I saw some of the previous Enhancement guides we have here, and i wasnt so impressed so im trying to make my own now, which is for 3.2.2, and when Icecrown comes out very soon, i'll try to remember to update it for 3.3.
For starting. I'm Vyre, im playing my enhancement Shaman on Stormscale EU. My shaman is called Vyo, because Vyre always was taken (sad panda is sad). I spend a lot of time myself doing theorycrafting, and reading on EJ also, to maximize my dps, im aiming to be among the best, mostly in PvE content. As this is just a start up guide, if anyone else want something added to it, i will add it as soon as i have time, you can either reply it here, or write a PM.
Who is this guide to you may ask. I'm mainly creating this post for all shamans who's wanting to get their DPS to the max, but all of them with shamans as their alts, i believe should also be able to use this, if you're only playing an enhancement for fun, you can skip a lot of the things im writing here, and simply just reading through some of the spells, if you dont know them 100% already, and i suggest everyone to read the priority of the shaman skills.
What spells do enhancement shamans have, and what ones do we use?
This is quite simply, it will take some time for you to master it 100% tho, and you will have to be focused to max your dps 100% from the gear you have.
Main abilities:
Weapon Enhancements:
Windfury Weapon:
Effect: Imbue the Shaman's weapon with wind. Each hit has a 20% chance of dealing additional damage equal to two extra attacks with 1250 extra attack power. Lasts 30 minutes.
Use: This MUST be on your Main Hand at all times. It gives a crazy amount of DPS, also combined with StormStrike.
Flametongue Weapon:
Effect: Imbue the Shaman's weapon with fire, increasing total spell damage by XXX. Each hit causes XXX to XXX additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 30 minutes.
Use: This enhancement MUST be on your offhand at all times. As with Windfury weapon, it gives a great amount of DPS, and increases your Spell Power.
The two above weapon enhancements are the ones you are going to use. 2x Windfury weapon, is no longer the best, since it have been nerfed. Neither you cant have rank 8 on MH and rank 7 on OH.
Stormstrike:
Effect: Instantly attack with both weapons. In addition, the next 4 sources of Nature damage dealt to the target from the Shaman are increased by 20%.
Use: Stormstrike is one of the most important skills you have, since it increases your nature damage done by 20% for 12 seconds, with 4 charges. (That's your Earth Shocks, Lightning Bolt, Lightning Shield, Windfury Weapon, etc.)
Earth Shock:
Effect: Instantly shocks the target with concussive force, causing XXX to XXX Nature damage and reducing melee attack speed by 10% for 8 sec.
Use: Earth Shock is also one of the spells you are going to be using on every cooldown.
Flame Shock:
Effect: Instantly sears the target with fire, causing XXX Fire damage immediately and XXX Fire damage over 18 sec.
Use: When you have some of the best possible gear you can get in 3.2.2 Flame shock is actually better than earth shock. Since blizzard increased the duration of Flame shock, you will have a small DPS increase, tho its nothing major at all. If you decide to use Flame Shock when you have good enough gear, its really important to have the debuff up at any time. If you decide to use Flame Shock, you are NOT to spam it. You are only to use Flame Shock just before, or IMMEDIATLY after the LAST tic of the DoT have come. If you get the Tier 9 - 4 set bonus, you will be going back to Earth Shock again, because of the 25% increase in damage.
Lava Lash:
Effect: You charge your off-hand weapon with lava, instantly dealing 100% off-hand Weapon damage. Damage is increased by 25% if your off-hand weapon is enchanted with Flametongue.
Use: This spell is the one that you want to prioritise the LOWEST, use anything else before this. I will come back to this later. Not really that an important spell, but it does increase your dps by a small amount, when you have nothing else to blow your GC (Global Cooldown) on.
Maelstrom Weapon:
Effect: When you deal damage with a melee weapon, you have a chance (higher than rank 4) to reduce the cast time of your next Lightning Bolt, Chain Lightning, Lesser Healing Wave, Healing Wave, Chain Heal, or Hex spell by 20%. Stacks up to 5 times. Lasts 30 sec.
