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    Twink Guide

    A. Engineering Stuff
    ----------------------------

    Every half-decent twink should have engineering, if nothing else for the
    goggles. Your Blood Elf Bandit Mask may make you look like some kind of crazed
    outlaw from the Old West, but it sure as hell doesn't give any stats. The
    maximum level of engineering a level 19 can get to is 150, and thank Blizzard
    for that. We don't need 19 twinks running around with sapper charges and land
    mines. It doesn't cost much at all to raise this skill as long as you mine the
    ore you need yourself. Or you can be lazy like me and buy everything on the AH,
    but that will be expensive. Keep in mind I will be completely factoring out
    cost and rarity of mats as a reason to dismiss an item, because I'm assuming
    you've got a bit of cash laying around or you wouldn't be twinking in the first
    place.

    Big Bronze Bomb: The "stunner" of 19 PvP bombs. This hits for 85 to 115 fire
    damage, affects an area 5 yards in radius, stuns all enemies in the blast range
    for 2 seconds, and can be resisted, but can also crit. A tauren war stomp on
    acid. Don't forget about the 1 second cast time or the fact that this cannot
    be thrown while running, unlike its dynamite counterpart. Also note the fact
    that any damage to a stunned target will break the stun. With all these
    negatives in mind, this is still great for getting people off your tail when
    they've still got a good amount of health left. Shares a cooldown with other
    engineering weapons and magic dust. Carry a few of these with you at all times.

    Discombobulator Ray: This item comes with 5 charges and is actually usable by
    anybody, but is made by engineers. It turns your enemy target into an ugly
    green leper gnome, reducing their melee and spell damage by 40 and their
    movement rate by 20% for 12 seconds. The actual debuff is a curse, but luckily
    (or unluckily) nobody can dispel curses at 19. I always carry a couple of
    these around for slowing down the enemy flag carrier, and I try to imagine them
    cursing and spitting at their monitor as the rest of my team catches up with
    them. Shares a cooldown with other engineering weapons and magic dust. Bring
    a couple of these along for the trip.

    Explosive Sheep: This baaaaahdass (I know, that was awful) sheep actually
    follows you around the map when deployed, albeit at a slow pace. It will
    attack the nearest enemy or the first one to come within range, blowing itself
    up for 135 to 165 damage, with both a chance to be resisted and a chance to
    crit. I've also heard reports that this sheep has stealth detection and will
    lead you to a stealthed rogue or shadowmelded night elf before blowing up right
    in their face. I'll have to test this and update the info when I get it. It's
    a good choice for somebody who doesn't have very good aim with bombs, as it
    takes care of seeking out the enemy by itself. Shares a cooldown with other
    engineering weapons and magic dust. Keep a few in your pack just in case.

    Flame Deflector: This item has 5 charges and is actually usable by anybody, but
    is made by engineers. The flame deflector places a one-minute magic buff on
    you which absorbs 500 fire damage. This effect can be purged by a shaman or
    dispelled by a priest. I personally wouldn't use this unless facing a twinked
    mage or a couple of people who are using bombs frequently, but I suppose it's
    good to carry a couple just in case. Has a cooldown of 15 minutes and doesn't
    share a cooldown with any other device available to 19's.

    Goblin Jumper Cables (Gnomes only): Before you ask, this is only available to
    gnomes because it requires 165 engineering to use, and gnomes get +15 to
    engineering as a racial passive. This trinket has a 33% success rate of
    bringing a targeted ally back to life with very little health and mana. You're
    very rarely going to have the need to resurrect somebody in Warsong Gulch and
    even if you did, you'd have to equip the trinket, wait 30 seconds, and then
    shock the person only to watch it fail 2 out of 3 times. Infinite amount of
    charges. Good for a laugh, but not much else. I wouldn't bother with it.

    Goggles: The two pairs of goggles you're interested in getting are the Shadow
    Goggles, which offer intellect and spirit, and the Green Tinted Goggles, which
    offer stamina and spirit. The pair you want depends on your class, and some
    classes should consider carrying both.

