So my wife and I are RAFing accounts as we speak and thankfully we have her 80 Frost Mage to boost us in instances. One thing I would have loved to have is a quick reference guide to the best pull paths. So, in case there's another person out there like us, I'm putting together our pull paths in hopes in benefits someone. We just finished Wailing Caverns (woot lvl 20 after 4 hours of playing), and so if this is well received, I'll put one together for that as well.
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Toon Used: AOE lvl 80 with Fall Damage Avoidance (Frost Mage)
Best Levels to Grind: 8-14
Each color represents a single pull. cast/throw or body pull all mobs along the way.
Of the many possible routes one could run this instance, I believe this to be the fasted route to clearing this instance. You should be able to clear in around 4-5 pulls with maximum killing.
First, have your boosters chill at the entrance (great time to go make sandwiches), while you run the green line (#1). After you make the U-turn (by the middle purple dot), jump down off the ledge, start grabbing those mobs as you head to the first end point and have the boosters run straight down to the end of the path and meet you there. As the boostee, be sure you pull 100% of the mobs you pass. Once you reach the end point, burn everything down. You can have the boosters loot and then stay moderately far behind you, to ensure XP gainage but no aggro on the body pulled mobs.
Follow the yellow line (#2), again pulling everything you can see/reach, pulling up to, and including, the first pack of human mobs.
Once complete, you're then going to follow the Orange line (#3) around the magma room. Pulling all but one set of mobs (highlighted as purple). You'll be dealing with knock downs pretty much for the rest of the instance, so speed bump feet enchants, blink, etc are very welcoming. This line stops right on top of the first major boss. Kill him, and all the trash mobs while keeping your boosters on one of the now emptied landings.
While they loot, start following the red line (#4) up the far right ramp to the demon boss guy at the top. If you have some kind of fall damage avoidance, you can jump off the cliff and start pulling the last boss and all the trash mobs there. Pull all mobs on the way back into the magma room, picking up a few more mobs by the stop point. Burn them down.
Now you're finished... There are still 3 more mob pulls that you can kill if you choose, which are highlighted as purple dots. . Haul everyone out of the instance and reset it. If your booster(s) have recently hit level 9, have them grab the dungeon quest located in the first tent outside of the instance. Easy XP. Cheers!
Speed Run Diaries:
Wailing Caverns - http://www.mmowned.com/forums/wow-gu...g-caverns.html