Use: This is the MOST important spell for enhancement shamans. A short story of what MW does is, when it hits 5 stacks, you get ONE instant NATURE spell cast (Meaning NO instant Lava Bursts QQ). Depending on the situation you are in you will either use Lightning Bolt, Chain Lightning, or even sometimes Healing Wave, if you are desperately in need of a heal, or its a Phase shift, and you have nothing else to spend it on. On single target events, you will be using Lightning Bolt, its superiour to Chain Lightning, also because of the mana cost of Chain Lightning. Chain Lightning will be used when there's more than 1 target being dps'ed and they are CLOSE to each other. More theorycrafting for the use of MW later.
Static Shock:
Effect: You have a 6% chance to hit your target with a Lightning Shield orb charge when you deal damage with melee attacks and abilities, and your Lightning Shield gains 6 additional charges.
Use: Very simple, when you have Lightning shield on yourself, you have 6% chance of releasing one of your orbs, to deal damage as it says above, the damage is increased by your SP. (With T9 bonus its 9% chance).
Feral Spirit:
Effect: Summons two Spirit Wolves under the command of the Shaman, lasting 45 sec.
Use: These two wolves are both cool, and a great amount of DPS. If you are on a 10 minute fight, and use the wolves on every cooldown they will increase your DPS approximately by 100-200 depending on your gear. Our small wolves will benefit from OUR stats, which means, the more AP we got, the more the wolves will get, it also scales with hit rating, armor and armor penetration. wolves gets hit capped at 8% hit rating. (Hit rating scales is 100% which means the wolves will get 100% of our hit rating, so wolves hit cap is no problem at all.)
Shamanistic Rage:
Effect: Reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 15% of your attack power. This spell is usable while stunned. Lasts 15 sec.
Use: Whenever you get "low" on mana, this spell needs to be used. It's function is to regain all your mana. As an enhancement shaman, with the best spec, you will probably go OOM a lot if you dont have some sick gear, even when you have the best gear avaible, you'll still go oom, unless we had this ability. With good enough gear you can get all your mana back in one use. I normally use this ability whenever im on 20-30% mana left. And after the first use, i use it on every avaible cooldown, because of the reduced damage taken. If you are high on mana, and there comes a massive AOE ability, you have nothing to attack, but you know its hard for the healers, then you can also use this ability as defence, to reduce the damage you take, so there's less to heal. When patch 3.3 comes out (hopefully the upcoming wednesday) the tier 10 will come out. The tier 10 - 2 set bonus, will increase our TOTAL damage done by 12% from ALL sources for 15 seconds, when we use Shamantistic Rage. This means that in ICC (Icecrown Citadel) we will be using EVERY cooldown on Shamantistic Rage possible to increase our DPS.
What Totems to use in the raid!
This is very simple, i will just quickly introduce you to the 4 totems you will be most likely to use in every raid, if you are more than 1 enhancement shaman, you will ofcourse sort your totems so you have 1 of every needed totem avaible.
Strenght of the Earth:
Effect: Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength and agility of all party and raid members within 30 yards by 155. Lasts 5 min.
Use: This totem you will be using ALWAYS, unless you have another enhancement shaman in the raid who have also gotten the spec for it being improved. If there is that, sort out your totems.
Searing Totem:
Effect: Summons a Searing Totem with 5 health at your feet for 1 min that repeatedly attacks an enemy within 20 yards for XX to XXX Fire damage.
Use: This totem will only be used if your gear is very bad, or you just dinged 80, you only use this if you are going OOM when using Magma Totem.
Magma Totem:
Effect: Summons a Magma Totem with 5 health at the feet of the caster for [21 sec - 1] sec that causes XXX Fire damage to creatures within 8 yards every 2 seconds.
Use: This is the fire totem you will be using at raids at all time, unless you dont have enough mana to keep it up. You should have when you get full epic or something like that.
Windfury Totem:
Effect: Summons a Windfury Totem with 5 health at the feet of the caster. The totem provides 16% melee haste to all party and raid members within 30 yards. Lasts 5 min. (20% haste improved)
Use: This totem will also be used at all times, unless there is another enhancement shaman in the raid with the totem improved.
Healing Stream Totem:
Effect: Summons a Healing Stream Totem with 5 health at the feet of the caster for 5 min that heals group members within 30 yards for 25 every 2 seconds.
Use: This totem will probably also be used in every 25 man raid, you maybe sometimes have to use Mana stream totems in 10 mans, if you are missing a paladin. Else you probably have atleast 1 resto shaman in the raid with mana stream improved, so you will most likely be using this one.
There will ofcourse be special bosses where you will be using the disease removing totems, or maybe even grounding such as ToC Faction Champions.