    Heavy Dynamite: This bad boy hits for 128 to 172 fire damage, affects an area 5
    yards in radius, and can be resisted, but can also crit. It can be thrown
    while running and has a one minute cooldown which is shared with other
    engineering weapons and magic dust. It packs the strongest punch of any bomb
    available to 19's, but lacks the stunning capability of the Big Bronze Bomb.
    They're great for those times when that pesky rogue on your tail is about to
    drop you, but he's only got 100 health left. Always keep a few sticks of these
    in your bags.

    Minor Recombobulator: This trinket cures one polymorph effect (but ironically
    cannot be used while polymorphed) and gives the target 150-250 health and 150-
    250 mana. The great thing about this trinket is it can crit, and believe it or
    not, it's affected by +healing, making it an even better trinket for healing
    classes. 10 charges per trinket. Its cooldown is 5 minutes and it shares a
    cooldown with healthstones. Always have a couple of these with you, and don't
    forget to switch back to your Arena Grand Master if you have one so you don't
    miss out on your 12 dodge.

    Ornate Spyglass: This item, which can be used to see objects and people farther
    away than would normally be possible, is occasionally useful in PvP. You must
    be standing still to use this and the item itself has a casting time of one
    second. Infinite amount of charges. You'd might as well lug one around if
    you've got the bag space.

    Portable Bronze Mortar (Gnomes only): Before you ask, this is only available to
    gnomes because it requires 165 engineering to use, and gnomes get +15 to
    engineering as a racial passive. It's more or less a Big Bronze Bomb trinket
    with a longer firing range, which makes it pretty good for slowing down a
    sprinting flag carrier. You'll need to practice aiming with it though, because
    it has a 1 second firing time and it takes the shell a small period of time to
    reach the opponent. It's best to tab between this trinket and your Arena Grand
    Master if you have one, so you're not missing out on your +12 dodge while
    you're waiting for your mortar to cooldown. Speaking of cooldowns, this shares
    a cooldown with other engineering weapons and magic dust. A pretty nice
    trinket both for showing off to your friends and blowing away your opponents.
    Come with 8 charges.

    Target Dummy: Contrary to what other twinks will tell you, this does have a
    practical use. This item will use a growl-like attack in a 5-yard radius
    around itself, generating a large amount of threat. And how do you use this
    against other real players, you ask? Well you don't use it on them, silly -
    you use it on their pets! This quickly pulls warlock and hunters pets off of
    you, redirecting their attacks to it. It has an unlimited amount of health and
    lasts 15 seconds. An essential item for flag carriers but can be used by
    anybody. Shares a cooldown with minor recombobulators, jewelcrafting statues,
    healthstones, and battle standards. Carry a couple of these with you.

    B. Jewelcrafting Stuff
    ------------------------------

    After Burning Crusade, jewelcrafting became the second potential twink
    profession. This is due to the fact that it offers certain items which are
    beneficial in PvP combat and are exclusive to jewelcrafters. Unfortunately,
    only one of these items is truly useful to a 19 twink.

    Heavy Stone Statue: Using this item places a small golem-looking creature on
    the ground beside you which fires a beam at you and heals you for 400 health
    over 15-20 seconds. This statue is killable by the enemy and as far as I know,
    it will always die in one shot. So this is best used outside of combat in
    conjunction with a bandage, or against an enemy who doesn't know they can kill
    the statue. The statue also doesn't appear to have a range limit so you could
    simply put it down in a secluded location and then charge into the enemy.
    Shares a cooldown minor recombobulators, healthstones, target dummies, and
    battle standards.

    C. Potions
    ------------------

    There are a ton of potions available for 19's, either for obtaining buffs or
    for regenerating health/mana. There are a couple of special potions which
    perform other functions, and I'll be detailing any and all potions which are
    potentially useful for 19's in this section. As you may already know, you may
    only have one battle elixir and one guardian elixir buff up at any time.
    Certain potions don't count as either, and they are usable alongside one
    guardian and one battle elixir. I'll make sure to include what type of potion
    each is in its designated description. Don't forget that all potion buffs can
    be purged by a shaman or dispelled by a priest. And when I use the term
    'cooldown potion', it shares a 2 minute cooldown with any others listed as that
    term.

    Elixir of Defense: This potion increases the imbiber's armor by 150 for 1 hour
    or until death. Guardian Elixir. While this may reduce the melee damage
    you're taking a bit, you also have to take into account that there are casters
    in the battlegrounds whose spells are unaffected by armor rating. A
    combination of this potion and Minor Magic Resistance Potion makes for a pretty
    good defensive combo. Don't use this unless you have enough health that you're
    going to live pretty long anyway, or you're just wasting your time.

