You have the opposite view of world pvp then just about everybody else that enjoys it so its probably not good to call it terrible when it was at its best.
Tbh i agree with allmost everything you said and have allmost quit aswell at this point.
My main problem is i cant find something else to play atm
I dont really have any trouble with the community and find people are for the most part fine but the pve for casual players feels lackluster and afk boreing now.
Pvp is in an incredibly shit state beyond anything ive seen so far and am really confused as to how its its been going on for so long without interference. its actually incredible
Last edited by Nevodark; 01-16-2014 at 11:00 PM.
1. pvp is fine. it just depends how you play, to me you sound like you got pwned and you are now just qq'ing about how you had a disadvantage.
2. pfff who cares about pve.
3. nowadays you can get half your gear in a day (timeless isle, etc.)
in vanilla you had to grind 30 hours for ONE piece of gear. what are you on about?
4. agree on this one, community is horrible now.
Last edited by jermadrun; 01-17-2014 at 05:01 PM.
@jermadrum dafuq you talking about pvp is fine? Either your a warrior main or youve not played pvp most of this season at any meaningful rating ;o
And saying you get half your gear in a day on timeless vs one peice per 30 hours in vanilla is a flat out lie,
If timeless gear was the best in game it would be true but its not. To get the best gear in game still requires just as much effort ect.
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there were no HC dungeons in vanilla so what do they have to do with anything in the comparison?
Of course in that cases it would take upwards of 30 hours because they didnt exist.
And it didnt take 30 hours per peice of dungeon gear at the time unless you were mentally handicapped.
So the logical conclusion is he is talking about raid gear which was more simple to gain in vannila as opposed to now due to no heroic modes and relatively easy mechanics.
The circle jerk about vannlia / tbc wuz best ever is so dull.
And the timless isle is a catch up mechanic to make up for the lack of no new HC dungeons and nobody wanting to actuall run LFR apart from the fact its a lottery for gear.
It basically is the new HC dungeons and if you run dungeons for 15 hours straight farming in a good group then you got good amounts of gear.
Last edited by Nevodark; 01-18-2014 at 04:26 AM.
Heroic dungeons compared to vanilla dungeons are like comparing cat to a mouse. Hc duneons since WotlK are a joke, no CC needed, no brain needed and so on and you dont get epic gear in any HC dungeon ( exept from 2 during TBC that were added later in game ). So what the hell are you talking about?
What didnt exist? Loot with the same name only with the HC tag and better stats? Do you know that original WoW if i remember right had 30 dungeons ( some of them being 10man dungeons ) and that MoP has 8-9 ( 1 additional on HC ). Yes we have scenarios but even a blind man can finish scenario and you can even do it with 3dps , 3 healers and so on....
It took more, I was after some items for months and i never got then, but I bet you forgot that it took time to find a good group during Vanilla when there was no LFG that you had to actually run/fly there and spend more then 30min clearing and when wipes were normal hing.
So I guess you never played during Vanilla? I made that conclusion when you said that Vanilla raid were EZ compared to how it is now...
Vanilla is best since it required brain to finish even a dungeon, were people had to know their class, gather ress gear for next raid ( like nature for AQ20 and AQ40 ) and when it was better to use green ( uncommon gear ) with ress then epic without. Compared to how it is now were only HC requires you to learn 2 play and when you learn tact and get kill, then new tier becomes a farm....
Timeless isle is stupid, you can call it catch up but I call it lack of intelligent designer that will spend time and money to create new dungeons.
Timeless isle is free gear without the need to do anything, you can gear up alt in 2-3 hours or less, whats the point in that?
Yes, collecting resistance gear was such a challenging and smart design that elevated the whole experience to a new level.
Actually, no, it didn't. Most of your points are pretty nonsensical and you're trying to blame things for the fact that you've probably burned out on the game. I've been playing since '05 myself, and, my opinion is that the game is in a pretty decent place now. I know, I know, blah blah blah millions of subs gone. But untill you know exactly *why* these people quit, you can only speculate about it, and listening to the vocal minority (forums) is often the worst thing you could do.
