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  1. #571
    Viral Fly-by's Avatar Contributor
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    Originally Posted by Tardo View Post
    And to FT totem, I know it might sounds weird but Enhancement Shamans don't do that shit.
    Then you sir...are a complete tard. If there is no other source of a spellpower buff in a raid and you choose to drop Magma Totem rather than Flametongue Totem, then you're a douchebag and would never be in my raids. 144 spellpower for everyone including the healers is WAAAAY more valuable than your Magma Totem's DPS...especially considering you can still do Fire Nova off of it.

    You should try taking your eyes off the DPS meter and stop stroking your epeen for a second and realize you're not shit without the rest of the raid... The paladins giving you might, kings, wisdom... The priest giving you more health... The mage giving your more mana... The warrior putting up sunder for you... The warlock/boomkin/DK putting up the spell dmg buff so you do more magic damage... Etc, etc, etc... And you're too obsessed with your own DPS to even drop a Flametongue Totem when there is no other source of that buff? /fail

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  2. #572
    Tardo's Avatar Member
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    Originally Posted by Viral Fly-by View Post
    Then you sir...are a complete tard. If there is no other source of a spellpower buff in a raid and you choose to drop Magma Totem rather than Flametongue Totem, then you're a douchebag and would never be in my raids. 144 spellpower for everyone including the healers is WAAAAY more valuable than your Magma Totem's DPS...especially considering you can still do Fire Nova off of it.

    You should try taking your eyes off the DPS meter and stop stroking your epeen for a second and realize you're not shit without the rest of the raid... The paladins giving you might, kings, wisdom... The priest giving you more health... The mage giving your more mana... The warrior putting up sunder for you... The warlock/boomkin/DK putting up the spell dmg buff so you do more magic damage... Etc, etc, etc... And you're too obsessed with your own DPS to even drop a Flametongue Totem when there is no other source of that buff? /fail

    Knew this would happen... well, no help from me anymore.
    Better check the ****ING FACTS before going all out that bud.

    That's all, thanks for the enha macro, bye.

  3. #573
    Viral Fly-by's Avatar Contributor
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    Originally Posted by Tardo View Post
    Knew this would happen... well, no help from me anymore.
    Better check the ****ING FACTS before going all out that bud.

    That's all, thanks for the enha macro, bye.
    I know the facts. If you disagree...then you're just a complete idiot. If there is NO OTHER SOURCE of a spellpower buff, then you dropping Flametongue benefits the raid A HELLUVA LOT MORE than the damage from your Magma Totem.

    Obviously if there is another shaman in the raid that can drop it (or better in Totem of Wrath from an elem) or if there is a Demonic Pact warlock in the raid...then of course you wouldn't....but if there is no other source of that kind of buff, then your Flametongue needs to be there. If you disagree, then you just really are a selfish fool. Doing the most damage isn't always what this game is about...a raid is a team effort...whatever maximizes the RAID is important...not what maximizes YOU. They do call it a Massive MULTIPLAYER Online game for a reason...

  4. #574
    Tardo's Avatar Member
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    Originally Posted by Viral Fly-by View Post
    I know the facts. If you disagree...then you're just a complete idiot. If there is NO OTHER SOURCE of a spellpower buff, then you dropping Flametongue benefits the raid A HELLUVA LOT MORE than the damage from your Magma Totem.

    Obviously if there is another shaman in the raid that can drop it (or better in Totem of Wrath from an elem) or if there is a Demonic Pact warlock in the raid...then of course you wouldn't....but if there is no other source of that kind of buff, then your Flametongue needs to be there. If you disagree, then you just really are a selfish fool. Doing the most damage isn't always what this game is about...a raid is a team effort...whatever maximizes the RAID is important...not what maximizes YOU. They do call it a Massive MULTIPLAYER Online game for a reason...
    Yeah well, obviously the more buffs for the raid the merrier but to be honest, HAVE YOU EVER seen an Enhancement Shaman dropping FT, or anywhere talked about FT totem? I know I haven't so it's a custom for me not to drop it, no one ever has a whined about it, no hardmode etc boss has never lived because of that. OFCOURSE if someone requests for a certain totem, and I see it to benefit the raid more than my usual totem would, I drop it, ofcourse.

    I got the exact same principal than you, we just see the subject different, but I am in no way a retard for not buffing the raid with 144 SP when it's never even required, the increase in performance is barely even noticable if the healers and caster DPS get the 144SP.