    Elixir of Firepower: This potion increases the imbiber's fire damage by up to
    10 for 30 minutes or until death. Battle Elixir. This works well in
    combination with Minor Wizard Oil for mages and warlocks. Worth drinking if
    you want the extra dps boost. Impress your friends with 150+ firebolt crits!

    Elixir of Giant Growth: This potion increases the imbiber's strength by 8 as
    well as their size for 20 minutes or until death. Battle Elixir. Good for a
    dps warrior or possibly a paladin. You could argue that the size increase is
    both positive and negative, but a lot of the time people aren't going to notice.

    Elixir of Lesser Agility: This potion increases the imbiber's agility by 8 for
    1 hour or until death. Battle Elixir. This could be used effectively by any
    class that does physical melee often, as well as hunters. It's also the best
    defensive battle elixir for level 19, so it compliments another potion like
    Elixir of Defense nicely for survival.

    Elixir of Minor Fortitude: This potion increases the imbiber's health by 27 for
    1 hour or until death. Guardian Elixir. You're most likely better off with
    Strong Troll's Blood Potion if you're going for health, unless you usually die
    or get purged/dispelled within 30 seconds of drinking your potions and entering
    combat.

    Elixir of Wisdom: This potion increases the imbiber's intellect by 6 for 1 hour.
    Guardian Elixir. Go ahead and drink this if you usually drain your mana pool
    pretty quickly, as every bit helps. Great for healers, and may be great for
    casters too, if you'd rather not go with Elixir of Firepower instead.

    Healing Potion: This potion regenerates 280-360 of the imbiber's health
    instantly. The biggest staple of all 19 twink potions, you will see people
    drinking this all the time. Oddly enough, this potion can crit. Cooldown
    potion.

    Holy Protection Potion: This potion creates a shield around its imbiber which
    absorbs 300 to 500 holy damage over 2 minutes or until death. This is only
    really useful against a priest who is dpsing with smite, which is rare, or a
    paladin. Probably not worth your time but if you really wanna tick somebody
    off, go ahead and drink one. Cooldown potion.

    Lesser Mana Potion: This potion regenerates 280-360 of the imbiber's mana
    instantly. Could be a better choice over Health Potion for a healer or caster
    who's just low on mana and can't drink. Oddly enough, this potion can crit.
    Cooldown potion.

    Minor Magic Resistance Potion: This potion increases the imbiber's resistance
    to all schools of magic by 25 for 3 minutes or until death. Extremely annoying
    against a caster and is not considered a battle or guardian elixir. Drink one
    if you're facing a caster or two, but don't forget about the short duration.
    Cooldown potion.

    Minor Rejuvenation Potion: This potion regenerates 90-150 of the imbiber's mana
    and 90-150 of their health instantly. If you need both, sure, throw this thing
    down. Otherwise I would go for Lesser Mana Potion or Health Potion, because of
    this being such a small amount. Oddly enough, this potion can crit. Cooldown
    potion.

    Potion of Curing: This potion cures the imbiber of 4 poisons instantly.
    There's no reason to use this instead of an anti-venom, as the mats for that
    are considerably cheaper and it shares a cooldown with nothing.

    Rage Potion: This potion instantly generates 20 to 40 rage for the imbiber, who
    must be a warrior. This, to me, seems kind of obsolete, but I suppose if you
    desperately need enough rage to hamstring a flag carrier or something, you
    might as well have a couple. Cooldown potion.

    Shadow Protection Potion: This potion creates a shield around its imbiber which
    absorbs 675 to 1125 shadow damage over 2 minutes or until death. This will
    drive a warlock or a priest insane. It's to the point where I almost consider
    this thing too cheap to use, but that's your choice. Don't forget that it can
    also absorb weapon procs such as the one triggered from the Night Reaver. Very
    effective. Cooldown potion.

    Strong Troll's Blood Potion: This potion increases the imbiber's health
    regeneration rate by 6 health per 5 seconds for 1 hour or until death.
    Guardian Elixir. This is probably better than Elixir of Minor Fortitude unless
    you're to get killed or purged/dispelled within 30 seconds of drinking your
    potions and entering combat.

