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  1. #31
    Kurtiz's Avatar Active Member
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    Great Work. +rep

    [show-off] Forgotten Island [UPDATED]
  2. #32
    Wolfly's Avatar Contributor
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    I was wondering where the ruins were from?

    Other than that this looks epic. +2Rep


  3. #33
    -Lex's Avatar Banned
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    omfg dansker over alt ! lolwut.

  4. #34
    Bjarke's Avatar Contributor

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    Ok, im running into problems now. 1 ADT file cant handle more obejcts. so when i try to see it ingame, some objects are gone. giant problem. i think it cant handle more then 130 objects. and i have 132 :P
    Last edited by Bjarke; 08-06-2008 at 01:55 PM.

  5. #35
    Squabert's Avatar Contributor
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    Originally Posted by Bjarke View Post
    Ok, im running into problems now. 1 ADT file cant handle more obejcts. so when i try to see it ingame, some objects are gone. giant problem. i think it cant handle more then 130 objects. and i have 132 :P
    Trust me, There can be way more than 132 Objects per adt file, on a unreleased project I'm working on atm, We have something like 700 models on one adt file All of them show up and work perfectly. I would double check to make sure you didnt skip a number such as.... 122 to 124. that can glitch the whole adt. and noggit was never 100% finished, you can get some crazy glitches with it.

  6. #36
    Bjarke's Avatar Contributor

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    hehe, ok. but my M2 objects just are there, then then not.....like if you drag another m2 from another ADT. but ingame like 5-6 m2s are gone and my wmo files dont show up:yuck: Think ill have to recheck the whole adt, thanks for help.

  7. #37
    Squabert's Avatar Contributor
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    Originally Posted by Bjarke View Post
    hehe, ok. but my M2 objects just are there, then then not.....like if you drag another m2 from another ADT. but ingame like 5-6 m2s are gone and my wmo files dont show up:yuck: Think ill have to recheck the whole adt, thanks for help.
    Did you load models onto.. lets say.. 33_56.adt, and then click and drag them to 34_57?, I've found that doing that leads to messed up models, and models without collisions, make sure if you have models on more than one adt, they show up in that specific txt file for that adt. (If you have MSN, I can help you fix your .wmo file tomorrow) Time for me to get some sleep, Best of luck fixing your m2 files.
    Last edited by Squabert; 08-07-2008 at 04:05 AM.

  8. #38
    Bjarke's Avatar Contributor

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    The version 2.1 is now released! hope you like it :wave:

  9. #39
    MagiKe's Avatar Member
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    How i make island to work ? Actualy it crash my game

    ==============================================================================
    World of WarCraft (build 8606)

    Exe: D:\Magissia'a World\Wow.exe
    Time: Aug 19, 2008 7:42:04.187 PM
    User: My computer
    Computer: --MYSELF--
    ------------------------------------------------------------------------------

    This application has encountered a critical error:

    ERROR #131 (0x85100083) File Corrupt
    Program: D:\Magissia'a World\Wow.exe
    File: World\Maps\Azeroth\Azeroth_29_57.adt




    WoWBuild: 8606

  10. #40
    Bjarke's Avatar Contributor

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    You have to use MEF(ModelEditFix).

  11. #41
    MagiKe's Avatar Member
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    Thanks you

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