Hey guys. I've played rogue since 2005-2006 and only PvE, and I like to keep my gems, enchants and specs up to date and such. Also known as min-maxing.
So I got this idea to make a rogue guide, for people inexperienced with rogues to go after.
Specs, Glyphs and Poisons:
Mutilate: Talent Calculator - World of Warcraft Pretty much the only spec you should use in PvE.
Combat: Talent Calculator - World of Warcraft What you MUST do with this spec is replace Sword Spec to your current weapon spec.
Poisons:
Mutilate: Instant (MH) Deadly (OH)
Combat: Wound (MH) Deadly (OH)
Gems, enchants and stat priorities.
Basically for Mutilate assuming you have 99 hit: AP/Agi > Expertise > Hit > Crit > Haste > ArPen.
If you are having a hard time with Mutilate, try some Expertise gems instead of AP/Agi.
Combat assuming you have 99 hit:
Tier 7 level: Agility > AP > Armor Penetration > Hit/Expertise.
Tier 8 level: Agility > Armor Penetration > AP > Hit/Expertise
Tier 9 level: Armor Penetration > Agility > AP > Hit/Expertise
Now, let's get on to gems. Basically you want the BEST gems you can get.
So I will suggest you to get epic gems, as gold is not hard to get these days *hint* botting *hint*.
Adjust my gems below to the list above, as I will use tier 9 gear level.
Red socket: Armor Penetration for combat, Agility for Mutilate.
Blue socket: Nightmare Tear (10+ stats) in the BEST blue socket. IF the socket bonus justifies 10 agi/arp loss then use a blue gem there. Else use a red gem.
Yellow socket: 20+ Hit if you're under 99 hit. Else you'll go for 10 Agi/10 Crit as Mutilate and Combat. Unless the socket bonus is crap. Then go for a red gem.
Meta socket: Relentless Earthsiege Diamond (21 Agi 3% crit damage.)
Now let's go on to enchants, shall we?
Head Enchant: 50 AP 20 Crit.
Shoulder Enchant: 40 AP 15 Crit. Or Inscription enchant.
Cloak Enchant: 22 Agility. Or Engineering enchant.
Chest Enchant: 10 Stats.
Bracer Enchant: 50 AP. Or Leatherworking enchant.
Weapon Enchant: Berserking.
Glove Enchant: 44 AP.
Belt Enchant: Belt Buckle. Put a red gem in it, unless you need a blue/yellow gem to activate meta.
Leg Enchant: 75 AP 22 Crit.
Foot Enchant: Icewalker (12 hit 12 crit). Or Nitro Boots.
Ring Enchants (Enchanter only) 40+ AP.
"Rotations".
Basically for both specs is
Slice and Dice > Hunger for Blood (if you have it) > Rupture > Envenom/Eviscerate.
If you are Mutilate you should use Envenom.
If you are Combat you shoudl use Eviscerate.
For Mutilate you should get 4+ Combo Points before doing a finisher. It's only a waste of energy to get that 5th if you already have 4 Combo Points.
Thanks, boazjuggalo! Click me to give reputation to boazjuggalo.Assassination
Open with Garrote +1 CP
HFB
SnD (uses that 1 CP, possibly procs +1 CP)
Mut till 4 CP
Envenom (rupture is tempting, but not enough time on SnD and you don't want to lose it)
Mut till 4 CP
Rup
At this point keep 4CP Envenom, 4CP Rupture over and over while keeping HFB active.
If you can't open with Garrote (ToC Anub for example)...
Stealth anyways (overpower talent is very powerful)
Mut +2-3CP
SnD
Mut till 4CP
Rup
Mut once and Envenom (don't have time for 2 or you'll lose SnD)
At this point keep 4CP Envenom, 4CP Rupture over and over while keeping HFB active.
Cooldowns:
Many people don't know this, though not as powerful as combat's BF or KS, it's still worth mentioning... Vanish!
Overkill: While stealthed, and for 20 seconds after breaking stealth, you regenerate 30% additional energy.
It's best to do then when you have at least 50 energy pooled up. It will stop your auto attack, thus lower dps for a split second, so you want to have the energy to instantly bust out with an Ambush or Garrote.
I tend to save this for one of those times when i have my 4-5 combo points but i have 3-4 secs left on my Rupture (it will fall off before another full cycle) and plenty of time on my SnD.
At start of fight use Garrote, then you get Combo Points around 2-3 and use Slice and Dice, and then Rupture.
Use any excessive Combo Points for Envenom/Eviscerate. But be careful, as you do not want to miss a HFB/Slice and Dice refresh!
Use your cooldowns, such as Cold Blood, Killing Spree, Adrenaline Rush and Blade Flurry. But, however, do not use Killing Spree and Adrenaline Rush together! As Killing Spree almost gives you full energy.
Gear.
Ah yes. With a very large variation of items, it's hard to find the perfect items. I will update this later with BiS gear pre-raid, t7 and tier 8.
Source(s)
Elitistjerks.com
Please correct me, or contribute to this guide. Proper credits will be given.
Thanks!