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  1. #16
    Slaughto's Avatar Active Member
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    Originally Posted by boazjuggalo View Post
    Assassination
    Open with Garrote +1 CP
    HFB
    SnD (uses that 1 CP, possibly procs +1 CP)
    Mut till 4 CP
    Envenom (rupture is tempting, but not enough time on SnD and you don't want to lose it)
    Mut till 4 CP
    Rup
    At this point keep 4CP Envenom, 4CP Rupture over and over while keeping HFB active.

    If you can't open with Garrote (ToC Anub for example)...
    Stealth anyways (overpower talent is very powerful)
    Mut +2-3CP
    SnD
    Mut till 4CP
    Rup
    Mut once and Envenom (don't have time for 2 or you'll lose SnD)
    At this point keep 4CP Envenom, 4CP Rupture over and over while keeping HFB active.

    Cooldowns:
    Many people don't know this, though not as powerful as combat's BF or KS, it's still worth mentioning... Vanish!

    Overkill: While stealthed, and for 20 seconds after breaking stealth, you regenerate 30% additional energy.

    It's best to do then when you have at least 50 energy pooled up. It will stop your auto attack, thus lower dps for a split second, so you want to have the energy to instantly bust out with an Ambush or Garrote.

    I tend to save this for one of those times when i have my 4-5 combo points but i have 3-4 secs left on my Rupture (it will fall off before another full cycle) and plenty of time on my SnD.


    This is right. Put this into the guide and shit for Mut/HFB will be correct. Never use SnD with 3 combo points. Such a major waste of energy...

    [PvE] Rogue Guide (Gear, rotation, specs etc.)
  2. #17
    boazjuggalo's Avatar Member
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    Originally Posted by Slaughto View Post
    This is right. Put this into the guide and shit for Mut/HFB will be correct. Never use SnD with 3 combo points. Such a major waste of energy...
    more than 1 point into SnD = waste of good damage, lol

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