That's it for the spells!
Yeah, yeah, now we know the spells, but how do we use them?
The rotation of a Shaman! (lol)
As an enhancement shaman, we do NOT have a rotation. We have a priority of which skills to use. As in, what skills we need to use before anything else, it's really simple, but it can get hard to master completely.
Priority Order: (Taken from Elitist Jerks, as it is the best one avaible, credit goes to them for the rotation.)
1) Spirit Wolves
2) Maelstrom Weapon x 5 stacks - Lighting Bolt
3) Earthshock if Storm Strike debuff is on target
4) Storm Strike
5) Earthshock
6) Magma Totem
7) Lightning Shield
Lava Lash
9) Maelstrom Weapon x 3 stacks- Lightning Bolt - This will be explained in "Theorycrafting"
10) Maelstrom Weapon x 4 stacks- Lighting Bolt - This will be explained in "Theorycrafting"
That's simply it, it's easy to remember, but sometimes you can get stressed, and forget it, or doing something wrong, such as using your Earth Shock, with no Storm Strike debuff on the target.
What Talent Builds are the best?
As for Enhancement shamans, we have different talent builds, regarding how good gear we have, AND also because of the new Tier 9 - 4 set bonus, which gives 25% increased damage from shocks.
The "Badly geared shaman" build: The World of Warcraft Armory
The "Tier 9 - 4 set bonus" build: The World of Warcraft Armory
Mainly, the difference in the 2 builds, are the 4 points spent in reducing the cooldown of your shocks, thats because we get 25% more damage on shocks, with the tier 9 - 4 set bonus. And to get rid of the improved stormstrike, as you will be able to hold your mana pool up, with constantly using Shamantistic Rage on every cooldown.
Glyphs!
There's not so much a discussion about enhancement shaman glyphs, it's pretty easy, there's only 3 major glyphs you need, and they ARE superiour to any of the other glyphs ATM! I will try to update this, if it changes.
Glyph 1: Glyph of Windfury Weapon
Effect: Increases the chance per swing for Windfury Weapon to trigger by 2%.
Use: Why do we use this? That's quite simple, as Windfury Weapon is such a sick dps enhancement to our weapon we want it to proc on EVERY cooldown avaible, that's why calculated, this glyph will be the superiour one.
Glyph 2: Glyph of Stormstrike
Effect: Increases the Nature damage bonus from your Stormstrike ability by an additional 8%.
Use: Stormstrike weapon is our main DPS ability as i already mentioned. This makes our stormstrike even better, because we get to do more damage with out nature spells, and as we all know, nature spells are the general source of almost all enhancement damage. This is also a superiour glyph.
Glyph 3: Glyph of Feral Spirit
Effect: Your spirit wolves gain an additional 30% of your attack power.
Use: Our Feral Spirit, or spirit wolves, gives us a big amount of DPS, so the 30% additional attack power transfered to them, increases it slighty, and is superiour to the rest of the glyphs remaining for a shaman.
That's the glyphs, for the minor ones, thats your own choice, i myself because of slack im getting the Reincarnation one, so we don't need any ankhs filling up our bags, and if we suddenly run empty in a raid and that could have saved you, that would be sad. Then im using Water Walking, for PvE purposes and when im doing dailies, it can help a lot so i dont have to swim around, or swim to get into land. My last Minor Glyph, is Ghost Wolf, because it gives you a small amount of HP, when your inside Ghost Wolf, sometimes if you have to run around a lot, and it's an outside instance, it can be easier to go into ghost wolf form, and it makes it easier for the healers.
Now we're getting to the exciting stuff. Items as an Enhancement Shaman!
What Weapons you want to use:
As an enhancement shaman, you have Stormstrike which does damage with BOTH weapons, and Maelstrom weapon also procs more often on slower weapons, flametongue gives more damage, etc. Since we have those kind of abilities can you guess what kind of weapons we'll be using?
Maybe you guessed correct but, we will (For now, this can maybe change in the future, i dont think so myself tho.) be using the SLOWEST weapons avaible. When your gear sucks, and you just dinged 80 you maybe ofcourse have to go use the fast weapons, but it's not really worth it. You will need the slowest ones that you can find, because its a very big DPS increase because of the things i mentioned above. We are using either, 1H Axes, 1H maces or Fist Weapons (<3 fists ;b). As an Orc, since we have the awesome racial (and pretty obviously are the superiour race
btw im an orc :b) we will be going for Fists/Axes, since we won't need as much expertise rating. Our racial gives us an amount of 1.25% decreased chance for the target to dodge/parry.