    Maybe in Cataclysm hardmodes, maybe there the 144SP is required but please..


    I just hope you understand MY logic, if you don't, let's end this flamewar right now, and never talk to eachother again... That is my only request

  5. #575
    CrazyCactuaR's Avatar Contributor
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    calm down lads eh.

  6. #576
    Viral Fly-by's Avatar Contributor
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    Originally Posted by Tardo View Post
    I got the exact same principal than you, we just see the subject different, but I am in no way a retard for not buffing the raid with 144 SP when it's never even required, the increase in performance is barely even noticable if the healers and caster DPS get the 144SP.

    I just hope you understand MY logic, if you don't, let's end this flamewar right now, and never talk to eachother again...That is my only request
    I don't understand your logic because it's bad. You only say the 144SP for all the healers and casters is "barely even noticeable" because you don't know anything about them or how valuable 144SP is to them.

    Take a 10 man with five DPSers at 6K DPS and 2 tanks at 2.5K DPS....that's 35,000 raid DPS... Your Magma Totem is good for maybe 300? That's LESS THAN ONE PERCENT added to the raid damage. Whoopty doo. If you really think that little damage is even close to comparable to 144 SP for all the casters (assuming 3 healers and at least 2 caster DPS...plus also enhancement and paladins benefit from SP), then I feel sorry for you.

    Also...you say it's "never even required" and that no boss has lived because of it. Turn your own groundless argument around...is the damage from your magma totem ever "required"? Has a boss ever DIED only because you dropped Magma Totem? You can make completely meaningless statements all day...that doesn't prove anything. The only thing that "requires" your Magma Totem is your epeen wanting its spot on the DPS meter. But in reality all that REALLY matters is optimizing the RAID...giving the RAID the highest possible performance. Even if the boss is on farm and totally easy, optimizing the raid still makes the fights faster...faster fights means faster raids means more time for everything else.

    I guess in retrospect...I actually do understand your logic...your logic is "whatever makes ME better is best". Understand yes, agree no.


    Edit: 144SP for just 2 DPS casters is already 300 to 480 total raid DPS depending on what class/spec they are... But it would also benefit the enhancement shaman, any prot or ret paladins, or others that benefit from spellpower...not to mention the healers. Also, don't even get me started on whether the lone shaman should drop melee haste or caster haste for their air totem...that one is even more dependent upon the specific raid members and composition.
    Last edited by Viral Fly-by; 12-30-2009 at 02:28 PM.

  7. #577
    Viral Fly-by's Avatar Contributor
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    Tardo,

    Let me just step back and apologize for the harshness of my posts. I just feel very strongly about raid optimization to the tiniest of details. I can see you have strong opinions as well. To be honest I could learn a lot from your "it doesn't matter anyway" attitude. But I do hope that you can see my point as well...when I'm leading a raid I want to make sure everything is running as optimally as possible...that's going to put the raid in the best situation to be successful at whatever the task at hand may be.

    ~V

  8. #578
    Viral Fly-by's Avatar Contributor
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    As an aside...I've started my own thread for my macros. I'll only be posting new ones or updating old ones there.

    Link is in my signature or find it here .
    ViralFly-by

  9. #579
    Evilphtbstrd's Avatar Active Member
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    nice one viral , bookmarking your thread now , thx

  10. #580
    kaych's Avatar Member
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    Originally Posted by kaych View Post
    Destruction Warlock Macro:
    What this does:
    Casts Fel Armor if missing
    Casts Life Tap for the buff (remove this line if no glyph)
    Casts Immolate
    Casts Conflagrate and Chaos Bolt when off cool down.
    Uses Incinerate for filler spell.
    This will not do curses! You must press Curse of Doom or Elements yourself!
    Hey, other destro locks! Stop fighting and check my macro to see if I missed anything!

    And.. I'll make you cookies. My husband says mine are the best.

  11. #581
    Viral Fly-by's Avatar Contributor
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    Originally Posted by kaych View Post
    Destruction Warlock Macro:
    What this does:
    Casts Fel Armor if missing
    Casts Life Tap for the buff (remove this line if no glyph)
    Casts Immolate
    Casts Conflagrate and Chaos Bolt when off cool down.
    Uses Incinerate for filler spell.
    This will not do curses! You must press Curse of Doom or Elements yourself!

