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  1. #1
    Dante's Avatar M.L.G. ╰ ╯╰ ╯ ╰ ╯ ╰ ╯ CoreCoins Purchaser
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    Disengage Unlimited Distances

    Hell Ownedcore!

    It's time for me to contribute some again, after months of lurking. In this post I'll show you how you can disengage "unlimited distances", which can be very usefull for exploration purposes. The macros provided are quite unique, and may have big potential. Read more in the "Macro Exploration" section. Big credits to 4096 for helping with macros and Laykith for testing this with me for countless hours!


    alternative link, avaliable in germany https://www.youtube.com/watch?v=P9-RPuFc2ms

    How to use:
    Edit the macro and enter your targets name. Have your target stand in front of you as shown in the video and in the screenshot. Press the macro, and your game will crash. Now log onto the game again, and once you log in, start spamming the macro again. Rinse and repeat. It's best if your target is a friend of yours, it has shown best results. Also then can he tell you when to stop disengaging etc.


    The Macro:
    Code:
    /target <insert name here>
    /cast disengage
    /stopmacro [@target, noexists]
    /run local dTime = 0 local function onUpdate(self,elapsed) dTime = dTime + elapsed if dTime >= 0.8 then ForceQuit() end end local f = CreateFrame("frame"); f:SetScript("OnUpdate", onUpdate);
    Macro Explanation:

    Code:
    /run local dTime = 0 local function onUpdate(self,elapsed) dTime = dTime + elapsed if dTime >= 0.8 then ForceQuit() end end local f = CreateFrame("frame"); f:SetScript("OnUpdate", onUpdate);
    This code spams ForceQuit after 0.8 seconds. If the macro doesn't seem to work for you, you can try changing the time between 0.4-0.8 seconds. How much time you must have completely depends on your ping, and wether you have a ssd or a hdd(not confirmed).

    Code:
    /target <insert name here>
    /stopmacro [@target, noexists]
    If you begin spamming the first lines of codes (ForceQuit) it will immediately force quit your game, and ignore the 0.8 seconds delay. These lines of codes work as a delay. It targets a friendly player or NPC, but when you log into the game, you cannot target npcs or players for a brief period of time as they haven't loaded in yet. If a target does not exist, it stops the macro and therefore it delays the first macro causing it to function properly.
    Your target must be standing in front of you as shown in the video or as shown in the picture below.


    You're also able to "steer" the hunter by placing the target in different spots. Play around by choosing different locations and see what happens.
    Last edited by Dante; 11-02-2014 at 11:17 AM.
    I don't have a skype account. Contact me through pms or through discord.



    Disengage Unlimited Distances
  2. #2
    John Joghurt's Avatar Sergeant
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    + 5rep for the hard work!

  3. #3
    Dripperina's Avatar Contributor
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    I love you dante <3
    PerNoctum@ Youtube LINK: goo.gl/MCvhBF

  4. #4
    xtase2007's Avatar Contributor
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    I think only elite hackers / explorers will understand what this is. I watched the video a few times, and still dont understand even what you are trying to show lol

  5. #5
    Leonim's Avatar Legendary
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    Maybe you can use your pet as target and possibly even put down something else some other place so you can disengage in different directions?
    You showed me this earlier, but still really awesome! +rep edit: gotta spread ._.
    Probably won't be using it though, since it spams [Leonim has gone offline] [Leonim has come online] constantly ;p wtb offline mode

  6. #6
    Dante's Avatar M.L.G. ╰ ╯╰ ╯ ╰ ╯ ╰ ╯ CoreCoins Purchaser
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    Originally Posted by xtase2007 View Post
    I think only elite hackers / explorers will understand what this is. I watched the video a few times, and still dont understand even what you are trying to show lol
    TL;DR: you use disengage multiple times to travel distances a lot father than a normal disengage
    I don't have a skype account. Contact me through pms or through discord.



  7. #7
    Indistinct's Avatar Contributor
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    I definitely find this very interesting!

  8. #8
    Dante's Avatar M.L.G. ╰ ╯╰ ╯ ╰ ╯ ╰ ╯ CoreCoins Purchaser
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    Completely off-topic macro:
    Code:
     /script MoveViewLeftStart() 
    /run local dTime = 0 local function onUpdate(self,elapsed) dTime = dTime + elapsed if dTime >= 0.8 then MoveViewLeftStop() end end local f = CreateFrame("frame"); f:SetScript("OnUpdate", onUpdate);
    Use it and see what happens c:
    I don't have a skype account. Contact me through pms or through discord.



  9. #9
    elderapo's Avatar Member
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    Originally Posted by dante View Post
    completely off-topic macro:
    Code:
     /script moveviewleftstart() 
    /run local dtime = 0 local function onupdate(self,elapsed) dtime = dtime + elapsed if dtime >= 0.8 then moveviewleftstop() end end local f = createframe("frame"); f:setscript("onupdate", onupdate);
    use it and see what happens c:
    it's beautyful, but it only turns my character for like angle of 120 degress but when i use macro from below this never stops :confused:

    Code:
    /script MoveViewRightStart() 
    /run local dTime = 0 local function onUpdate(self,elapsed) dTime = dTime + elapsed if dTime >= 0.8 then MoveViewLeftStop() end end local f = CreateFrame("frame"); f:SetScript("OnUpdate", onUpdate);
    Last edited by elderapo; 11-02-2014 at 03:19 PM.

  10. #10
    Dante's Avatar M.L.G. ╰ ╯╰ ╯ ╰ ╯ ╰ ╯ CoreCoins Purchaser
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    Originally Posted by elderapo View Post
    it's beautyful
    thank you
    filler
    I don't have a skype account. Contact me through pms or through discord.



  11. #11
    Sklug's Avatar ★ Elder ★
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    This is freakin awesome. great work man! +5

  12. #12
    jimmys96's Avatar Legendary
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    Had to watch the video twice after having asked myself what the point of it was the first time :< Awesome job though! Could this not be used to climb pretty much anything, given enough time? Or do you always end up being lower than you started?
    +cookies regardless

  13. #13
    Dante's Avatar M.L.G. ╰ ╯╰ ╯ ╰ ╯ ╰ ╯ CoreCoins Purchaser
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    Originally Posted by jimmys96 View Post
    Had to watch the video twice after having asked myself what the point of it was the first time :< Awesome job though! Could this not be used to climb pretty much anything, given enough time? Or do you always end up being lower than you started?
    +cookies regardless
    you end up higher than when you started. We tried climbing walls by disengaging directly towards them, and it seems to work.. pretty good? It requires some more testing though.
    I don't have a skype account. Contact me through pms or through discord.



  14. #14
    skipper1's Avatar Legendary
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    I'm glad I wasn't the only one who had to watch the video twice lol. How come the player doesn't fall to the ground when he disconnects?
    cool find

  15. #15
    Dante's Avatar M.L.G. ╰ ╯╰ ╯ ╰ ╯ ╰ ╯ CoreCoins Purchaser
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    Originally Posted by skipper1 View Post
    I'm glad I wasn't the only one who had to watch the video twice lol. How come the player doesn't fall to the ground when he disconnects?
    cool find
    I have no idea. It is how it is. Lol.
    I guess the best way to understand what's going on is to try it for themselves
    I don't have a skype account. Contact me through pms or through discord.



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