The slowest weapons avaible right now is 2.6, there are also a couple of 2.7 weapons, but they are rare.
Armor:
Not so much to say here, try to avoid Armor Penetration, it gives us a small DPS increase ofcourse, because 30% of our damage comes from auto hit, and we also use Stormstrike, but it's NOT worth it. Neither is gemming for ArP.
Short Said, avoid ArP items, try to get anything with the other 3 stats: crit, haste and ofcourse AP (Hit and expertise, if you aren't capped
). You should mainly be aiming for Haste, i'll explain why later in Theorycrafting. I'm not going to post a BiS (Best in Slot) list here. If you really want it, you can ask for a list in reply, and i will post one if you want, or just PM me about it.
Now we got full epic and stuff, but how do we enchant it?
As with all other classes, enchanting is very strict, there's a few to remember, but it's not really that complicated at all, to enchant.
Weapon Enchants:
Berserking:
Effect: Permanently enchant a melee weapon to sometimes increase your attack power by 400, but at the cost of reduced armor. Requires a level 60 or higher item.
Use: This enchant is the SUPERIOUR enchant over all others (If you ARE hit capped!) the 400 attack power increase is massive, and a great bunch of DPS. (And it also looks awesome
)
Mongoose:
Effect: Teaches you how to permanently enchant a melee weapon to occasionally increase Agility by 120 and attack speed slightly. Requires a level 35 or higher item.
Use: If you are hit capped, and do not have enough gold for Berserking all the time, or your items are'nt so good yet, i suggest you to go for mongoose instead, it's a lot cheaper, but it does give a less amount of DPS. It's only used if you dont have enough gold for Berserking.
Accuracy:
Effect: Teaches you how to permanently enchant a melee weapon to increase critical strike and hit rating by 25. Requires a level 60 or higher item.
Use: If you are NOT hit capped, then this enchant is the one for you, because of the +25 hit, it gives you a lot higher DPS than the ones above, because as an enhancement shaman the hit and expertise is the most important stats, to cap.
Armor enchants:
Head: You will want the enchant from Knights of The Ebon Blade (You need revered for this). Arcanum of Torment - Item - World of Warcraft
Shoulder: You will want the enchant from Sons of Hodir. (You need exalted for this) OR if you are an inscriptor, you ofcourse take that one. SoH: Greater Inscription of the Axe - Item - World of Warcraft Inscription: Master's Inscription of the Axe - Spell - World of Warcraft
Cloak: You need 23+ haste, Some also says you can go with the 22+ agility one, bust haste is better atm for shamans. Formula: Enchant Cloak - Greater Speed - Item - World of Warcraft
Chest: Simple. 10+ stats. Enchant Chest - Powerful Stats - Spell - World of Warcraft
Wrists: 50+ attack power. Or if your a leatherworker, ofcourse get that one. 50+ attack power: Scroll of Enchant Bracers - Greater Assault - Item - World of Warcraft Leatherworking: Fur Lining - Attack Power - Spell - World of Warcraft
Gloves: 44+ attack power. Scroll of Enchant Gloves - Crusher - Item - World of Warcraft
Belt: Eternal belt buckle
. Eternal Belt Buckle - Item - World of Warcraft
Leggings: 75 AP and 22 crit rating. Icescale Leg Armor - Item - World of Warcraft
Boots: You have 2 enchants here. Both of them can be superior. If you are NOT hit capped, stay with the Icewalker enchant. Many people suggest's a shaman to have 2 pair of boots in the inventory (preffereably the same with different enchants) because the enchant is differs from which boss fight it is. If you are moving around a lot (like maybe phase 2 in Anub Arak, where you have to kill beetles, AND kite anub arak maybe) then all the running speed enchants are better. You ONLY use the runspeed enchants if you will be running for about 16seconds, in a 10 minute encounter. Else, you will be using Icewalker. Cat's Swiftness: Scroll of Enchant Boots - Cat's Swiftness - Item - World of Warcraft Icewalker: Scroll of Enchant Boots - Icewalker - Item - World of Warcraft
Rings: (Only for enchanters) pretty obvious
40+ attack power. Enchant Ring - Assault - Spell - World of Warcraft
That's about all the enchants you will need! 