    Swiftness Potion: This potion increases the imbiber's run speed by 50% for 15
    seconds or until death. A must-have for anybody who's serious about twinking.
    Situations are gonna come up where the enemy flag carrier is 30 yards ahead of
    you and they're closing in on their base to score the final point. Swiftness
    Potions help you make that one final attempt at changing the match around in
    your favor, or simply facilitating many aspects of 19 PvP. This, used in
    conjunction with a paladin's Blessing of Freedom, is a brutal combination.
    Cooldown potion.

    D. Other Buff Items
    ---------------------------

    These are other common ingame items that provide buffs. Scrolls, foods, and
    rumsey rum. Every food listed here gives the same Well Fed buff of 6 stamina
    and spirit for 15 minutes, as well as regenerating 552 health over 24 seconds,
    so I won't bother listing descriptions for them. Don't forget that you must
    sit and eat for at least 10 seconds to get your Well Fed buff. Death clears
    any and all of these buffs.

    Scroll of Agility: Increases the reader's agility by 5 for 30 minutes.
    Scroll of Intellect: Increases the reader's intellect by 4 for 30 minutes.
    Scroll of Protection II: Increases the reader's armor by 120 for 30 minutes.
    Scroll of Spirit II: Increases reader's spirit by 7 for 30 minutes.
    Scroll of Stamina: Increases the reader's stamina by 4 for 30 minutes.
    Scroll of Strength: Increases the reader's strength by 6 for 30 minutes.

    Big Bear Steak
    Crocolisk Gumbo
    Curiously Tasty Omelet
    Goblin Deviled Clams
    Gooey Spider Cake
    Hot Lion Chops
    Lean Venison
    Lean Wolf Steak

    Rumsey Rum Black Label: Increases stamina by 15 for 15 minutes, and gets the
    drinker a little drunk, making their running pattern slightly erratic. This is
    great stuff for 19 twinks and is better than Well Fed foods for any class, in
    my opinion. This will erase the Well Fed buff of a food, so you may not have
    both on at once.

    E. Bandages
    -------------------

    One of the beautiful things about First Aid at level 19 is that you can get up
    to a skill level of 225, instead of 150 like any other skill. This allows you
    to use up to heavy runecloth bandages, which heal for 2000 over 8 seconds.
    Bandages are quicker at healing than spells, potions, and foods in many
    instances and in my personal opinion, every class should carry them at all
    times, including healers. They can be used on yourself or somebody else, but
    keep in mind that once a person is bandaged, they get a debuff for 60 seconds
    which prevents them from being bandaged again for that time period. One thing
    to watch out for is overhealing, or using a runecloth bandage when you only
    need 200 health back, for example. I carry about multiple types of bandages
    for this purpose, so I'm not carelessly wasting money. Since all bandages work
    the same way, I will simply list here what each of the more advanced ones heal
    for. I also figure I'd mention the Anti-Venom, which is good for getting ready
    of Scorpid Stings and debuffs from certain weapons.

    Silk Bandage: Heals for 400 damage over 8 seconds.

    Heavy Silk Bandage: Heals for 640 damage over 8 seconds.

    Mageweave Bandage: Heals for 800 damage over 8 seconds.

    Heavy Mageweave Bandage: Heals for 1104 damage over 8 seconds.

    Runecloth Bandage: Heals for 1360 damage over 8 seconds.

    Heavy Runecloth Bandage: Heals for 2000 damage over 8 seconds.

    Anti-Venom: Heals target of all poisons up to level 25. 1-minute cooldown.

    F. Miscellaneous
    ------------------------

    These are other beneficial items that don't really fit into any other section.

    Alliance/Horde Battle Standard: You're not going to see many 19's with this
    simply because it currently costs 15,300 honor to obtain. It's a "totem" of
    sorts with 1500 health that, once placed down, will increase the maximum health
    of all party members that stay within 45 yards of it by 15%. This effect lasts
    for 2 minutes or until the battle standard is destroyed. 10 minute cooldown,
    and only usable in PvP battlegrounds. Shares a cooldown with minor
    recombobulators, jewelcrafting statues, healthstones, and target dummies. The
    minute you have enough honor, get out and buy this thing. You'll be happy you
    did.

