my problems

    DA: http:thedarkhell.deviantart.com

  14. #74
    ^Xayo's Avatar Contributor
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    maybe you have flipped just 1 vertice.
    had this once with a model similar in complexity, just 1 vertice was flipped to the "inside" and it all got ****ed up..just guessing tho since im out of this material since a long long time

  15. #75
    Tigurius's Avatar Member
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    lol Xayo!

    Btt: I wrote a tutorial on how to convert mdx -> m2, so after reading it, you should be able to convert: http://www.mmowned.com/forums/model-...rt-mdx-m2.html ;D
    Like my work? Support Me! ;D

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