Gemming as an enhancement shaman!
When you just hit level 80, as i said 100 times, get your hit and expertise capped ASAP!
you will be gemming for pure hit and expertise, until you have hit those caps!
Normal Gems:
Once you have gotten the caps what you want to gem for in the start it Attack Power. With the lowbie gear, attack power is better than any stat, and agility will not be needed, since you already got loooads of crit, it won't be worth it. When you are getting gear up around the T9 stuff, the playstyle changes dramatically. For starting you ALWAYS want to have 2 special gems in your equipment, those are: Nightmare Tear (Nightmare Tear - Item - World of Warcraft) and Siren's Tear (Siren's Tear - Item - World of Warcraft). As you get all the sick gear and stuff in ToTC, and ulduar, you will now change all following gems to HASTE! You want to max your haste completely! Haste is an imba stat for enhancement shaman atm, and in patch 3.3 it will become even BETTER! I will explain all the reasons for gemming for haste later in Theorycrafting!
Meta gems you want:
With low level gear there are some different meta's that are better, but the DPS increase with such low gear, i dont really think care so much, so i suggest you just go with this meta gem at all times, for now! Chaotic Skyflare Diamond - Item - World of Warcraft
Consumables - The very easy part! 
Consumables, if you dont know it already, are Elixirs, flasks, food etc. You will need these for raids, tho it doesnt seem to change much, its always best to increase EVERY little thing possible, to get your DPS maxed.
I suggest you dont use any guardian or battle elixirs at all. The flasks will end up cheaper also 
Flask: Flask of Endless Rage - Flask of Endless Rage - Item - World of Warcraft
Food buffs: Either the lovely Fish Feast - Fish Feast - Item - World of Warcraft Or if you dont have that avaible you will be using Dalaran Clam Chowder - Dalaran Clam Chowder - Item - World of Warcraft
Proffessions
Proffessions are fairly easy to choose from. I'm going with Alchemy and Enchanting myself, because they give some nice bonuses, and because i can earn gold with them, to get enchants, consumables for raids, etc. Atm you can earn gold with almost any proffession, and the differences on them stat wise, are VERY small. Jewelcrafting can ofcourse give some more bonuses than others, because you get blessing of kings in raids (10% + to all stats). I won't really go so much in depth with all the proffessions in this guide, because the DPS increase can go as low as maybe only 1-10 extra DPS, you will have to research yourself to find more information about this. If some of you really want to know more about proffessions, i CAN find it and i will post it, just reply here or PM me, asking about me posting more about proffessions
.
Now for the hardcore stuff! - Theorycrafting!
"Warning! - Wall of text inc!"
I will try to remember to update this site, when we get more information, and things change in upcoming patches about theorycrafting and totally maxing out every possible aspect of an enhancement shamans DPS. If someone really wants updates, and i have forgotten something, you can ALWAYS PM me if i need to update anything, or if they want to know anything at all about theorycrafting. I do not mind if this thread goes into being a theorycrafting thread about enhancement shamans, you can talk about anything in here, and ill try to reply when i have the time for it.
Everything i have written above is pretty much all the basics for shamans, what you need to know, how to get a decent DPS in a raid, but players who uses enhancement shamans in PvE and are maybe aiming as high as i am, would probably read looads and loads of theorycrafting for shamans. There is also a lot of things to get into as a shaman and theorycrafting, and the set bonuses on all tiers could change the way a shaman plays drastically. Just as in patch 3.2.2 we have to use a totally different spec, because we need to use Shocks more, and in 3.3 haste will become even better than it is now, also because of our new set.
Theorycrafting in gemming. I told you that you need to gem attack power in the start, because in the start, you dont really benefit so much from haste, than you do in late game, simply because you need the more stats more in the start, but you will definiately need more haste in the end. Now you might think, "why would we ever use haste as an enhancement shaman? I'd rather just gem myself with full AP or Agi gems". That's how many thinks, and i constantly gets whispered in game, why im gemming for haste, because it seems, that there actually aren't so many enhancement shamans (atleast not on stormscale, i guess its because its more PvP based, and there aren't a lot of enhancement shamans atm) who are interested in theorycrafting, or who wants to spend their time reading it. I think it's a lot of fun, and i want to go to the limit, and either break the DPS barrier or atleast HIT it.