PvE has always been about grinding. But what i agree with is them ****ing up Pvp and simplifying every class.
Being sarcastic doesn't mean you are right. And yes collecting resistance gear was amazing thing in the game, since guess what MC was fire raid and it needed a fire resistance gear, also for Onyxia if i remember right, some bosses in BWL. It was amazing concept and i would like to kick an idiot who decided to remove it in a groin.
All my posts make sense, yours is the only one that doesn't. In order for us to accept your opinion that the game is in a decent place now you need to make arguments in that favor. And not even remotely true, in Blizz ignores people on forums like this or mmo-champ, or even theirs game will even more deteriorate.
I don't need to make arguments when yours are just littered with nostalgic thoughts. The only thing resistance gear accomplished was artificially gating content to people. I'm one of those people that collected their FR for MC and part of BWL, and the onyxia cloak, and then nature resistance gear for AQ40, and then frost resistance gear for Naxx. It was NOT fun in the slightest. It was absolute ****ing bullshit and THANKFULLY Blizzard eventually figured that it didn't bring any compelling design. I can't honestly believe you'd want to go back to the days where only some specs of every class were viable ways to raid. Druid? Tough luck son, you're going to be a healer no matter what you do when you reach 60.
Paladin? Same deal bro, healing it is.
Dungeons hard back then? Ofcourse they were hard. Unless you knew people. Because the hardest thing about dungeons back then was getting a group and then getting to the instance.
Quick edit: Blizzard won't listen to absurd complaints from the vocal minority, that's the only reason they "ignore" them.
Nothing nostalgic about them, just common sense. I have nothing against needing different gear to beat different type of dungeon/raid. Oh yes im sitting in fire and its like i'm immune to it in my cloth gear. Resistance gear was amazing, and it actually involved a bit more then using askmrrobot to calculate whats best for you survivability wise and havening enough dps/mana to beat the encounter.When you have to use mana pots at the right time and not like now when you cant lose mana... And it WAS fun... See what i did there my son, I wrote entire word with upper case letters so it must be true... It did bring, but you forgot one boss in Ulduar that needed frost res gear, and omg the community was like, OMG i need to get 3 items , so much trouble....
Single spec class is not viable option anymore, but as a Druid that has options to play all 3 specs ( well 4 if you count 2x dps ) then wtf is with that, then make us have more then 2 class spec. Balancing class mechanic that way is time consuming, considering you have 5? tank specs now and every spec has to have similar survivability and not be OP compared to others. Why would you implement a class that can play all 3 roles? Make a single class, invest time in it an make it amazing ( not OP ) that can be only dps ( example )...
And whats wrong with that? I'm paladin I can play any role...?
Yes they were hard, and it wasnt only because of how hard and time consuming was to get a group and get there, it was also because of the " oh shit i broke CC = 90% cases wipe ". And not like now, im going to pull 30% of the dungeon, pop CD and kill everything without breaking a sweat....
Yes they had ghostcrawler who destroyed the game, with his e-peen Im the best i know everything, you are wrong i'm right....Proof that Blizz should listen to community to some extent is the fact that when he joined in 2008 Wow subs started to decline ( apart form Cata when some resub ), So during his reign as a supreme leader WoW lost 4.5mill subs or close to that...
If you honestly believe GC was the sole person responsible for design changes then I'm just going to stop this discussion *right* here.
He was the lead designer, I you think his decisions didn't lead to WoW loosing 4,5mill subs or 45mill$/month or close to 500mill/year then we have nothing to talk.... + I never said sole reason, I blame Blizz for trusted his decisions. But all the decisions like LFG ( that was implemented in 3.3.0 ) were implemeted after GCjoined, also like LFR, then simple stupid talent tree ( if you can call it a tree ), removal of ammo, removal of mass summon, lowering level requirement to mount to lvl20 are implemented since he joined the game.... I loved the game more when I could actually be kiled by a mob while leveling or if i fck up and i pull the pack, then now hwne i can pull everything i see and survive...