    Code:
    #showtooltip Immolate
    /run if not UnitBuff("player", "Life Tap") then CastSpellByName("Life Tap") end
    /run if UnitPower("Player") < 3000 then CastSpellByName("Life Tap") end
    /run if not UnitBuff ("player", "Fel Armor") then CastSpellByName "Fel Armor" end 
    /run loadstring("local _,_,_,_,_,_,_,caster,_ = UnitDebuff(\"target\", \"Immolate\")if(caster~=\"player\")then  CastSpellByName(\"Immolate\") end") ()
    /run loadstring("local _, d, _ = GetSpellCooldown(\"Conflagrate\") if (d == 0) then  CastSpellByName(\"Conflagrate\") end") ()
    /run loadstring("local _, d, _ = GetSpellCooldown(\"Chaos bolt\") if (d == 0) then CastSpellByName(\"Chaos bolt\") end") ()
    /run CastSpellByName ("Incinerate")
    Also, if you spam this too fast you might get 2 immolates because of travel time.
    You don't have to use loadstring anymore with LuaNinja...it's just silly.

    You're not checking the debuffs properly. It may see another warlock's immolate and not realize yours is there and so cast it anyway.

    You don't want to Incinerate if it won't finish casting before CB or Conflag comes up.

    Double immolate is fixable...and its caused by latency not travel time.

    No curse is lol. Yet it will put up your Fel Armor...hmm...

    No HP check before Life Tap...must trust your healers. =)

    I personally think you should have to put your Fel Armor up yourself...heck you may want Demon Armor (FAction Champs)...but I do find it funny that you check that one...but don't check Firestone....or having a pet out?
    ViralFly-by

  12. #582
    gippy's Avatar Elite User
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    Tried using the prot warrior one today while tanking and ive noticed it doesnt cast shockwave at all and rarely thunderclap, any idea why? or am i doing something completly wrong.

    plus if i want to intervene do i just select my target and hit the macro?

  13. #583
    kaych's Avatar Member
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    Originally Posted by Viral Fly-by View Post
    You don't have to use loadstring anymore with LuaNinja...it's just silly.

    You're not checking the debuffs properly. It may see another warlock's immolate and not realize yours is there and so cast it anyway.

    You don't want to Incinerate if it won't finish casting before CB or Conflag comes up.

    Double immolate is fixable...and its caused by latency not travel time.

    No curse is lol. Yet it will put up your Fel Armor...hmm...

    No HP check before Life Tap...must trust your healers. =)

    I personally think you should have to put your Fel Armor up yourself...heck you may want Demon Armor (FAction Champs)...but I do find it funny that you check that one...but don't check Firestone....or having a pet out?
    Well, I am very noob at this. Mind helping me fix it some?

    Curses are so situational. Sometimes, I can use Doom. Sometimes, I use Agony. Sometimes, I use elements depending if we have a moonkin or unholy DK. The macro can't check for that, right?

    I would greatly appreciate any tips on how to fix the immolate problem. I'll find a way to clean the loadstring stuff. Also, everything Ive read on EJ says to not stand around waiting for conflag or immolate to come back up. If I SEE immo or conflag are less than a second from CD, I just dont press the key.
    Last edited by kaych; 12-30-2009 at 10:00 PM.

  14. #584
    Viral Fly-by's Avatar Contributor
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    Originally Posted by kaych View Post
    Well, I am very noob at this. Mind helping me fix it some?

    Curses are so situational. Sometimes, I can use Doom. Sometimes, I use Agony. Sometimes, I use elements depending if we have a moonkin or unholy DK. The macro can't check for that, right?
    Yes it can. I'm working on an affliction lock one and in it I'm going to do CoE if no other source of the debuff is present....if there is...then either CoD or CoA....CoD if the target has over some amount of health (probably multiple million to be honest)... Also I put in my warlock ones not to bother about dots on low hp stuff....on a trash mob I don't want to put up curse, immo, be casting an incinerate and have the mob die...such a waste.
    ViralFly-by

  15. #585
    pkaa4eva_jr's Avatar Banned
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    Hey, i am looking for a macro for my felhunter as a warlock so it can silence the instant something is being casted kind of like the kick macro for rogues but i don't know how to set it up for my felhunter, anyone know a way? Please and Thank You.

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