So, now to answering the question, WHY haste? As an enhancement shaman, as you know we have as an example, Maelstrom Weapon, how does that proc? From both your white hits, abilities and so on, so how can we make it proc more? Exactly! More Haste! The more white hits, the more procs. It also increases your chance of getting Windfury to proc, since windfury has gotten a cooldown to nerf it, you will need more haste for windfury to proc EVERYTIME its NOT on cooldown! This is very important, to try and get windfury to proc at all times. Haste does that too. And when we get more white hits, we also gain more out of Static Shock, the ability which gives us 6% chance to release a Lightning Shield orb, and damage the boss. There it also increases our DPS significantly. With more white hits, we hopefully also get Berserking to proc everytime its not on cooldown, so we get our attack power increase. More flametongue weapon procs. When you use Shamanistic Rage, you also get more hits, while in that state, which means, you get MORE mana than you else would, this is also very good, since you will need to probably get something like full mana back on every cooldown with SR, when you are AOE'ing, since you spam CL, instead of LB, that costs a lot of mana when its the only thing you are using. Thats some of the first points of why haste is better than any of the other stats you can go after, when you are hit and expertise capped. In the next patch, haste will be buffed for shamans because of our T10 - 4 set bonus, if you dont know it yet, then i'll explain it to you now. When you reach 5 stacks of Maelstrom Weapon, you will have 15% chance to get an increase of 20% in attack power. This is a major buff for shamans, and as i know now, that does not have a cooldown, which means, that buff must be up AT ALL TIMES! 20% AP is IMBA! I just have my fingers crossed that this is not getting nerfed, and if we also put in the T10 - 2 set bonus, with 12% increased total damage for 15 seconds that is a sick DPS increase, so maybe finally we can get on to compede with all the others on most bosses in ICC
.
I also mentioned that i would take more about the thing in our rotation with Maelstrom weapon 4 stack procs. this is because if you time it completely right, then after your weapon swings, you can cast one LB with 4 stacks only (if you have nothing else which can be used, like ES etc.) and that's because your cast will CLIP into the melee swings, which means after the cast, the timer on your next swing will NOT reset, that means if you time it right, you can get to cast a LB with 4 stacks, where you have not interrupted any hit AT ALL, and right after your LB your white hits will come again, so you clipped the LB in between them, with NO DPS decrease at all! This is a very advanced technique and it's very hard to use. If you need any help, or dont understand what im talking about here, reply to the post, or write me a PM. I'll be happy to answer any questions about this.
All the things i wrote above, about using LB's so it clips with your white attacks, will NOT be used in ICC. Guess why. Our set bonus. We need 5 stacks of Maelstrom weapons for the set bonus to have a chance to proc, not 4.
I feel like i have forgotten something down here in Theorycrafting :< if you want anything posted here or have suggestions to the things i have posted just Reply here, or PM them to me, and i will fix it asap, when i have read them through and can confirm that they are usable, and maybe better than the things i have posted.
I really hope you like my guide, and i hope you dont think it was too much of reading, as mentioned in my title this is an advanced guide for people interested in being some of the best, tho it can ofcourse also be used for your alts, you can skip almost anything, and just read the rotation and enchants, tho i suggest that you read as much as you want, so you can get as much out of an enhancement shaman as possible, and puwn some noobs at the damage meters. After all, that is why we're doing this!
I'll try to update my guide when some new patches come and new strategies etc, tho i would like some of you to help me remember to update this, if you want an update. You can PM me whenever you want and i will try to update it as soon as possible when i recieve your PM! If there is anything at all that you feel like i need in my guide or something like that, i will gladly edit my post and get it in for you. This is my first guide on MMOwned, and if you all liked this one, then i might go ahead and post more guides for other classes, and things, if i feel like there is a need of a guide for that class, if there aren't a good one already. You can ofcourse also suggest me to write a guide on any class, or if you need help with anything at all in WoW, i will gladly answer your questions, and gladly make more guides for other classes if you want that!
Thanks for reading my guide, please tell me if there is anything at all i can do to improve it!
- This guide is made by Vyo from Stormscale EU. If you wish to use any things which i have in my guide, you must either ask me, or atleast give me credit for making the guide (preffered a link to my guide.). You are not allowed to copy and paste this guide anywhere you would like, i made it myself, and i don't want other people using this without me knowing -