    Magic Dust: This item puts the target enemy to sleep for up to 30 seconds.
    Instant cast, only one person can be put to sleep at the same time, and any
    damage will awaken that target. While the person you put to sleep will almost
    never stay down for the full 30 seconds, this gives you more than enough time
    to get a couple heals off or grab a flag. It's extremely obnoxious and
    therefore a great addition to your arsenal. Shares a cooldown with engineering
    weapons. Keep some of this around for emergencies.

    G. Special Items
    ------------------------

    These are items that you won't often be able to get your hands on and should
    therefore be kept around for special occasions.

    Lucky Rocket Cluster: Obtainable only during the Lunar Festival, this firework
    gives +250 health to anybody in the immediate vicinity for 30 minutes when
    fired from an engineer-made cluster launcher.


    Addons
    ----------------

    Outfitter: A must-have for any twink with multiple gear sets. The basic idea
    of this addon is that it organizes your gear sets in such a way that you can
    change from one to another at the push of one button. You're much better off
    using this than having to put on each new piece of gear individually. Can be
    downloaded at wow.curse.com.

    Twink Guide
  2. #2
    Raidings Overrated's Avatar Member
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    New Player Gold Making FAQ

    Ooops didnt mean to comment this

  3. #3
    Rytnax's Avatar Member
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    Wow at first i saw blah blah blah twin guide... Now i read the massive wall of crit text I applaud you good sir, +rep when available
    Dalagrath - 70 PvP Rogue (Vanish!), Acefrost - 70 Resto Shaman With 1200+ Healing, Rytnax - 66 Hunter With A Black Raptor!, Purrfect - 67 Soon To Be Arena Druid

  4. #4
    mudfish's Avatar Banned
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  5. #5
    Rytnax's Avatar Member
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    Screw you, go get banned and never come back!

    (Once again, pardon me... But I am pissed... Can I take Rep away?)
    Dalagrath - 70 PvP Rogue (Vanish!), Acefrost - 70 Resto Shaman With 1200+ Healing, Rytnax - 66 Hunter With A Black Raptor!, Purrfect - 67 Soon To Be Arena Druid

  6. #6
    Merciless's Avatar Contributor CoreCoins Purchaser
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    Get him banned.

  7. #7
    shaman1234's Avatar Member
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    How hard is it to write something your own?

  8. #8
    darkives's Avatar Member
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    I find this information very useful, sure its repost from elsewhere, but that just saves me surfing all over the internet looking for stuff I might not be interested in at the time.

    Having all this information available on mmowned means easy access to lots and lots of great information.


    Having said that, there should be no rep for such items, and more importantly there was no credit given to the original author. All that was really needed was a brief description and a link to the original document.

  9. #9
    zachj95's Avatar Member
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    Good idea

  10. #10
    mudfish's Avatar Banned
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    Originally Posted by zachj95 View Post
    Good idea
    are you too stupid to read the ****ing replies? this is copy/pasted with no credit too.

    Not to mention, "good idea " that doesnt even make sense as a reply to this thread.

    Reported for spam.
    Last edited by mudfish; 08-21-2008 at 02:11 AM.

  11. #11
    baichii's Avatar Active Member
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    nice i think u coverd almost everything +rep when i can :>

  12. #12
    mudfish's Avatar Banned
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    Originally Posted by baichii View Post
    nice i think u coverd almost everything +rep when i can :>
    And I thought this thread couldnt get any worse...

  13. #13
    zachj95's Avatar Member
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    Originally Posted by mudfish View Post
    are you too stupid to read the ****ing replies? this is copy/pasted with no credit too.

    Not to mention, "good idea " that doesnt even make sense as a reply to this thread.

    Reported for spam.
    If you had a brain you would know that i was replying to the post above mine. Its hard to believe your a contributor when you dont know shit

  14. #14
    mudfish's Avatar Banned
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    Originally Posted by zachj95 View Post
    If you had a brain you would know that i was replying to the post above mine. Its hard to believe your a contributor when you dont know shit
    L2Quote

  15. #15
    Curtisblank's Avatar Member
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    Here is something to add to everyones twink guides from here on out. Skirm | World of Warcraft Addons | World of Warcraft @ Curse.com.

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